i'm getting an error in opening the module in the c++ and closes in the setting data
Comrade Crimson said:Would you like custom voice overs for your project?
I am a semi-professional voice actor; and I offer my services to non-profit projects free of charge.
https://soundcloud.com/comradecrimson
I've voiced in a lot of Warband projects, like North and South and Sayazn, Fires of War, Perisno, and others.
The Defender said:i'm getting an error in opening the module in the c++ and closes in the setting data
The Defender said:its giving me that error when i try to play the module xd it load up to the textures and when goes to setting data it gives me that
bentguisarme said:I'm familiar with that voice! For now, the mod is sort of in a lull as school work and the recent release of fallout 4 have taken up a lot of my time, but I'd love to discuss with you some possible pieces of voice work I'd like done sometime!
makedonce said:I have enlisted myself in some king army to have some better start. I am doing quite well, i am on day 70 with 7 enterprises started and a whole bunch of acres bought.All in all love this mod so far.
Is there a posibility to increase my framerate when i watch my king lurking arround the map? - it seems that i have some frame drops( from 120 to 25 ), otherwise its very stable mod.I wonder if this can be writen in python it will be much more stable and bug free.
I have another question if you don't mind. I am now max rank in troop tree, will i be promoted furthermore like in some special forces or something?
Comrade Crimson said:Also, I am an avid script writer and lore type of guy so if you need dialogue to be wrote and ideas for factions, characters, etc. I am a pretty good source dump of ideas and other creative mind poopery like that.
Vaeya said:Just thought I'd drop in my two cents and say a huge congratulations for making a wonderful mod! It's nice to have something which plays with a bit more of the Brythonic/Goidelic influence too, and isn't afraid to drop in some other faction! I think troop balance might be a little off (sorry if this has been said to death...) but I think that may be mainly due to some archers (Wicklands mid-tier bows, I think) not having any side-arms, and archers (on both sides of the battle) often just switching to melee weapons even when the enemy is miles away. Otherwise, really, really good stuff!
Tournaments give 20 000 if you win it all with full bets. That's pretty massive.Vaegir Luchnik said:Mod looks great, can't wait for the full release! Any tips/tricks to make the first few months of this game easier? Start is absolutely brutal (good brutal though) Again, thanks for the good mod and keep up the good work!
Have you checked the troop in the troop trees? Might be that they don't have enough power drawKjertesvein said:Bug report:
Archers are critically bugged in your mod. It seems after restarting this siege 7 times trying to see what's going on: It's as if once an enemy approach of about 10-30 meters from the archers, almost all archers switch to melee or refuse to use their bows. Cross bows are for the most part fine, they shoot like normally, but archers are broken.
Fairly similar thing happening in field battles, but since sieges are inherently more close quarter the effect is drastically more noticeable.
Save game of 1.1 beta just before my first siege defense: https://drive.google.com/file/d/0B6baFjETxO8_MF9BRy0wWmJpdkU/view?usp=sharing
Pictures ingame. Notice: Observe the "combat text": archers use of melee weapon, even tough I give archers command to fire at will. A few archers who are very far from combat some times use their bow, other times they don't.
http://imgur.com/dGnQzzz
http://imgur.com/a/mTzlM
Other mods, you'll see archers consistently fire, pressing up against each other on the battlement to get their arrows out, but here they are completely docile and do nothing. I think it has to do with proximity, but I can't say for sure.
Hope this helps.
EDIT: Swapped out all my master archers for crossbowmen of similar rank and number of men. http://imgur.com/a/Kftnx Complete night and day difference.
Kjertesvein said:Bug report:
Archers are critically bugged in your mod. It seems after restarting this siege 7 times trying to see what's going on: It's as if once an enemy approach of about 10-30 meters from the archers, almost all archers switch to melee or refuse to use their bows. Cross bows are for the most part fine, they shoot like normally, but archers are broken.
Fairly similar thing happening in field battles, but since sieges are inherently more close quarter the effect is drastically more noticeable.
Save game of 1.1 beta just before my first siege defense: https://drive.google.com/file/d/0B6baFjETxO8_MF9BRy0wWmJpdkU/view?usp=sharing
Pictures ingame. Notice: Observe the "combat text": archers use of melee weapon, even tough I give archers command to fire at will. A few archers who are very far from combat some times use their bow, other times they don't.
http://imgur.com/dGnQzzz
http://imgur.com/a/mTzlM
Other mods, you'll see archers consistently fire, pressing up against each other on the battlement to get their arrows out, but here they are completely docile and do nothing. I think it has to do with proximity, but I can't say for sure.
Hope this helps.
EDIT: Swapped out all my master archers for crossbowmen of similar rank and number of men. http://imgur.com/a/Kftnx Complete night and day difference.