MP Antiquity [WB] Rome - Rise of an Empire

Deathium

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In southern Europe a new power is stirring, having brought all of Italy under its heel the Wolf of Rome now turns its attention to across the seas, but were will its gaze fall upon first? The strong Carthaginian Empire, with its mighty navy and proud Phoenician legacy, or perhaps on the city states of Greece, the birthplace of invention, philosophy and culture, or will the wolf take on the vast and wild lands beyond the Alps, inhabited by large, fierce and fair skinned warriors. Or could history be altered? Will Hannibal finally smash down the gates of Rome, could the warring states of Greece unite against a greater foe, or will the barbarian hordes pour over the alps in a great wave destroying all in their path. In this fragile time for the republic and nothing is certain, with the Illyrian pirates picking at its heels and the threat of rebellion ever present the future of Rome and indeed the ancient world is far from certain.

Greetings all My name is Deathium and I am leading a keen team of developers in which to bring to you Brand New Mod called: Rome Rise of an Empire It is in fact a Persistent Roman world.

My team consists of:

Lead Dev manager&mod owner = (myself) Deathium (http://steamcommunity.com/id/captaindeath01/)
Dev = Legio IX Ceasar (http://steamcommunity.com/profiles/76561198026200336/)
Dev lead scripter=  Gedizz (http://steamcommunity.com/id/gedizz245)
Dev lead mapper= Crassus Julius (http://steamcommunity.com/profiles/76561198035931943)
Dev Texturer and 3d modeller= Kappo  (http://steamcommunity.com/profiles/76561198020994187/)
Dev Texturer and 3d modeller= (DA)Highlander (http://steamcommunity.com/profiles/76561198026408190/)
Dev Texturer and 3d modeller= Godlikeraya (http://steamcommunity.com/id/GodlikeRaya/
Dev Texturer = Sahrkir (http://steamcommunity.com/id/SahrkirsDomain/)
Historical analyst team = Farrell (http://steamcommunity.com/id/farrell494/)

A link below has been provided for you to view it on Moddb and don't forget to join the steam group:

http://www.moddb.com/mods/rome-rise-of-an-empire​
http://steamcommunity.com/groups/RROAE​

You may ask questions like what cities/towns and villages will be included?

The Answer:
In this mod there will feature 6 cities (Rome, Athens, Carthage, Gaul, Apollonia, Sparta) and 2 villiages (Commoner and Gladiator)


You may also ask what factions will be included:???:

The Answer:
8 factions will be featured (Romans, Athenians, Gauls, Apollonians, Carthaginians, Spartans, Commoners and Gladiators)


And a the big question what classes will be included:???:

The Answer:
Across all the factions they will have the same economy classes and medical class:
Serf, Sailor, Craftsman, Master smith, Medicos(Doctor)

Each faction will have unique military classes:

Rome:

Legionary Class, Praetorian Class, Praetorian Cavalry, Roman Auxiliary Archer, Auxiliary Cavalry and for a leader a Roman General.

Athens:

Athenian Hoplite Class, Athenian Archer Class, Athenian Cavalry,  Thorax Swordsman, Charioteer Class (Coming Soon)  and for a leader an Athenian General   

Sparta:

Spartan Hoplite Class, Cretan Archer Class, Spartan Hoplite Captain Class,  Spartan Youth Class and for a leader a Spartan King

Gaul:

Scout Class, Gallic Warrior Class,the famous Gallic Berserker, Gallic Noble Cavalry andd for a leader we may use either a Chieftan or a King

Apollonia:

Apollonian Heavy Swordsman Class, Apollonian Spearman Class, Apollonian Archer Class, Apollonian Cavalry Class and a Chieftan/king for a leader

Carthage: 

Carthaginian  Archer, Carthaginian Swordsman and Sacred Band, Carthaginian Cavalry, Carthaginian Charioteer (Coming Soon),  Carthaginian Elephant Rider


The Rules For Our Mod:

1. No Endless wars, we want our mod to bring in players across mount and blade community as a whole. it benefits all if everyone has the best experience of gameplay

2. No RDM we dont want it nor do we need it

3. No Drama/Civil wars

4. No demands that are unreasonable eg. do this or die/surrender

5. No wars in or around commoner town

6. No being racist/sexist or offensive in global and team chat

7. No bribing any admins

8. No taxing while not in your borders

9. No Ninja Attack/Caps

10. No cart blocking Gates​

The Best part of this post PICTURES!!!









Of course new ideas are always welcome as we strive to better both the community and gameplay experience, just contact myself or any of the other devs (steam names are provided above).

Hopefully see and speak to you all very soon :grin:
Rome Rise of an Empire Dev Team
 

darthtaco123

Baron
WBNWWF&SM&BVC
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You might want to fix a few things in the post. You've got Legionnaire (as in a member of the French Foreign Legion) for the Roman mainstay infantry class. What time period are you setting this mod in? Is there supposed to be a semblance of historical accuracy in the mod?

Also, good luck!
 

DanAngleland

Grandmaster Knight
M&BWBWF&SNW
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In addition to DarthTaco's suggestion, perhaps you should put [M] at the end of the thread title to signify that it is a multiplayer mod. This is the customary way of informing people. You might also consider specifying that it is a persistent world mod (if it is one, which it sounds like). These things aren't at all necessary, but are useful to inform people. Some players may not visit threads that don't appear to be multiplayer for example.
 

darthtaco123

Baron
WBNWWF&SM&BVC
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Leifr Eiríksson said:
Hey, look! Another Rome mod, gee... I ain't ever seen one of these before.
You'd really think people would at least try and make one based around the Migration period instead of either early imperial or late republic.
 

Gothic Knight

Marquis
M&BWB
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DarthTaco said:
Leifr Eiríksson said:
Hey, look! Another Rome mod, gee... I ain't ever seen one of these before.
You'd really think people would at least try and make one based around the Migration period instead of either early imperial or late republic.
Tried it already. The mod died.
 

Deathium

Recruit
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Thank you for your responses and actually reading the post :grin:

Now answers to your questions:

DarthTaco:

1. Thanks for pointing out the errors (my bad on that xD).
2. In terms of time period  around 58 bc for a change
3. On the point of historical accuracy, There will be a lot of historical factors focused more around the weapons and armors of each faction as well as specialisms.

To be honest with the whole community I absolutely love Roman mods and Roman History, Myself and my Dev team have that in common which will in turn inspire use to give the community the best experience possible... All you as the community really have to do is give the mod a chance :smile:

Regards

Deathium
Lead Developer 
 

CutContent

Knight
M&B
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Leifr Eiríksson said:
Hey, look! Another Rome mod, gee... I ain't ever seen one of these before.
This, atleast make it SP with a storyline. Unless you add some big great unique never before seen feature to this mod. It will be dead after the first few days of release.
 

CutContent

Knight
M&B
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No offence but maybe you should focus on new and unique gameplay ideas and features. Really from the looks of it this is just one of the thousands of mods that are nothing but empty reskins from a time period thats been milked hundreds of times (Dont even get me started on all the empty reskin colonial era mods on here). And even worse that this is for multiplayer since it most likley will go dead and a dead MP mod is unplayable.
 

Warzin

Sergeant at Arms
WBNWM&BWF&SVC
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Can't wait for this, May this mod be more successful than it's previous ones !  :cool:
 

Deathium

Recruit
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I have the utmost confidence in my team that we can deliver what is needed to both grow and sustain the community. In terms of new ideas and gameplay Siege warfare is going to be more developed with the introduction of working siege engines such as catapults and battering rams.

I appreciate the nice comments said thus far :grin:, Hopefully i'll see you in - game soon

Kind regards

Deathium
Lead Developer
 

darthtaco123

Baron
WBNWWF&SM&BVC
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If it's set in 58 BCE why is it called Rise of an Empire? The Romans still had about 25 years to go until they became an Empire. On top of that the factions like Sparta were simply...Roman. In 146 BCE they were conquered completely. Apollonia was taken by Rome in 148 BCE ifI remember right. Carthage was long gone as well. Maybe you'd be best to set it in 158 BCE, before everything was Roman.
 

Deathium

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Taco thank you for your input but we are trying to make a game that's fun and fair. And if you want to make a mod that is 100% accurate go to someone else... For myself and my Dev team its all about the community having the best gameplay experience
 

Froi

Knight at Arms
WBNWM&BWF&SVC
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DarthTaco said:
If it's set in 58 BCE why is it called Rise of an Empire? The Romans still had about 25 years to go until they became an Empire.
See the correlation?
 

Kentucky James VII

BioAfrikaner
Duke
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Rome became an empire very suddenly. It's like having a game about Stresemann's role in the Weimar Republic called STALINGRAD: RISE OF THE BLACK SWASTIKA.
 

darthtaco123

Baron
WBNWWF&SM&BVC
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Rise would indicate it was right on the verge of going imperial, I.E during the struggles between Marcus Antonius and Augustus.
 

DanAngleland

Grandmaster Knight
M&BWBWF&SNW
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DarthTaco said:
Rise would indicate it was right on the verge of going imperial, I.E during the struggles between Marcus Antonius and Augustus.
But the impetus behind the fall of the republic had been there for decades, even centuries in fact- that's why the republic was destined to fall sooner or later. Also, Rome was building an empire whilst still a republic by conquering lands such as those of the Greeks. In this sense Rome was becoming an empire through its conquest of Carthage, Greece, Hispania and Anatolia, which is what this mod reflects. Its supremacy over these states was the creation of an empire in itself and definitely one of the reasons for the collapse of the republic, so the title makes sense to me. It is a broad, long term view of the process of becoming an empire.