SP Fantasy [WB] Shadows of Light

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ZOMGod42

Recruit
Introducing Shadows of Light, a new mod for Mount & Blade: Warband. Shadows is a class project created by a group of students under the apprenticeship of Saxondragon, creator of the popular Prophecy of Pendor mod. We have created an entirely new world for this mod, going beyond Calradia to a new land called Aetlantia.

[size=16pt]Here's the link to our download!

http://mountandblade.nexusmods.com/mods/3970

Here are the links for our wiki and Facebook pages.
http://mbshadowsoflight.wikia.com/wiki/Main_Page
http://www.facebook.com/MountBladeShadowsOfLight[/size]

What We've Changed
  • New map created by Scuttles, the creator of the famous LB Photorealism Minecraft texture pack.
  • New textures for every area of the game by Scuttles as well.
  • 6 alternate kingdoms.
  • 1 new faction, perhaps 2...
  • 3 new companions.
  • Randomly generated bandit names.
  • New music.
  • New epic storyline.


[size=16pt]Summary

The Kingdom of Aetlantia has not seen a unifying leader in centuries. The divisiveness has plunged the land into hell at the hands of bandits and outlaws. In the far East, a new religion has risen upon rumors of a coming apocalypse. Will this new faction banish Aetlantia's darkness or will it leave the kingdom blinded? You are a newcomer to this land, fated to play a pivotal role in the coming events. Decide, traveler, which side you fight for, as it may be our doom or our salvation.

Our New Map
4HZ72oP.jpg

The Connelly "Mount & Go" Quick Start mod!
To make testing our mod easier, Shane, one of our programmers came up with a useful tool that allows us to skip the character creation and go directly to the game. We figured it would be helpful to any modders out there looking for a faster way to test their creations. As a bonus, you get to start the game as a total badass. To get this mod working, just insert the following text below line 47 of module_game_menus.py and compile with build_module.bat as usual.
# Quick Test Mod: change [(eq,1,1),] to [(eq,1,0,] to disable Quick Test menu system.
  ("test_menu",[(eq,1,1),],"Quick Test Character",
    [
      (troop_set_type,"trp_player",0),
      (assign,"$character_gender",tf_male),
      (troop_raise_attribute, "trp_player",ca_strength,5),
      (troop_raise_attribute, "trp_player",ca_agility,:cool:,
      (troop_raise_attribute, "trp_player",ca_intelligence,5),
      (troop_raise_attribute, "trp_player",ca_charisma,2),
      (troop_raise_skill, "trp_player","skl_ironflesh",0),
      (troop_raise_skill, "trp_player","skl_power_strike",0),
      (troop_raise_skill, "trp_player","skl_power_throw",1),
      (troop_raise_skill, "trp_player","skl_power_draw",5),
      (troop_raise_skill, "trp_player","skl_weapon_master",5),
      (troop_raise_skill, "trp_player","skl_shield",0),
      (troop_raise_skill, "trp_player","skl_athletics",1),
      (troop_raise_skill, "trp_player","skl_riding",3),
      (troop_raise_skill, "trp_player","skl_horse_archery",5),
      (troop_raise_skill, "trp_player","skl_looting",0),
      (troop_raise_skill, "trp_player","skl_trainer",0),
      (troop_raise_skill, "trp_player","skl_tracking",10),
      (troop_raise_skill, "trp_player","skl_tactics",0),
      (troop_raise_skill, "trp_player","skl_pathfinding",10),
      (troop_raise_skill, "trp_player","skl_spotting",10),
      (troop_raise_skill, "trp_player","skl_inventory_management",0),
      (troop_raise_skill, "trp_player","skl_wound_treatment",0),
      (troop_raise_skill, "trp_player","skl_surgery",0),
      (troop_raise_skill, "trp_player","skl_first_aid",0),
      (troop_raise_skill, "trp_player","skl_engineer",0),
      (troop_raise_skill, "trp_player","skl_persuasion",0),
      (troop_raise_skill, "trp_player","skl_prisoner_management",4),
      (troop_raise_skill, "trp_player","skl_leadership",4),
      (troop_raise_skill, "trp_player","skl_trade",0),
      (troop_raise_proficiency, "trp_player",wpt_one_handed_weapon,45),
      (troop_raise_proficiency, "trp_player",wpt_two_handed_weapon,35),
      (troop_raise_proficiency, "trp_player",wpt_polearm,45),
      (troop_raise_proficiency, "trp_player",wpt_archery,25),
      (troop_raise_proficiency, "trp_player",wpt_crossbow,25),
      (troop_raise_proficiency, "trp_player",wpt_throwing,30),
      (troop_add_item, "trp_player","itm_steppe_horse",imod_spirited),
      (troop_add_item, "trp_player","itm_khergit_bow",0),
      (troop_add_item, "trp_player","itm_arrows",imod_large_bag),
      (troop_add_item, "trp_player","itm_sword_khergit_3",imod_masterwork),
      (troop_add_item, "trp_player","itm_tab_shield_small_round_c",imod_reinforced),
      (troop_add_item, "trp_player","itm_war_spear",imod_balanced),
      (troop_add_item, "trp_player","itm_khergit_guard_armor",imod_lordly),
      (troop_add_item, "trp_player","itm_khergit_guard_boots",imod_hardened),
      (troop_add_item, "trp_player","itm_khergit_guard_helmet",imod_hardened),
      (troop_equip_items,"trp_player"),
      (troop_add_item, "trp_player","itm_dried_meat",0),
      (troop_add_item, "trp_player","itm_cheese",0),
      (troop_add_item, "trp_player","itm_apples",0),
      (troop_add_item, "trp_player","itm_bread",0),
      (troop_add_item, "trp_player","itm_spice",0),
      (troop_add_item, "trp_player","itm_spice",0),
      (troop_add_gold, "trp_player", 1500),
      (party_add_members, "p_main_party", "trp_khergit_skirmisher", 20),
      (add_xp_to_troop, 2000, "trp_player"),
      (troop_set_slot, "trp_player", slot_troop_renown, 10),
      (change_screen_map, 0),
    ]
  ),
# End Quick Test Mod

Credits
Antoine L Ballard -- MrFedorah -- Music Supervisor, Code, Play Tester
Brett "Gopher" Parkhurst -- iris demon -- Music Supervisor, Writer, Coder, Play Tester
Chet DeLano -- Red Phoenix -- Writer
Dan Mundinger -- SaltyMcMadJelly -- Special Weapon Design, Writer
Dean Snyder -- Theogenes -- Senior Coder, Problem Solver, and Keeper of the Calm
Eric Stark -- starknight40 -- Producer, Guy-in-Charge, Original Concepts, Lead Writer
Patrick Newmyer -- ZOMGod42 – Writer, Community Leader
Shane Connelly -- sh4n3r – Coder, Alternative Reality (OR)
Geoffrey Adams -- Scuttles -- Map Design, Texture Artist Extraordinaire
Tim Graham --      -- 
Samie Peterson --dan[email protected] Graphic Artist, Logo Design, Concept Artist
Mike Montgomery -- [email protected] -- Concept Artist
Jack Snider -- [email protected] -- Artist
Jeremie Lederman [email protected] Artist
Katherine D. Smith -- [email protected] -- Concept Artist, Artist

Special thanks to saxondragon for support and inspiration on this mod.

We would also like to thank the development teams on The Prophesy of Pendor; we have never met but the work you've done has shown us some of the mistakes to avoid.

Music Credits
By Matthew Pablo http://www.matthewpablo.com/contact
"mount_and_blade_title_screen", "Heroic_Demise.ogg"
"ambushed_by_nord", "Wastland_Showdown.ogg"
"ambushed_by_rhodok", "Dark_Descent.ogg"
"ambushed_by_sarranid", "The_Dark_Amulet.ogg"
"travel_swadian", "The_Fall_of_Arcana.ogg"
"travel_nord", "Solilquy.ogg"
"travel_khergit", "Irradiated_Dreams.ogg"

OTHER MUSIC
"fight_1", "Stratosphere.ogg” by Kevin MacLeod  [email protected]
"travel_neutral", "Ambush_in_Rattlesnake_Gulch.ogg" by Brian Boyko [email protected]
"travel_rhodok", "Enough_already.ogg" by Johan Brodd (jobromedia on opengameart.org)
"ambushed_by_khergit", "Last_Minute.ogg" by Horror Pen on opengameart.org
"ambushed_by_neutral", "Heroes_Theme.ogg" by Alexander Zhelanov http://soundcloud.com/messages/new?to=17672043
"ambushed_by_neutral", "Heroes_Theme.ogg" by Alexander Zhelanov http://soundcloud.com/messages/new?to=17672043
"ambushed_by_swadian", "TheLoomingBattle.ogg" by Zefz on opengameart.org
"ambushed_by_vaegir", "maintheme.ogg" by pheonnton on opengameart.org
"travel_vaegir", "Old_Crypt.ogg" by Janne Hanhisuanto http://opengameart.org/content/radakan-old-crypt
"travel_sarranid", "Medieval.ogg" by Miguel Herrero http://www.jamendo.com/en/track/224852/medieval



 
Alpha should be releasing some time soon. We don't have a particular date, but we can assure you it will be out the second it is ready.
 
The first recruit I ever liked on first sight.

I'm pretty impressed, even if we havent seen much yet, that is one hell of a team you have there. Best of luck.
 
Here are some map screens.. they are working on getting the first alpha out...they have one issue Dean (coder) is working on.














 
Really impressive, I hope to download and try this over the weekend.

Keep up the good work guys!
 
wazooooooooo 说:
Great work  :smile:, but will there be new items?

Hey Waz, thanks for the post.

During development we wanted players to enjoy acquiring new and unique items, so we definitely added some stuff that you might enjoy. What kinda items are you looking to find?

Cheers,
SaltyMcMadJelly

 
Comrade Temuzu 说:
The first recruit I ever liked on first sight.

I'm pretty impressed, even if we havent seen much yet, that is one hell of a team you have there. Best of luck.

Thanks for the good wishes, Temuzu!
Ours is a really talented group, and we're really lucky to have all these people together in one spot. I'm really looking forward to hearing some of your thoughts on the mod when we release.
-ZOM
 
Hey guys, we're aware of the current downloading issue and we're working hard to correct it. Thanks for the patience and we hope to see your feedback soon!

Cheers,
SaltyMcMadJelly
 
M0rdred 说:
Really impressive, I hope to download and try this over the weekend.

Keep up the good work guys!

Thanks, M0rdred!
Sorry it took so long to get the mod available for download, but it is ready now! Let us know any likes, dislikes, comments, suggestions, etc. you have. Game on!
-ZOM
 
SaltyMcMadJelly 说:
Hey guys, we're aware of the current downloading issue and we're working hard to correct it. Thanks for the patience and we hope to see your feedback soon!

Cheers,
SaltyMcMadJelly

We've gotten the download issues fixed and everything is ready for your enjoyment. Please let us know what you think.

We appreciate your feedback.

Thank you
starknight40
 
What are each factions based on? Are they equivalent to was seen in Caldaria? Or have you guys based them off anything yet. Understanding you's may still be in alpha, so it's understandable that you's may not have an answer for me.

All-in-all, good work so far. I like the map!
 
MitchyMatt 说:
What are each factions based on? Are they equivalent to was seen in Caldaria? Or have you guys based them off anything yet. Understanding you's may still be in alpha, so it's understandable that you's may not have an answer for me.

All-in-all, good work so far. I like the map!

Thanks for the compliment, Matt! The new factions are equivalent to the ones in Calradia. Thanks for the question and input! I hope to hear more as time goes on!
-ZOM
 
Wow, interesting...
So, it has some storyline with quest etc. right now? Or it's WIP?

BTW the title of this mod is like some ridiculous mash-up from fantasy name generator :razz:
 
HUtH 说:
Wow, interesting...
So, it has some storyline with quest etc. right now? Or it's WIP?

BTW the title of this mod is like some ridiculous mash-up from fantasy name generator :razz:

Thanks for the input HUtH. We saw that a lot of the mods out there were only aesthetic changes, so we wanted to make sure the story was worth paying attention to as well. We don't have the new storyline in the mod yet, but it will come in a later update. Make sure to keep updated, and continue to let us know what you think!
-ZOM
 
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