Astropuyo
Regular

Hi guys, I've been working on this project for sometime and am getting close enough to my dev cycle I can start talking about , getting ideas from you guys and in general just fill my lore up as I go using this forum.
This project started at the release of warband when I saw I could do SO much more with it than the previous engine. I also noted there was next to no sci-fantasy mods in development nor were there anything on airships (A certain passion of mine) so I decided the theme of this world would be in fact sci-fantasy steam punkish.
I'm all about ideas and help so by all means if you have a idea that would fit this world by all means discuss and make suggestions. I could use some help on deciding how to add a scene choice (so you can shoot the enemy down and fight on the ground).
So far this has been a one man project and I've spent roughly.....every day/night at least 8 hours each for the last couple of months developing the mod, so I'm progressing MUCH FASTER than I thought I would.
Scenes:30%
World Map:95%
Weapons: 45% (need to make a few new models for some of my ...more fantastic weapons)
Troop tree: 100%
Airship system:34%
Airship scenes: 0% (using a place holder atm).
Within mankind is war and with war is death and so shall my enemies meet.
-Nashe Kinder at the Imperial Plaza Address 1021-
For a brief period of time the people of Rivernia knew life at it's best. From huts and sticks came town houses accompanied with town walls.
Trade evolved from simple caravans to merchant societies that controlled the flow of goods. Chieftains became lords, kings or what the fancy term was for "leader".
Life's hardships were vastly diminished. The discovery that "Mana" the worlds life source could be separated via a process called Essana Osmosis ensured that mankind could live a life better than generations of the past.
Soon with this power mankind took the skies. A flight on ships as birds on wing man explored his world, found faster ways of commerce and in general was able to travel with ease.
This of course was not for the poor man.
The price of flight was worth it's weight in air yet the merchant societies and fancy named chieftains valued them for their power over the masses. A man by the name of Nashe Kinder in 1012 decided enough was enough and held a revolution in order to disolve the injustices of the many territories... (much more to be elaborated on later)
For nine long years revolution held out. Gaining new lands as it went. Soon after the battle of Len the last "corrupt" territory fell. So was born
The Nashe Kinder Empire.
The years of war had changed Nashe terribly, no longer an idealist. Nashe was now Beset with melancoly and deep troubles weighted firmly in his mind.
A shining example only years prior was replaced by a brooding man slowly going mad. Obsessed with expansion.
In 1022 after making shocking reforms to the empires structure the now firmly mad emperor decided with council of also equally mad men to allow start a project that would seperate briefly "essana" and "mana" flows to open "portals" allowing even faster travel.
This single project, this single act forever changed Rivernia.
It has been fifty years since the world started to die. Much has been lost in constant warring for small chunks of land that are still able to fruitfully produce crops.
Pollutions, beasts, raiders and many more horrors await the average Rivernian on a daily basis.
-More to come-
Outline:
Rivernia is world that was once full of technological wonders, the lands scarred are barely just healing.
The world is very much a sci-fantasy world with steam punk elements tossed in.
Players will not simply walk around, players will man their own airships and take to combat on the skies above.
Features planned:
- Airships, fly around the lands, battle on decks, if you must, force your enemy down to the ground using "Mirage" cannons.
- Technology that is much like steam punk and many sci fi elements combined.
- A technic system - (Magic system)
- Towns will mean something, new shops, areas for treasure, lore exploration, meet many different people and their take on the world to help you the player decide if certain causes are actually just or worthwhile.
- Villages won't just be for buying supplies/recruiting anymore. There will be many features added to villages from specialized shops, rpg related stuff (Such as npc's that tell stories,etc), to gear type upgrades.
- A completely different concept to weapons and gear. In a more sci fi approach certain technics (magic) will assume the role of weapons. Weapons will not be traditional in the way mount and blade native handles them. Weapons will be fluid, able to upgraded . In essence personalize your favorite weapon.
- A troop tree system that values extreme customization of units. Make them male or female. Choose power over defense, speed over power.
- A rather massive world map. The size was made not only to make flying less...quick but to enable more regions to explore and more detail on the map (IE eye candy).
Lore relation:
-Essana, Essana is the binding essence that connects mana to anima, the central axis for the flow of life.
-Anima, Anima is the spiritual life force of all living animals. Without life would end.
-Mana, The life blood of the Rivernia, without it the world would crumble.
-Airships, fly on a proccess that seperates mana from the world and uses that energy to power the Essana engines.
-Essana Engine, A machine that delicately extracts mana and uses it invoke flight.
More to come.
Will add screenies shortly of the world map.
Edit 1: Time to start posting screenies.
Rough imperial freighter (no texture/rough base texture)
Rough domed floating village (Going for a really low poly count here)
This project started at the release of warband when I saw I could do SO much more with it than the previous engine. I also noted there was next to no sci-fantasy mods in development nor were there anything on airships (A certain passion of mine) so I decided the theme of this world would be in fact sci-fantasy steam punkish.
I'm all about ideas and help so by all means if you have a idea that would fit this world by all means discuss and make suggestions. I could use some help on deciding how to add a scene choice (so you can shoot the enemy down and fight on the ground).
So far this has been a one man project and I've spent roughly.....every day/night at least 8 hours each for the last couple of months developing the mod, so I'm progressing MUCH FASTER than I thought I would.
Scenes:30%
World Map:95%
Weapons: 45% (need to make a few new models for some of my ...more fantastic weapons)
Troop tree: 100%
Airship system:34%
Airship scenes: 0% (using a place holder atm).
Within mankind is war and with war is death and so shall my enemies meet.
-Nashe Kinder at the Imperial Plaza Address 1021-
For a brief period of time the people of Rivernia knew life at it's best. From huts and sticks came town houses accompanied with town walls.
Trade evolved from simple caravans to merchant societies that controlled the flow of goods. Chieftains became lords, kings or what the fancy term was for "leader".
Life's hardships were vastly diminished. The discovery that "Mana" the worlds life source could be separated via a process called Essana Osmosis ensured that mankind could live a life better than generations of the past.
Soon with this power mankind took the skies. A flight on ships as birds on wing man explored his world, found faster ways of commerce and in general was able to travel with ease.
This of course was not for the poor man.
The price of flight was worth it's weight in air yet the merchant societies and fancy named chieftains valued them for their power over the masses. A man by the name of Nashe Kinder in 1012 decided enough was enough and held a revolution in order to disolve the injustices of the many territories... (much more to be elaborated on later)
For nine long years revolution held out. Gaining new lands as it went. Soon after the battle of Len the last "corrupt" territory fell. So was born
The Nashe Kinder Empire.
The years of war had changed Nashe terribly, no longer an idealist. Nashe was now Beset with melancoly and deep troubles weighted firmly in his mind.
A shining example only years prior was replaced by a brooding man slowly going mad. Obsessed with expansion.
In 1022 after making shocking reforms to the empires structure the now firmly mad emperor decided with council of also equally mad men to allow start a project that would seperate briefly "essana" and "mana" flows to open "portals" allowing even faster travel.
This single project, this single act forever changed Rivernia.
It has been fifty years since the world started to die. Much has been lost in constant warring for small chunks of land that are still able to fruitfully produce crops.
Pollutions, beasts, raiders and many more horrors await the average Rivernian on a daily basis.
-More to come-
Outline:
Rivernia is world that was once full of technological wonders, the lands scarred are barely just healing.
The world is very much a sci-fantasy world with steam punk elements tossed in.
Players will not simply walk around, players will man their own airships and take to combat on the skies above.
Features planned:
- Airships, fly around the lands, battle on decks, if you must, force your enemy down to the ground using "Mirage" cannons.
- Technology that is much like steam punk and many sci fi elements combined.
- A technic system - (Magic system)
- Towns will mean something, new shops, areas for treasure, lore exploration, meet many different people and their take on the world to help you the player decide if certain causes are actually just or worthwhile.
- Villages won't just be for buying supplies/recruiting anymore. There will be many features added to villages from specialized shops, rpg related stuff (Such as npc's that tell stories,etc), to gear type upgrades.
- A completely different concept to weapons and gear. In a more sci fi approach certain technics (magic) will assume the role of weapons. Weapons will not be traditional in the way mount and blade native handles them. Weapons will be fluid, able to upgraded . In essence personalize your favorite weapon.
- A troop tree system that values extreme customization of units. Make them male or female. Choose power over defense, speed over power.
- A rather massive world map. The size was made not only to make flying less...quick but to enable more regions to explore and more detail on the map (IE eye candy).
Lore relation:
-Essana, Essana is the binding essence that connects mana to anima, the central axis for the flow of life.
-Anima, Anima is the spiritual life force of all living animals. Without life would end.
-Mana, The life blood of the Rivernia, without it the world would crumble.
-Airships, fly on a proccess that seperates mana from the world and uses that energy to power the Essana engines.
-Essana Engine, A machine that delicately extracts mana and uses it invoke flight.
More to come.
Will add screenies shortly of the world map.
Edit 1: Time to start posting screenies.
Rough imperial freighter (no texture/rough base texture)


Rough domed floating village (Going for a really low poly count here)
