[WB][S] Sevenheart - Story, orders... l Beta 0.6 released!

Belendor

Duke
WBWF&SNWVCM&B
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0.6 released! Drive.google.com

Due to some technical issues, moddb wouldn't let me upload just as of yet! You can download from this link until tomorrow :smile:

Hope you enjoy.

You can disarm weapons depends on your weapon mastery skill.
Dungen system has been added.
Horses will become slower as their HP gets low.
Location intros can be turned on off.
New questions added for gadrick.
Family system has been improved and a report added.
Troops will age by one year every month now. Previously it was 365 in-game time, which rendered the feature totally useless.
You can only bury deads after normal battles.
Parties use torches.
Adventure of Lev has been added.
Color codes for texts have been adjusted.
Gadrick now resides in the citadel, instead of the streets.
Sieges will reduce population.
Distance to siege lifting check has been adjusted.
Covey system has been added.
You can only whistle for horses when you are khergit wayfarer.
Roped crossbow can be used by everyone now.
Faction discovery fixed.
Building in world map have cooldowns.
You cannot build outlaw lairs without 200 bounty.
Parties will show their region now.
You can now discover factions by interacting parties.
Courier system has been added. You might receive letters of quests or another various content.
Duel fixed.
You can ask village elders for locations of parties.
You can obtain both troops and items from discovering parties now.
Knight system improved.
Some meshes removed from menus to make texts more readable.
You can now talk to order representatives from faction capitals if you are sworn.
Rake in four ways inn sells herbs now.
Knight parties will replicate what their lords do.
Some dialogs will only appear on party encounters.
Company parties will now rest in their headquarters.
Dynamic world. Upon completion of quests, there is a chance player will lose relationship with enemy factions of the faction quest given from.
You can lit your arrows now with any brazier.
Fire arrows added. They have half the ammo over normal arrows, will blaze any agent with a possibility of fire spreading around nearby agents.
New figthing styles added.
Kings redesigned.
Two handed area damage increases in range depending on the power strike skill.
You can disable voice acting from camp menu.
Troops adjusted.
New community story has been added. Medicus!
Rolling forward is now faster depending on agility and athletics.
Particles adjusted.
Kings have right-hands.
You will be redirected from dialogs now.
You can send bodyguards off.
You can talk to grove NPCs from menu.
Dialogs with rangers fixed.
Reports extended.
Duels are fixed.
You can only sell prisoners at castles.
Midlands retreat improved.
More notification texts.
Attacking a company fixed.
Custom battles removed.
Anti-cheat adjusted. You will lose 500 gold every day as long as the ctrl-t cheat is active.
More notification texts.
Compass gives more accurate distances.
Scene fixes.
Travellers added on world map. They are selling items and herbs.
Gangs are improved.
Party names changed.,
Ports can be discovered.
Changed the gender of troops.
Adjusted item flags for many items.
New attack move attack. You can execute a great blow by holding upwards then right-click ot execute.
New center notes added for new party types.
You can gift money to your members to raise morale.
Some spears can knock down enemies.
Rangers improved.
You can join the rangers now by doing quests and passing trials.
Rangers are redesigned.
Faction finding fixed.
More notifcation texts are added.
Events are corrected in context.
Party arsenal system has been added. You can use many weapons like braziers, traps and all in battlefield.
Arena music changed.
Main menu music fixed.
Grammar fixes.
You can kill moles of other companies.
You will lose honor by aiding outlaws in battles.
Threatening an enemy party fixed.
Threatened party amount shows correctly.
Assist Xp calculation has been adjusted.
War veteran quest now ends.
Kusluk no longer gives tips about locations. He can directly be sent to discover a location.
You might lose your mole if lord comes in their fief.
Anti cheats added for CTRL+H and CTRL+F4 cheats.
Events system has been improved. New events added.
Calradian monarch now belongs to sarranids.
Music system improved and fixed. It is region-aware now.
You wont be able to start the game without WSE.
New musics added.
New death animations.
Trade skill affects the prisoner prices and quest gold rewards.
Bounty hunting dialog fixed.
Quest names fixed in delegation.
Trouble system has been added for towns. Drunk soldiers, spy encounters or sappho soldiers might appear out of nowhere to cause trouble in town.
Mercenaries have been adjusted in number related to type.
You now need skill to order troops to attack without you.
You have now many options after winning a war.
Two handed area damage fixed.
Arenas fixed.
New walking animation.
Code improvements.
You need to bypass the guards to secure entrance into a town.
You cannot sell prisoners as outlaw.
New bodyguard system has been written from scratch. You can choose anyone from your party to be your bodyguard. Max 6 bodyguards.
Time to forced-wait after using cheat has been reduced by half.
Subfactions improved.
Mole dialog fixed.
Battle of hightide improved.
Region system has been added.
Population system has been added.
Code fixes.
Faction lords have their own map icon now.
Anti-cheat will only be activated if cheat mode is enabled.
Party spot system improved.
Castles also have faction banners now.
Hall of memories improved.

It is an experimental version, which means it is unstable therefore all dev menus and mechanics are enabled.

https://drive.google.com/file/d/1Nb1GvBdqrzVhK8Tw3VWN8X6K0b8aSBfW/view?usp=sharing
 

Belendor

Duke
WBWF&SNWVCM&B
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New blog has been released!

https://www.moddb.com/mods/sevenheart/news/sevenheart-devblog-2-musics-and-beyond
 

reza

Sergeant
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is the picture in the blog showing new dual wielding combat system or is the other weapon is just a shiels such in suvarnhabhumi mahayuth?
 

Belendor

Duke
WBWF&SNWVCM&B
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yalazur said:
is the picture in the blog showing new dual wielding combat system or is the other weapon is just a shiels such in suvarnhabhumi mahayuth?
Those are animation tests. It won’t be a shield as we will do a proper dual wielding. ^

Thanks cow! Hope youre enjoying!

 

Belendor

Duke
WBWF&SNWVCM&B
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New patch released!

https://www.moddb.com/mods/sevenheart/downloads/sevenheart-0-6b-patch-download-after#downloadsform

Latest changelog

Process_siege bug fixed.
Music improvements.
Statues heal NPCs around themselves over time.
Beard and hair positions fixed.
Small dialog fixes.
Spirits wear their robes now.
You can now give mother herbs to heal your father.
NPC corrections.
Underwater dialog fixed.
Ranger armor fixed.
More guidance texts.
Rangerbow texture fixed.
Battle of hightide disabled for future fix.
Helmut won’t spawn at first ashikara sequence.
Enlisting wont quit player out of the dialog completely anymore.
What do you know about these lands dialog is fixed.
Weird texts on castle menu removed.
You can enter the alley without being part of the order.
Player leaving the order has more effects on game now.
 

yosuke30

Grandmaster Knight
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I'm currently looking for a new mod to play and wow... this mod looks good.
One question: You recommend WSE. May I ask which version you use?

There is a WSE for 1.173 and an older one (for an older version of Warband I think).
 

Martin93

Recruit
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Efe Karacar said:
Hey men,

Been a while - here is what I am working on.

Changelog 0.7
Release date? :oops:

Also: Is it planned to improve the siege scenes? I mean we all know that a one ladder siege isn't really logical or senseful. It's one of the things that distracts me the most so I wanted to ask.
 

Belendor

Duke
WBWF&SNWVCM&B
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Martin93 said:
Efe Karacar said:
Hey men,

Been a while - here is what I am working on.

Changelog 0.7
Release date? :oops:

Also: Is it planned to improve the siege scenes? I mean we all know that a one ladder siege isn't really logical or senseful. It's one of the things that distracts me the most so I wanted to ask.
Actually - yes. Here, let me share my current notes.

 

yosuke30

Grandmaster Knight
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Martin93 said:
[...]a one ladder siege isn't really logical or senseful. [...]
It's actually annoying. Good to hear that this mod will change that.

Battles with thousands of people take hours with just 1 ladder.
 

Belendor

Duke
WBWF&SNWVCM&B
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Arnulf Floyd said:
Wow, Efe Karacar, you do wonderfull job considering old Warband engine
Thanks man.

Plasquar said:
Martin93 said:
[...]a one ladder siege isn't really logical or senseful. [...]
It's actually annoying. Good to hear that this mod will change that.

Battles with thousands of people take hours with just 1 ladder.
Exactly, I hated that, too. I  aim to bring the siege to the level of Bannerlord in terms of gameplay options, at minimal. You will be able to use your political prowess to take down a castle, as well.
 

Belendor

Duke
WBWF&SNWVCM&B
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Changelog for 0.7 updated again, by the way:

https://docs.google.com/document/d/16GkawErExzwfBu4oYtROD3de3ImB3vZYgHdU6nuz3H0/edit
 

robertidaniel

Knight
WBNWVC
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I'm amazed by this mod. Each time you post a changelog i read it and wonder why is it that no one tried this or that feature before :smile:.

Can't wait for more - keep it coming Efe Karacar! :smile:.
 
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