Ha yeah that would be a sadistic option but I like itVraelomon said:Seconded. Looking forward to it.
Come to think of it, making lords maimable would be a great feature. You know, capture a lord and demand a crazy amount of ransom. They dont want to pay? Well, cut the guys ear off and mail it to them. Heh heh. Although, that really wouldnt fit the time period at all. Its not exactly chivalrous. If it was in there, you would have tolose a crazy amount of honor for it.
Anyway, just a thought. Cheers!
I think that would be a good addition to the game. In fact I am currently looking at the Rigale mod for inspiration when it comes to that kind of trade experienceTrebor said:i read about an idea on the forums for making your own farm and harvest crops and sell them or make ale or whiskey and sell it. it would enlarge the single player experience. what do you think?
Alfredthegreat said:Heard you are going to make just about everybody killable, able to kill a villager, or a townsman in town, and guards come after you. And escaping when you get outside of the gate.
sounds so coolLionheart2 said:Alfredthegreat said:Heard you are going to make just about everybody killable, able to kill a villager, or a townsman in town, and guards come after you. And escaping when you get outside of the gate.
Yeah that's the plan. GTA 6 Caladria Edition
Thanks to Jacobhinds (New Morale Code) I figured out how to make the civilians run away from the player in scenes. In the future I will:
-Make civilians run away after you kill one
-Make the guards become hostile when the player kills a civvie
-Properly implement consequences (Prosperity lowered, renown increase, honor loss, relation loss with city, potential relation loss with faction, etc.)
-Add more guards and civilians into the scenes
Other planned criminal activities:
-Smuggling
-Stealing and extortion in town
-Assassinating a Lord, Guild Master, etc.
-Kidnapping a Lady for Ransom
-Become a bandit and create a gang or Mafia type organization
-Take control of bandit lairs
-Torturing Prisoner Lords (thanks guys)
AleksanderTheGreat said:Can you add or post some pictures ? It looks promising.
Vaegir Luchnik said:This mod looks promising, i always enjoy a new mod that is still based in Calradia! I also have a few questions:
1. On which historical nations will the factions be based?
2. Are you only going to change current gameplay elements or also add new ones
3. Will you add kingdom management options (Diplomacy, or something like it) or will you make your own?
Anyway good luck with the mod!
zincra said:-Like try to poison enemy army,
-May be have new skill for plotting, you can fail plotting andTactics skill used in this case, persuasion can be used elsewhere.
- Get caught, lose honor and relationships. Or can fail but not get caught,just lose invested resources.
- Success and get caught or success and not get caught
-rise rebellion in enemy cities Yes
-hire bandits to harass enemy villages and armies. Yeah that's the point of bandits.
-can bribe and extort Lords to betray enemy, give over a castle and imprison or kill enemy lord, kidnap enemy wife, daughter
- Use false flag operation like organizing kidnap/rescue and get bonus relationship and maybe money.
There are just ideas, they maybe hard to do, but i just offered them out and we will see. What kind a mod you want to make.
Vraelomon said:It would seriously nice to just chill the hell out, get some kind of profession, and take a friggon break from killing people for a while. Maybe build yourself a hut In The village of ambean and become a farmer. Or perhaps set yourself up as a blacksmith in sargoth and spend your life smithing axes for huscarls. Stuff like that. A simple life for once.
Given thats totally not the point of the game, but still.
Yeah me tooVraelomon said:Awesome. Will be very glad to see this mod when its finished. I was just thinking about it actually.