SP Native [WB] RoaK - Rise of a King

Would you like less factions, but more characterised?

  • Yes, like 3-4 factions with deeply different nobility systems..!

    选票: 34 52.3%
  • Maybe you can remove a faction and add some pecularities to the others..

    选票: 3 4.6%
  • Nah, leave it like this, Warband gotta have 6 factions

    选票: 8 12.3%
  • I actually want one more, even if it means a longer development time

    选票: 11 16.9%
  • More factions! I don't care if the they all look the same, I want more!

    选票: 9 13.8%

  • 全部投票
    65

正在查看此主题的用户

@itsacow:
I'm still deciding to what extent differentiate the female titles. For now, apart from the excellent settings inherited by Diplomacy, the mod is pretty much only for a male player. This is why I haven't yet set a "second pretitle" for females: if I go with supporting both genders, then Mademoiselle would probably be the title for "female knights".

If I don't, I'm going to differentiate by marriage, either by not giving any title to a not-married noblewoman, or by giving her a cultural equivalent of "Miss", "Mademoiselle" etc. Feedback wellcome.

@Radetzky:
A mod necessarily comes with simplifications. For example certain lord's personalities corresponds to what you may call "bandit knights", like raiding villages, caravans, pillaging conquered castles etc.

I might allow a commoner to be re-ranked scumbag in certain cases, or the other way around, but we'll see. The social classes are probably going to be strong "marks" throughout the game. The initial paths instead are just a simplification, they will give you initial characteristics and equipment to get you started in the "way" of playing you like.

If you choose to be a Commoner and then select Engineer, you'll be easily able to become a warrior or merchant or medic in little time. There is a "scholar", is only noble (as it is appropriate, in my opinion) and is called Magister.

The jobs will not be linked to the starting "paths" but to the social class, attributes and skills..so it is pretty flexible, I think.

@Lumo:
Yes, I wasn't thinking about the notifications people get (I've disabled them), my bad. Thanks for reminding me.

About the Vaegirs, truth is I don't know anything about Eastern European/Turkish nobility, which would be appropriate for the Vaegirs. I know a little bit more (anything is more than 0) about ancient arabs though :razz: I will pospone the decision, and probably make a poll.
 
Removing Vaegirs and Khergits
Say What.....!!!!!!!

I know it's a maybe, but I was reading trough, it seems intresting all the sudden.

Removing Vaegirs and Khergits


and boom, alot less intresting... xD
Look under my profile you'll see why
 
Ah, yes, I remember while learning about feudalism in History class, reading about the 'scumbag' class...

Srsly, if you're shooting for realism, you might wanna find a new name for them, 'outcasts' or something like that... :roll:

Lumos 说:
You look promising, unlike many of the other fresh recruits people that attempt to make mods. So please, don't double- or triple-post. Use the "Modify" button or the small arrow-and-page beside your posts to edit them if need be.
And don't you dare remove the Vaegirs. Trash the Sarranids instead, nobody likes them anyway. :razz:

Hmm... I think I speak for all of us when I say nobody will miss the Khergits either.
 
Never said it aimed at realism, but at a "proper nobility system". It's still a game, and "scumbag" makes me laugh :smile: also, I find it appeals to a "pirate-oriented" style which I would like that social class to look like.

If most people will find it offensive or inappropriate I'll change it, for now it stays :wink: but thanks anyway for your remark.

In general, however, don't confund the will to make something coherent and articulate with the will to make it realistic. See PoP vs Brythenwalda.
 
Hey, it's your mod, man. You wanna call them 'scumbags', go for it. It just sounds a little anachronistic, it's all I'm saying... :razz:
 
Uhm, interestingly the earliest reference to scumbag seems to be ~1800, while the reference also metaphoric to "scums" is from the renaissance:

http://www.etymonline.com/index.php?term=scum

might be more appropriate to call them "Scums" then, which was actually my first option :razz:
 
LOL. Since they announced Bannerlord, I've pretty much abandoned it because I wanted to port it there. I figured it wouldn't take long to have the new Bannerlord with a decent "module system" instead of the crappy M&B one, right? :razz: We all know how's that turning out..
 
koteko 说:
LOL. Since they announced Bannerlord, I've pretty much abandoned it because I wanted to port it there. I figured it wouldn't take long to have the new Bannerlord with a decent "module system" instead of the crappy M&B one, right? :razz: We all know how's that turning out..

Yeah but Bannerlord is coming end 2015 probably so... I desperately (is that a word?) want this mod!!!
 
There is probably plenty of time until Bannerlord will be released.
 
Backstay 说:
There is probably plenty of time until Bannerlord will be released.

True - however, the point is that M&B Warband is old, and clunky - and most of all, the module system is absolute crap. Both in how it's designed, and how it's actually been used by the developers (I've reformatted and rewritten certain parts, but side effects are everywhere and make it a pain to debug).

For Bannerlord they have promised a much more friendly modding framework, and since I do this in my free time, I'd rather do it with proper tools :smile:

I do still mess around with it from time to time, but unless I "fall in love" again with it, it's never going to be completed for Warband.
 
koteko 说:
True - however, the point is that M&B Warband is old, and clunky - and most of all, the module system is absolute crap. Both in how it's designed, and how it's actually been used by the developers (I've reformatted and rewritten certain parts, but side effects are everywhere and make it a pain to debug).

For Bannerlord they have promised a much more friendly modding framework, and since I do this in my free time, I'd rather do it with proper tools :smile:

I do still mess around with it from time to time, but unless I "fall in love" again with it, it's never going to be completed for Warband.
True. Can't argue with that.

Although many modders have shown that even though the current module system isn't the best, there are still a whole ton of possibilites.
 
koteko 说:
Backstay 说:
There is probably plenty of time until Bannerlord will be released.

True - however, the point is that M&B Warband is old, and clunky - and most of all, the module system is absolute crap. Both in how it's designed, and how it's actually been used by the developers (I've reformatted and rewritten certain parts, but side effects are everywhere and make it a pain to debug).

For Bannerlord they have promised a much more friendly modding framework, and since I do this in my free time, I'd rather do it with proper tools :smile:

I do still mess around with it from time to time, but unless I "fall in love" again with it, it's never going to be completed for Warband.

Ehh fine, I must say your point is good, I agree. I'll wait the end of the year :smile:
 
后退
顶部 底部