well about my content made for this mod I only care about authorship too and I dont mind about using those models though I wanted to make more stuff by me
however I propose that since we are low on menbers,if there is something that we lack experience,lets say programing the mod though ajolin seems very skilled at that,so anyway in case we need some assistance of something I propose help from your team in exchange of you people using any model you may require of mine,since I am planning to do more than just weaponry stuff cuz also will try to make households items and props and maybe ornamentations like statues and buildings and stuff like that as long as ajoling allow me
so if we are stuck in need of someone whit certain experience you can give us help in exchange of models you may want to use and if ajolin allow it
RJMC, about the scenes, you have to break scenes into pieces (like you said), and I believe it works like a multimesh (I guess you know all about multimeshes), because other way it would have too much polygons and would surpass the polygon maximum for an object in Warband. And when you place that building in scene edit mode in-game, it doesn't work like blocks but it's shown as a whole object/building.
sorry I dont know about multimeshes,is complicated stuff that requires more than modeling knowdlege?
to count of flanders: they are looking good
I think the feather ball dont require much work,look for a texture of feather crumbled together and you can use that since thats what it see it was and not a elbarota featherwork
the texture of the obsidian,try to focus the "white" on the tips cuz obsidian gets a bit translucent when is thinner
though I guess thats a matter of transparency,and the white "noise" should be reflections but since m&b probably dont support that much graphical load them just play whit the white noise in any way you want
also I think simple decals would work better and instead of various diferent just repeat a very simple one or make it big so it covers more space
axe looks good bu the blade dont look like copper to me,though I really dont know how it would look,also had strings so it looks like its tied too
mace can have some decal too,but maybe something like geometrical shaped in the circunference or something like that
I think maybe we can take advantages of the textures to diferentiate more the weapons,like some decals on the weapons of the tlacaxtlan diferent from the aztec ones and so on if it doesnt consumes much recurses from the game