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Beta 0.6 released!​






 
New blog has been released!

https://www.moddb.com/mods/sevenheart/news/sevenheart-devblog-2-musics-and-beyond
 
is the picture in the blog showing new dual wielding combat system or is the other weapon is just a shiels such in suvarnhabhumi mahayuth?
 
yalazur said:
is the picture in the blog showing new dual wielding combat system or is the other weapon is just a shiels such in suvarnhabhumi mahayuth?

Those are animation tests. It won’t be a shield as we will do a proper dual wielding. ^

Thanks cow! Hope youre enjoying!

 
New patch released!

https://www.moddb.com/mods/sevenheart/downloads/sevenheart-0-6b-patch-download-after#downloadsform

Latest changelog

Process_siege bug fixed.
Music improvements.
Statues heal NPCs around themselves over time.
Beard and hair positions fixed.
Small dialog fixes.
Spirits wear their robes now.
You can now give mother herbs to heal your father.
NPC corrections.
Underwater dialog fixed.
Ranger armor fixed.
More guidance texts.
Rangerbow texture fixed.
Battle of hightide disabled for future fix.
Helmut won’t spawn at first ashikara sequence.
Enlisting wont quit player out of the dialog completely anymore.
What do you know about these lands dialog is fixed.
Weird texts on castle menu removed.
You can enter the alley without being part of the order.
Player leaving the order has more effects on game now.
 
I'm currently looking for a new mod to play and wow... this mod looks good.
One question: You recommend WSE. May I ask which version you use?

There is a WSE for 1.173 and an older one (for an older version of Warband I think).
 
Efe Karacar said:
Hey men,

Been a while - here is what I am working on.

Changelog 0.7

Release date? :oops:

Also: Is it planned to improve the siege scenes? I mean we all know that a one ladder siege isn't really logical or senseful. It's one of the things that distracts me the most so I wanted to ask.
 
Martin93 said:
Efe Karacar said:
Hey men,

Been a while - here is what I am working on.

Changelog 0.7

Release date? :oops:

Also: Is it planned to improve the siege scenes? I mean we all know that a one ladder siege isn't really logical or senseful. It's one of the things that distracts me the most so I wanted to ask.

Actually - yes. Here, let me share my current notes.

5UoIS.png
O6BCo.png
 
Martin93 said:
[...]a one ladder siege isn't really logical or senseful. [...]

It's actually annoying. Good to hear that this mod will change that.
smilie.php

Battles with thousands of people take hours with just 1 ladder.
 
Arnulf Floyd said:
Wow, Efe Karacar, you do wonderfull job considering old Warband engine

Thanks man.

Plasquar said:
Martin93 said:
[...]a one ladder siege isn't really logical or senseful. [...]

It's actually annoying. Good to hear that this mod will change that.
smilie.php

Battles with thousands of people take hours with just 1 ladder.

Exactly, I hated that, too. I  aim to bring the siege to the level of Bannerlord in terms of gameplay options, at minimal. You will be able to use your political prowess to take down a castle, as well.
 
Changelog for 0.7 updated again, by the way:

https://docs.google.com/document/d/16GkawErExzwfBu4oYtROD3de3ImB3vZYgHdU6nuz3H0/edit
 
I'm amazed by this mod. Each time you post a changelog i read it and wonder why is it that no one tried this or that feature before :smile:.

Can't wait for more - keep it coming Efe Karacar! :smile:.
 
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