SP Native [WB] Merge Diplomacy+More companions [Testing] [v1.143 or up]

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shorun3

Regular
Description:
This mod is just a combination of Diplomacy mod and .97 Companions mod adding a ton of new companions to diplomacy mod.
In game video Will be added soon, suggestions can be sent trough PM.
The mod is not in development but it's not been tested well enough to "release". so consider it in beta.
For a full list of added companions or features please check the forum topics of the original mods, this is just a merge. Links below.

Thanks to the diplomacy mod team, and 0.97 Companion mod team.

Media will be added soon (mostly Youtube Video)

Main features.
Rule your kingdom!
rename your vassal's title (diplomacy mod)
rename your kingdom
select a faction culture and with this force your vassals to recruit only that culture (eg:nords only!)(diplomacy mod)
select a kingdom policy, effecting economy/vassal troops/relations(diplomacy mod)
send messengers with orders to your vassals(diplomacy mod)
send recruiters to gather peasants for you(diplomacy mod)
assign trainers to train these peasants into mid-tier troops(diplomacy mod)
Exchange fiefs with your vassals/peers (diplomacy mod)
Make demands when enemy kingdoms ask for peace (diplomacy mod)
convince your king to declare war (diplomacy mod)
Mary a female vassal (ex companion, eg: matheld, yes your wife will be holding a fief and an army) (diplomacy mod)
Set tax rater for your fiefs, affecting income and relations (diplomacy mod)
Release prisoners trough your court. (diplomacy mod)
Negotiate prisoner exchange (eg: your vassal for an enemy vassal) (diplomacy mod)
Thanks to the new companions the freedom to refuse/denounce vassals you don't like, there's more where that came from!
allows you to select the skills when leveling a companion after you give them a fief. (diplomacy mod)
Many many more!

New battlefield orders and formations
This merge contains the troop order mod that diplomacy has build in so for most veterans it will just be business as usual,
none the less a great improvement and worth mentioning. Visit diplomacy mod website for more information (link below)
Some examples are: Volley fire, Shield wall, Pikewall, Ranks (1, 2, 3 deep)

Train a proper personal army that can't die!
If you hate losing troops and just play the game for funs anyway, this is perfect for you.
Build yourself a personal immortal army and just ignore having to recruit new troops.
You will need a huge treasury of course but just think of the possibility's!


Media
Companion list in game (youtube)http://www.youtube.com/watch?v=loilENRXKKI&feature=youtu.be
Diplomacy court options (youtube)http://youtu.be/qab6_FHuIhQ

Download.
Due to massive filesize the file has been split in 5 parts.
part 1-4 = 200MB
part 5 = 109MB

All parts dropbox
mediafire
install
Update, i added a full download thanks to moddb/indiedb, one file.
indiedb.com
just extract the map into your m&b warband module system.
then select the mod in your game launcher.

Compatibility:
This mod is NOT compatible with other mod savegames due to new units, starting a new game is advised.
If you want to merge this mod with another one, pm me and i will send you the module system.

This mod does not require WBSE to run properly, at least not during tests.
Tested on a Steam version of m&b and on a standalone version Latest update (01/03/2013)
Tested on 2 Machines by 2 people.(01/03/2013)
Only Single player has been tested, Multiplayer may or may not work and will most likely behave much like vanilla server.

Companion Balance
Some of the companions might be seen as overpowered, note that these companions have a hire cost related to their skills. to get all of the companions (not counting changing their gear) would cost you well over 200.000 denars.
Allso, you can only send the ORIGIONAL companions out for raising your right to rule, the added companions do not do this to prevent overuse.

Sources:
Diplomacy mod - http://forums.taleworlds.com/index.php?board=176.0]

install
just extract the map into your m&b warband module system.
then select the mod in your game launcher.

Compatibility:
This mod is NOT compatible with other mod savegames due to new units, starting a new game is advised.
If you want to merge this mod with another one, pm me and i will send you the module system.

This mod does not require WBSE to run properly, at least not during tests.
Tested on a Steam version of m&b and on a standalone version Latest update (01/03/2013)
Tested on 2 Machines by 2 people.(01/03/2013)
Only Single player has been tested, Multiplayer may or may not work and will most likely behave much like vanilla server.

Companion Balance
Some of the companions might be seen as overpowered, note that these companions have a hire cost related to their skills. to get all of the companions (not counting changing their gear) would cost you well over 200.000 denars.
Allso, you can only send the ORIGIONAL companions out for raising your right to rule, the added companions do not do this to prevent overuse.

Sources:
Diplomacy mod - [url=http://forums.taleworlds.com/index.php?board=176.0]http://forums.taleworlds.com/index.php?board=176.0

.97 Companions - http://forums.taleworlds.com/index.php?topic=129012.0
Module System - http://www.mediafire.com/?whaasuffxkrzseh

call to players:
Before i can post this as a "finished" mod i need to know for sure if it's playable.
play it, post your findings and let me know if something is wrong, but stay friendly.

call to modders:
i'd like to make a "1700-1800" version of this mod (just change the items really), and i probebly will.
if anybody feels like helping out with this contact me please.

 
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