

Siegbert_von_Meklenburg 说:So I get this right: you keep all your stuff when you log out?
That's great. That's what kept me from playing PW mod so far.


Knüppel 说:While you do not necessary "die" when someone beats you down, on the other hand there is the concept of the enforced character kill.
People that simply assault others are not called "Randomers" as in pw, they are treated as what they are- a risk for public security.
And they are usually handled that way (head off, then go make a new character who obviously doesnt have the old one's gear).
and last but not least serious grievers can just get banned.

Aelwrath 说:The main caveat with not losing items upon death is that, eventually, the majority of players will have the highest quality of weapons and armor. Unless there is some kind of gold-sink (equipment repair, MANDATORY eating, or just simple gold-decay) these players will have little reason to earn gold, and it becomes a large barrier to new players when they realize just about everyone can demolish them in combat.
Of course players retain the ability to forgo plate armor and continue mining/woodcutting/crafting, but experience in PW servers has shown that most players perform these activities solely to earn gold to buy equipment for combat.

Think I read somewhere that names will NOT be visible1. Will names be visible/toggleable in-game? Will people be expected to introduce themselves before names are known?
Can say too muc about that matter since there is no official ruleset yet that I knew off.Is there any difference between dying and being knocked out? I'm assuming you have to change your "character" if you die, but besides that, what is unique about each of the two?
the first part obviously happens ingame- if an assault is reported, guards will (more or less actively depending on their morale) hunt for the accused, and if he is caught, drive him to the market for a public execution usually, in such cases.When do they have to "head off, then go make a new character"?

Knüppel 说:The main part about new characters is that they do not only have a new name and face, as well as equipment, but mainly that whatever relations, memories and contacs your old character had, the new one does not have now anymore.
So the classic situation of a character kill is where someone witnessed something he shouldn't have, so people decide to kill him so he can't run and spread the news.
As for the enforcement, no idea how precicely srp will handle that, in 90% of the cases people will agree to a death if it fits the situation, according to my experience.
the first part obviously happens ingame- if an assault is reported, guards will (more or less actively depending on their morale) hunt for the accused, and if he is caught, drive him to the market for a public execution usually, in such cases.When do they have to "head off, then go make a new character"?
afterwards when one's character died (no matter under what circumstances) you got and make a new one.

Hello, would like to know the thing i asked earlier if isnt much troubleKnüppel 说:Think I read somewhere that names will NOT be visible1. Will names be visible/toggleable in-game? Will people be expected to introduce themselves before names are known?
Can say too muc about that matter since there is no official ruleset yet that I knew off.Is there any difference between dying and being knocked out? I'm assuming you have to change your "character" if you die, but besides that, what is unique about each of the two?
Mainly, the idea is that a slight hit on the head with a club for example will not like kill people. They might be unconscious for some time, but they will recover. So at first a fight is usually not with the target to kill the opponent(s), but merely to demonstrate and enforce superiority in the particular situation, aka making others do what you want.
The main part about new characters is that they do not only have a new name and face, as well as equipment, but mainly that whatever relations, memories and contacs your old character had, the new one does not have now anymore.
So the classic situation of a character kill is where someone witnessed something he shouldn't have, so people decide to kill him so he can't run and spread the news.
As for the enforcement, no idea how precicely srp will handle that, in 90% of the cases people will agree to a death if it fits the situation, according to my experience.
the first part obviously happens ingame- if an assault is reported, guards will (more or less actively depending on their morale) hunt for the accused, and if he is caught, drive him to the market for a public execution usually, in such cases.When do they have to "head off, then go make a new character"?
afterwards when one's character died (no matter under what circumstances) you got and make a new one.

e27 说:WRP meets PW and then some. I like it.
But seriously, is it just going to be nords vs pirates?
That is why you do not use the term "death" for being beaten down, but rather "ko". If you define "death" as being beaten down, you do not lose your items on that event immediately (like on pw).Aelwrath 说:
Now THIS is something I am pretty puzzled about. How about some more details? I cant recall any other mod doing something like that. Well, besides PF, but I believe that's a different method, considering you are using Native props and such.Ayleth 说:[*] Our developers have come up with ways to sort the FPS lag because of the vast amount of interiors of the rooms which are placed. I play on a very bad laptop and it is easy enough for me to run and to fight on, ect.