ZOMGod42
Recruit

Introducing Shadows of Light, a new mod for Mount & Blade: Warband. Shadows is a class project created by a group of students under the apprenticeship of Saxondragon, creator of the popular Prophecy of Pendor mod. We have created an entirely new world for this mod, going beyond Calradia to a new land called Aetlantia.
[size=16pt]Here's the link to our download!
http://mountandblade.nexusmods.com/mods/3970
Here are the links for our wiki and Facebook pages.
http://mbshadowsoflight.wikia.com/wiki/Main_Page
http://www.facebook.com/MountBladeShadowsOfLight[/size]
What We've Changed
[size=16pt]Summary
Our New Map
The Connelly "Mount & Go" Quick Start mod!
To make testing our mod easier, Shane, one of our programmers came up with a useful tool that allows us to skip the character creation and go directly to the game. We figured it would be helpful to any modders out there looking for a faster way to test their creations. As a bonus, you get to start the game as a total badass. To get this mod working, just insert the following text below line 47 of module_game_menus.py and compile with build_module.bat as usual.
Credits
Music Credits
[size=16pt]Here's the link to our download!
http://mountandblade.nexusmods.com/mods/3970
Here are the links for our wiki and Facebook pages.
http://mbshadowsoflight.wikia.com/wiki/Main_Page
http://www.facebook.com/MountBladeShadowsOfLight[/size]
What We've Changed
- New map created by Scuttles, the creator of the famous LB Photorealism Minecraft texture pack.
- New textures for every area of the game by Scuttles as well.
- 6 alternate kingdoms.
- 1 new faction, perhaps 2...
- 3 new companions.
- Randomly generated bandit names.
- New music.
- New epic storyline.
[size=16pt]Summary
The Kingdom of Aetlantia has not seen a unifying leader in centuries. The divisiveness has plunged the land into hell at the hands of bandits and outlaws. In the far East, a new religion has risen upon rumors of a coming apocalypse. Will this new faction banish Aetlantia's darkness or will it leave the kingdom blinded? You are a newcomer to this land, fated to play a pivotal role in the coming events. Decide, traveler, which side you fight for, as it may be our doom or our salvation.
Our New Map
The Connelly "Mount & Go" Quick Start mod!
To make testing our mod easier, Shane, one of our programmers came up with a useful tool that allows us to skip the character creation and go directly to the game. We figured it would be helpful to any modders out there looking for a faster way to test their creations. As a bonus, you get to start the game as a total badass. To get this mod working, just insert the following text below line 47 of module_game_menus.py and compile with build_module.bat as usual.
# Quick Test Mod: change [(eq,1,1),] to [(eq,1,0,] to disable Quick Test menu system.
("test_menu",[(eq,1,1),],"Quick Test Character",
[
(troop_set_type,"trp_player",0),
(assign,"$character_gender",tf_male),
(troop_raise_attribute, "trp_player",ca_strength,5),
(troop_raise_attribute, "trp_player",ca_agility,
,
(troop_raise_attribute, "trp_player",ca_intelligence,5),
(troop_raise_attribute, "trp_player",ca_charisma,2),
(troop_raise_skill, "trp_player","skl_ironflesh",0),
(troop_raise_skill, "trp_player","skl_power_strike",0),
(troop_raise_skill, "trp_player","skl_power_throw",1),
(troop_raise_skill, "trp_player","skl_power_draw",5),
(troop_raise_skill, "trp_player","skl_weapon_master",5),
(troop_raise_skill, "trp_player","skl_shield",0),
(troop_raise_skill, "trp_player","skl_athletics",1),
(troop_raise_skill, "trp_player","skl_riding",3),
(troop_raise_skill, "trp_player","skl_horse_archery",5),
(troop_raise_skill, "trp_player","skl_looting",0),
(troop_raise_skill, "trp_player","skl_trainer",0),
(troop_raise_skill, "trp_player","skl_tracking",10),
(troop_raise_skill, "trp_player","skl_tactics",0),
(troop_raise_skill, "trp_player","skl_pathfinding",10),
(troop_raise_skill, "trp_player","skl_spotting",10),
(troop_raise_skill, "trp_player","skl_inventory_management",0),
(troop_raise_skill, "trp_player","skl_wound_treatment",0),
(troop_raise_skill, "trp_player","skl_surgery",0),
(troop_raise_skill, "trp_player","skl_first_aid",0),
(troop_raise_skill, "trp_player","skl_engineer",0),
(troop_raise_skill, "trp_player","skl_persuasion",0),
(troop_raise_skill, "trp_player","skl_prisoner_management",4),
(troop_raise_skill, "trp_player","skl_leadership",4),
(troop_raise_skill, "trp_player","skl_trade",0),
(troop_raise_proficiency, "trp_player",wpt_one_handed_weapon,45),
(troop_raise_proficiency, "trp_player",wpt_two_handed_weapon,35),
(troop_raise_proficiency, "trp_player",wpt_polearm,45),
(troop_raise_proficiency, "trp_player",wpt_archery,25),
(troop_raise_proficiency, "trp_player",wpt_crossbow,25),
(troop_raise_proficiency, "trp_player",wpt_throwing,30),
(troop_add_item, "trp_player","itm_steppe_horse",imod_spirited),
(troop_add_item, "trp_player","itm_khergit_bow",0),
(troop_add_item, "trp_player","itm_arrows",imod_large_bag),
(troop_add_item, "trp_player","itm_sword_khergit_3",imod_masterwork),
(troop_add_item, "trp_player","itm_tab_shield_small_round_c",imod_reinforced),
(troop_add_item, "trp_player","itm_war_spear",imod_balanced),
(troop_add_item, "trp_player","itm_khergit_guard_armor",imod_lordly),
(troop_add_item, "trp_player","itm_khergit_guard_boots",imod_hardened),
(troop_add_item, "trp_player","itm_khergit_guard_helmet",imod_hardened),
(troop_equip_items,"trp_player"),
(troop_add_item, "trp_player","itm_dried_meat",0),
(troop_add_item, "trp_player","itm_cheese",0),
(troop_add_item, "trp_player","itm_apples",0),
(troop_add_item, "trp_player","itm_bread",0),
(troop_add_item, "trp_player","itm_spice",0),
(troop_add_item, "trp_player","itm_spice",0),
(troop_add_gold, "trp_player", 1500),
(party_add_members, "p_main_party", "trp_khergit_skirmisher", 20),
(add_xp_to_troop, 2000, "trp_player"),
(troop_set_slot, "trp_player", slot_troop_renown, 10),
(change_screen_map, 0),
]
),
# End Quick Test Mod
("test_menu",[(eq,1,1),],"Quick Test Character",
[
(troop_set_type,"trp_player",0),
(assign,"$character_gender",tf_male),
(troop_raise_attribute, "trp_player",ca_strength,5),
(troop_raise_attribute, "trp_player",ca_agility,
(troop_raise_attribute, "trp_player",ca_intelligence,5),
(troop_raise_attribute, "trp_player",ca_charisma,2),
(troop_raise_skill, "trp_player","skl_ironflesh",0),
(troop_raise_skill, "trp_player","skl_power_strike",0),
(troop_raise_skill, "trp_player","skl_power_throw",1),
(troop_raise_skill, "trp_player","skl_power_draw",5),
(troop_raise_skill, "trp_player","skl_weapon_master",5),
(troop_raise_skill, "trp_player","skl_shield",0),
(troop_raise_skill, "trp_player","skl_athletics",1),
(troop_raise_skill, "trp_player","skl_riding",3),
(troop_raise_skill, "trp_player","skl_horse_archery",5),
(troop_raise_skill, "trp_player","skl_looting",0),
(troop_raise_skill, "trp_player","skl_trainer",0),
(troop_raise_skill, "trp_player","skl_tracking",10),
(troop_raise_skill, "trp_player","skl_tactics",0),
(troop_raise_skill, "trp_player","skl_pathfinding",10),
(troop_raise_skill, "trp_player","skl_spotting",10),
(troop_raise_skill, "trp_player","skl_inventory_management",0),
(troop_raise_skill, "trp_player","skl_wound_treatment",0),
(troop_raise_skill, "trp_player","skl_surgery",0),
(troop_raise_skill, "trp_player","skl_first_aid",0),
(troop_raise_skill, "trp_player","skl_engineer",0),
(troop_raise_skill, "trp_player","skl_persuasion",0),
(troop_raise_skill, "trp_player","skl_prisoner_management",4),
(troop_raise_skill, "trp_player","skl_leadership",4),
(troop_raise_skill, "trp_player","skl_trade",0),
(troop_raise_proficiency, "trp_player",wpt_one_handed_weapon,45),
(troop_raise_proficiency, "trp_player",wpt_two_handed_weapon,35),
(troop_raise_proficiency, "trp_player",wpt_polearm,45),
(troop_raise_proficiency, "trp_player",wpt_archery,25),
(troop_raise_proficiency, "trp_player",wpt_crossbow,25),
(troop_raise_proficiency, "trp_player",wpt_throwing,30),
(troop_add_item, "trp_player","itm_steppe_horse",imod_spirited),
(troop_add_item, "trp_player","itm_khergit_bow",0),
(troop_add_item, "trp_player","itm_arrows",imod_large_bag),
(troop_add_item, "trp_player","itm_sword_khergit_3",imod_masterwork),
(troop_add_item, "trp_player","itm_tab_shield_small_round_c",imod_reinforced),
(troop_add_item, "trp_player","itm_war_spear",imod_balanced),
(troop_add_item, "trp_player","itm_khergit_guard_armor",imod_lordly),
(troop_add_item, "trp_player","itm_khergit_guard_boots",imod_hardened),
(troop_add_item, "trp_player","itm_khergit_guard_helmet",imod_hardened),
(troop_equip_items,"trp_player"),
(troop_add_item, "trp_player","itm_dried_meat",0),
(troop_add_item, "trp_player","itm_cheese",0),
(troop_add_item, "trp_player","itm_apples",0),
(troop_add_item, "trp_player","itm_bread",0),
(troop_add_item, "trp_player","itm_spice",0),
(troop_add_item, "trp_player","itm_spice",0),
(troop_add_gold, "trp_player", 1500),
(party_add_members, "p_main_party", "trp_khergit_skirmisher", 20),
(add_xp_to_troop, 2000, "trp_player"),
(troop_set_slot, "trp_player", slot_troop_renown, 10),
(change_screen_map, 0),
]
),
# End Quick Test Mod
Credits
Antoine L Ballard -- MrFedorah -- Music Supervisor, Code, Play Tester
Brett "Gopher" Parkhurst -- iris demon -- Music Supervisor, Writer, Coder, Play Tester
Chet DeLano -- Red Phoenix -- Writer
Dan Mundinger -- SaltyMcMadJelly -- Special Weapon Design, Writer
Dean Snyder -- Theogenes -- Senior Coder, Problem Solver, and Keeper of the Calm
Eric Stark -- starknight40 -- Producer, Guy-in-Charge, Original Concepts, Lead Writer
Patrick Newmyer -- ZOMGod42 – Writer, Community Leader
Shane Connelly -- sh4n3r – Coder, Alternative Reality (OR)
Geoffrey Adams -- Scuttles -- Map Design, Texture Artist Extraordinaire
Tim Graham -- --
Samie Peterson --dan[email protected] Graphic Artist, Logo Design, Concept Artist
Mike Montgomery -- [email protected] -- Concept Artist
Jack Snider -- [email protected] -- Artist
Jeremie Lederman [email protected] Artist
Katherine D. Smith -- [email protected] -- Concept Artist, Artist
Special thanks to saxondragon for support and inspiration on this mod.
We would also like to thank the development teams on The Prophesy of Pendor; we have never met but the work you've done has shown us some of the mistakes to avoid.
Brett "Gopher" Parkhurst -- iris demon -- Music Supervisor, Writer, Coder, Play Tester
Chet DeLano -- Red Phoenix -- Writer
Dan Mundinger -- SaltyMcMadJelly -- Special Weapon Design, Writer
Dean Snyder -- Theogenes -- Senior Coder, Problem Solver, and Keeper of the Calm
Eric Stark -- starknight40 -- Producer, Guy-in-Charge, Original Concepts, Lead Writer
Patrick Newmyer -- ZOMGod42 – Writer, Community Leader
Shane Connelly -- sh4n3r – Coder, Alternative Reality (OR)
Geoffrey Adams -- Scuttles -- Map Design, Texture Artist Extraordinaire
Tim Graham -- --
Samie Peterson --dan[email protected] Graphic Artist, Logo Design, Concept Artist
Mike Montgomery -- [email protected] -- Concept Artist
Jack Snider -- [email protected] -- Artist
Jeremie Lederman [email protected] Artist
Katherine D. Smith -- [email protected] -- Concept Artist, Artist
Special thanks to saxondragon for support and inspiration on this mod.
We would also like to thank the development teams on The Prophesy of Pendor; we have never met but the work you've done has shown us some of the mistakes to avoid.
Music Credits
By Matthew Pablo http://www.matthewpablo.com/contact
"mount_and_blade_title_screen", "Heroic_Demise.ogg"
"ambushed_by_nord", "Wastland_Showdown.ogg"
"ambushed_by_rhodok", "Dark_Descent.ogg"
"ambushed_by_sarranid", "The_Dark_Amulet.ogg"
"travel_swadian", "The_Fall_of_Arcana.ogg"
"travel_nord", "Solilquy.ogg"
"travel_khergit", "Irradiated_Dreams.ogg"
OTHER MUSIC
"fight_1", "Stratosphere.ogg” by Kevin MacLeod [email protected]
"travel_neutral", "Ambush_in_Rattlesnake_Gulch.ogg" by Brian Boyko [email protected]
"travel_rhodok", "Enough_already.ogg" by Johan Brodd (jobromedia on opengameart.org)
"ambushed_by_khergit", "Last_Minute.ogg" by Horror Pen on opengameart.org
"ambushed_by_neutral", "Heroes_Theme.ogg" by Alexander Zhelanov http://soundcloud.com/messages/new?to=17672043
"ambushed_by_neutral", "Heroes_Theme.ogg" by Alexander Zhelanov http://soundcloud.com/messages/new?to=17672043
"ambushed_by_swadian", "TheLoomingBattle.ogg" by Zefz on opengameart.org
"ambushed_by_vaegir", "maintheme.ogg" by pheonnton on opengameart.org
"travel_vaegir", "Old_Crypt.ogg" by Janne Hanhisuanto http://opengameart.org/content/radakan-old-crypt
"travel_sarranid", "Medieval.ogg" by Miguel Herrero http://www.jamendo.com/en/track/224852/medieval
"mount_and_blade_title_screen", "Heroic_Demise.ogg"
"ambushed_by_nord", "Wastland_Showdown.ogg"
"ambushed_by_rhodok", "Dark_Descent.ogg"
"ambushed_by_sarranid", "The_Dark_Amulet.ogg"
"travel_swadian", "The_Fall_of_Arcana.ogg"
"travel_nord", "Solilquy.ogg"
"travel_khergit", "Irradiated_Dreams.ogg"
OTHER MUSIC
"fight_1", "Stratosphere.ogg” by Kevin MacLeod [email protected]
"travel_neutral", "Ambush_in_Rattlesnake_Gulch.ogg" by Brian Boyko [email protected]
"travel_rhodok", "Enough_already.ogg" by Johan Brodd (jobromedia on opengameart.org)
"ambushed_by_khergit", "Last_Minute.ogg" by Horror Pen on opengameart.org
"ambushed_by_neutral", "Heroes_Theme.ogg" by Alexander Zhelanov http://soundcloud.com/messages/new?to=17672043
"ambushed_by_neutral", "Heroes_Theme.ogg" by Alexander Zhelanov http://soundcloud.com/messages/new?to=17672043
"ambushed_by_swadian", "TheLoomingBattle.ogg" by Zefz on opengameart.org
"ambushed_by_vaegir", "maintheme.ogg" by pheonnton on opengameart.org
"travel_vaegir", "Old_Crypt.ogg" by Janne Hanhisuanto http://opengameart.org/content/radakan-old-crypt
"travel_sarranid", "Medieval.ogg" by Miguel Herrero http://www.jamendo.com/en/track/224852/medieval




















