WB scene editing

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two quick q's:
1) is it possible to move doors when in the scene? I want to make it so that when the guards come after you the doors close.
2) Im having trouble understanding scenes.py. Can someone explain how i can copy eg. castle_1_courtyard.sco  so that i can remake it as a seperate scene for the same castle.
 
1. You can add in mission trigger, which will in every frame get position of guard, and if he is nearby rotate door prop by use prop_instance_rotate_to_position

 
I have a few Q's.
1) How do I get the co-ords of an entrypoint, so I can use as a scripted destination?
2) Is there a way to make agents avoid objects when running away?
3) I have a better way to ask my Q from earlier. Is there a way I can copy the terrain (as in hills, troughs, rivers, etc) from one scene to another? The props don't matter as I want to change them to begin with...
THANKS!
 
1)Is there a way I can copy the terrain (as in hills, troughs, rivers, etc) from one scene to another? The props don't matter as I want to change them to begin with...
2)How do I use prop_instance_rotate_to_position? I want to make it work for the gates at each city, but how do I do that when they are all different?


 
1. copy sco file & use same terrain code + sco for another scene
2. look into vanilla MS for usage examples. And look how your gate props are named & try them all in your script
 
eagles_rule_der 说:
1) How do I get the co-ords of an entrypoint, so I can use as a scripted destination?
2) Is there a way to make agents avoid objects when running away?
3) I have a better way to ask my Q from earlier. Is there a way I can copy the terrain (as in hills, troughs, rivers, etc) from one scene to another? The props don't matter as I want to change them to begin with...
1. Search for (entry_point_get_position, ... in header_operations. There is all the info you need.
2. I don't know, sorry.
3.
GetAssista 说:
1. copy sco file & use same terrain code + sco for another scene
 
Ok, I have almost perfected my problems, I just have one more.
I was using "scene_prop_get_position" or whatever it is, and I am unsure of what is going on... Eventually I made alot of "(display_message," just to see what was going wrong, and I found that for some reason the script never got past the "scene_prop_get_instance" line. I think I may know the problem...
Can someone explain to me why I need to give the command an instance number when I am searching for the instance number?
 
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