- Best answers
As the name suggests, Reborn will be a huge mod that totally enhance the game.
-A new character creation system in which the player chooses to focus on the past, the present, or the future. Each focus will change how your character develops.
-A complete overhaul of the entire game. Key aspects of both Military and Domestic affairs will be fundamentally changed.
-The player, the 'chosen one', has conquered the land with ease for far too long. Increase the overall difficulty of the game.
-Stay true to the game. What I mean is, keep and enhance the things that make the game great and protect them. It will be a big change, but the game will still be semi-familiar.
Currently planned(and implemented) features:
-Diplomacy, Formations, FormAI
-Freelancer (with a few of my own tweaks)
-Hundreds of new items
-New and completely reworked troops
-REALISM - improved sieges, killing townspeople, attempting to steal, etc.
-Shady Figure in Tavern. Gives quests like smuggling, kidnapping, extortion, assassination...
-Many Smaller additions such as weapon breaking
Ideas that may or may not be implemented:
-Larger, improved campaign map
-Killable NPCs (New, randomized replacements would be generated)
- Comment any ideas below
P.S. If anyone would be interested in creating the above mentioned larger map, or help the project in any way, I am always open. I would love assistance and YOU WILL be credited as an assistant developer in helping this project come to fruition.
Again, this is an open thread. Please reply with any suggestions you may have. I will poll popular ideas!
What you can do to assist in development (And be credited as an assistant developer! Open source or just for this mod, I don't care):
- Come up with some new companions. Create some dialogue, skills, background. You can submit working code or even a simple Word Doc
- Make an expanded map of Caladria. I know this is a project, but I would love for someone to do this. Should be a quality map, additions should be the same quality as the native stuff. Rhodoks stay in the South, Nords in the North, Swadians to the center east, Khergits to the West, Sarranids to the southwest, Vaegirs to the Northwest (Same as original map) but with more 'wiggle room'. Landmasses to the East for a new Chino-Japan faction, and a small Island to the southwest for a minor faction (possibly Aztec!). Other than that, take whatever artistic liberties you desire.
- Keep supporting the mod and submitting ideas.
- If you wish to join me and become part of a Dev Team, PM me with any skills you can bring to the table.
-Diplomacy v4.2 and Formations + AI by motomataru *Done!*
-New and Redone Items (2000+) *Currently In Progress*
-New and redone Native troops
-Various small additions
-Built on Native
-New Asian faction
-Crafting and Trade
-More freedom, randomness, less 'scripted' events
-Built on Initial Release
-More to be added...