B Native Musket Era [WB] Renaissance Mod - Beta Released

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Do you plan to include formation scripts that make the AI form pike squares?. There was a mod for M&B called Death Of The Renaissance that covers the same era and it had some interesting ideas and features but it was cancelled although there are several videos on you tube that show what im talking about so they might be worth a look if you have not yet seen them. Anyway keep up the good work on this fantastic mod
 
Bayard-X 说:
-lots of text-

Also, faction specific firearms maybe with eh... coat-of-arms engraved on the stock, also using-your-fantasy-within-rease experimental weapons, class-specific firearms from just a very primitive handgonne costructed only from a metal tube with a hole in the back for lighting up, to ruler's überpistol with a lots of factionwise details (like Swadia- lions holding smoking pistols, or the name of the firearm engraved- like "Helga", "Hilde", or "Meine erste boomstik") and high killing power. Also something I was looking long for- a working bluderbuss (also the "bambitka" (or "Dragon") pistol version), that actually spreads out the ammo (which means you could also buy special ammo for it- mostly some chopped or similary destructed metal (deriving from the "Captain Báthory" book, in which someone pointed a largely smoking blunderbuss at someone and said "Chopped lead is a real b*tch!")).

And I was also thinking about either adding a new faction, or re-working the Sarranids or Khergits to something awfully similar to the Ottomans- as they conquered most of old Hungary, and continued their pillaging in Upper Hungary (which is Slovakia), then later went to kick up Wien (they failed), so they played quite a significant role back then. And used firearms often enough.

Phew. So, what do you think?  :grin:

 
Evil Cereal 说:
Bayard-X 说:
-lots of text-

Also, faction specific firearms maybe with eh... coat-of-arms engraved on the stock, also using-your-fantasy-within-rease experimental weapons, class-specific firearms from just a very primitive handgonne costructed only from a metal tube with a hole in the back for lighting up, to ruler's überpistol with a lots of factionwise details (like Swadia- lions holding smoking pistols, or the name of the firearm engraved- like "Helga", "Hilde", or "Meine erste boomstik") and high killing power. Also something I was looking long for- a working bluderbuss (also the "bambitka" (or "Dragon") pistol version), that actually spreads out the ammo (which means you could also buy special ammo for it- mostly some chopped or similary destructed metal (deriving from the "Captain Báthory" book, in which someone pointed a largely smoking blunderbuss at someone and said "Chopped lead is a real b*tch!")).

And I was also thinking about either adding a new faction, or re-working the Sarranids or Khergits to something awfully similar to the Ottomans- as they conquered most of old Hungary, and continued their pillaging in Upper Hungary (which is Slovakia), then later went to kick up Wien (they failed), so they played quite a significant role back then. And used firearms often enough.

Phew. So, what do you think?  :grin:


Hm. Blunderbusses with areal damage need to be investigated on a coding level. If it was really possible to create area damage, why not? :grin:

Currently, Khergits are supposed to cover Crimean Tatars and I felt like wanting to extend their faction as to also cover some Ottoman-like infantry. Making a new faction is unfortunately loads of work.

I think, occasional special items for faction kings are ok...

 
Evil Cereal 说:
Bayard-X 说:
-lots of text-
Also, faction specific firearms maybe with eh... coat-of-arms engraved on the stock, also using-your-fantasy-within-rease experimental weapons, class-specific firearms from just a very primitive handgonne costructed only from a metal tube with a hole in the back for lighting up, to ruler's überpistol with a lots of factionwise details (like Swadia- lions holding smoking pistols, or the name of the firearm engraved- like "Helga", "Hilde", or "Meine erste boomstik") and high killing power. Also something I was looking long for- a working bluderbuss (also the "bambitka" (or "Dragon") pistol version), that actually spreads out the ammo (which means you could also buy special ammo for it- mostly some chopped or similary destructed metal (deriving from the "Captain Báthory" book, in which someone pointed a largely smoking blunderbuss at someone and said "Chopped lead is a real b*tch!")).

I've wondered a lot about a multi-shot weapon.

It seems quite difficult to create in the module system. There's no intuitive system in the game to handle more than one projectile from a single weapon. Multiple shots, one a time, it seems to strangely handle fine, and even has a tag for it.

But creating a multi-shot weapon would require a very complex script that tracked the trajectory, speed, and damage of such a weapon, perhaps multiple vertices per shot, per weapon. There's been some discussion about it in The Forge. Most people seem to agree that it would be too costly on a machine to even attempt such a gun. It's sad. Most game these days easily handle them, but Tale Worlds probably never anticipated half of what modders have come up with. It's pretty impressive, really.

I think engraved weapons would be pretty awesome. One of the hallmarks of a master craftsman of weapons was to mark it with a brand. It's how we've been able trace various things in history.

There were some really awesome unique experimental guns during this period. Matchlock maces, snaplock hammers. Quite interesting. I have a photo of a piece made, I think it's date to the 1620's, but it's a snaplock battlefork. It's pretty hilarious. The Mughals also invented a "Gun Katar," where the user could discharge two small bullets from barrels on either side of the guard. More comical than practical though :smile:.

But this period is marked by some pretty interesting things like lions on the mouths of guns, dragons, snakes, things like that. I think it wouldn't be out of place in Renaissance Calradia :smile:.

You could try making the Khergits into a Plain/Steppe people of the 1500s, like the Krimean Khanate, and make the Sarranids more early Ottomans. There's a lot of supremely nice OSP armours you can use for it. The MBRepository is full of them. Would save you a lot of of work.

:grin:

CR
 
*sigh*
It seems that the engine has more limitations that I knew of... yeah, Turkish games.  :razz:

Has anyone heard about the "duckfoot" or how is called in english? It was a single pistol, but with 3-7 barrels that fired at once (the recoil had to be pretty bad  :grin: )?

(celestialred, thank you for reminding me this) Back then, me and my friends were playing a paper game named "The Alliance and the Union", and each of us had his own nation (mine being the "slavic" Rezpubliga det Trigori), and we created stuff for the game. I once made the "Piztol det Reprezentgator", which was a wheelock with the barrel being hid inside the mouth of a wolf- so it looked like it was breating fire and bullets. We also made the older Nordic (Nordenstavnic) "Drakkebus"- which was a musket that looked exactly like the old viking dragons, firing from it's mouth, using one of it's foots as a trigger, and a spike on the back as the lock.

Also, CR, to your last piece of text- that would be almost exactly fitting.  :grin:


And Bay, should I send you the sounds and guns from my dead mod? If yes, when?



-EDIT-
I was reading through the AD1200 suggestions thread, and saw a sugg about adding an oriental traveller that could get you things like samurai armor, katanas, yaris, and stuff like this, for a cost and time.
 
Area damage is perfectly possible, blunderbuss were already done, you should check out blood and steel, and with fire and sword (free multiplayer mod)
 
Ottomans and Tatars are the obvious choices for the "Eastern" factions, but having slightly more exotic elements probably wouldn't hurt... the Sarranids could be a mix of North African (Berber/non-Ottoman) and Middle-Eastern (Safawids) influences, for instance. Depends on the availability of references and ability to produce content, of course, even without  recourse to the WFaS ressources, I'd imagine the others to be easier to implement.
 
Evil Cereal 说:
*sigh*
It seems that the engine has more limitations that I knew of... yeah, Turkish games.  :razz:

Has anyone heard about the "duckfoot" or how is called in english? It was a single pistol, but with 3-7 barrels that fired at once (the recoil had to be pretty bad  :grin: )?

(celestialred, thank you for reminding me this) Back then, me and my friends were playing a paper game named "The Alliance and the Union", and each of us had his own nation (mine being the "slavic" Rezpubliga det Trigori), and we created stuff for the game. I once made the "Piztol det Reprezentgator", which was a wheelock with the barrel being hid inside the mouth of a wolf- so it looked like it was breating fire and bullets. We also made the older Nordic (Nordenstavnic) "Drakkebus"- which was a musket that looked exactly like the old viking dragons, firing from it's mouth, using one of it's foots as a trigger, and a spike on the back as the lock.

Also, CR, to your last piece of text- that would be almost exactly fitting.  :grin:


And Bay, should I send you the sounds and guns from my dead mod? If yes, when?



-EDIT-
I was reading through the AD1200 suggestions thread, and saw a sugg about adding an oriental traveller that could get you things like samurai armor, katanas, yaris, and stuff like this, for a cost and time.

Ah, it's not really their fault. They were trying really hard to make a pretty complex medieval simulator that represented more than just your usual Western European clash of high fantasy and the High Middle Ages with Early Renaissance. I give them credit :smile:. Plus they made it on their spare time, much like we modders do :smile:. I can accept limitations...even if I would like more freedom! Haha!

I don't think I've played that PnP game. It sounds pretty awesome. I tend to love German tabletop games. I'm king of a junkie for Settles of Catan and Carcassone. I also really enjoyed Drakensang. Even their adaptations to the PC were rather good. I've played a lot of D&D games, both table-top and PC. Same with Axis and Allies.

I think the gun you might be referring to is the Nock Gun, which was a volley gun meant to clear the decks of Ships of The Line made in 1779?

http://en.wikipedia.org/wiki/Nock_gun

It was notorious for breaking arms and having a hellish kick when fired. It's one of history's more comical side notes :smile:. Brilliant idea, but firing seven rifled muskets at once must have been an experience. It apparently has a harder recoil than that of a current 700 Nitro Express, which has some absolutely ridiculous recoil kicks.

http://en.wikipedia.org/wiki/.700_Nitro_Express

I lack the desire to imagine the foot/pounds of torque a volley gun must throw out.

But yeah, I'm actually sending the Renaissance team a huge pack of several gigabytes in pictures I'm scanning. I have a large collection of antique firearm and weapons manuals, books, manuscripts, etc. My boyfriend and I are collectors of antique weapons, armour,  and books. Some of the firearms, like the hand cannons and field cannons have some very intricate and beautiful designs like dragons and such on their mouths. I really should just put them up some where as a modder's resource for everyone.

[quote author=Sayd Ûthman]
Area damage is perfectly possible, blunderbuss were already done, you should check out blood and steel, and with fire and sword (free multiplayer mod)
[/quote]

I haven't downloaded the recent version of that. I should ask them how they did that. Is it similar to the grenade script? or cannon balls? I've had a hard time working on getting our grenade in TOTSK to accurately explode without killing you lol.

Thanks for the suggestion :grin:


 
celestialred 说:
-pile of text-

1. That game can't be bought  :razz:
2. Nock gun? Probably, I have never seen the duckfoot, only my friend mentioned it, but from what I heard, the barrels were positioned a little differently (hence the name "duckfoot"). Any tips?
3. "Early" would fit in better than "antique"  :grin:
 
What it does basically is to take the closest agents to the bullet's impact place, and inflict them damage. those damage counts as if they were done by the gun's user. so it's not that different from the grenade. Blood and steel's code is open source, you can check it for that, but remember to credit xenoargh
 
Evil Cereal 说:
2. Nock gun? Probably, I have never seen the duckfoot, only my friend mentioned it, but from what I heard, the barrels were positioned a little differently (hence the name "duckfoot"). Any tips?
I think you have this ugly thing on mind (mid-19th century):
SDC10178.jpg
 
Sayd Ûthman 说:
What it does basically is to take the closest agents to the bullet's impact place, and inflict them damage. those damage counts as if they were done by the gun's user. so it's not that different from the grenade. Blood and steel's code is open source, you can check it for that, but remember to credit xenoargh

Sweet!

Thank you. I had no idea. I appreciate it. I'll go look into that. :grin:

Hahaha!

Thank you, Waldzios. That thing is hilarious. I'd not seen that. I'll have to research that one.

Evil Cereal

First one, awesome name, by the way. Haha!

Antique...well..It's probably due to being overly University educated. I'm so used to going to antique shops and dealers that I never thought to just call them "early." It's a good point.

<3

CR

 
Waldzios 说:
Evil Cereal 说:
2. Nock gun? Probably, I have never seen the duckfoot, only my friend mentioned it, but from what I heard, the barrels were positioned a little differently (hence the name "duckfoot"). Any tips?
I think you have this ugly thing on mind (mid-19th century):
SDC10178.jpg

Yeah, that is the one! Thank you, random Winged Hussar!  :grin:

celestialred 说:
Evil Cereal

First one, awesome name, by the way. Haha!

Thanks!
 
Sayd Ûthman 说:
What it does basically is to take the closest agents to the bullet's impact place, and inflict them damage. those damage counts as if they were done by the gun's user. so it's not that different from the grenade. Blood and steel's code is open source, you can check it for that, but remember to credit xenoargh
The other option is to use the Warband Script Enhancer and its (spawn_missile) operation.
 
Actually it wouldn't make that much difference since we can use the ti_on_missile_hit trigger, but i really have no clue about what WSE can do.
 
Cerealis] I was reading through the AD1200 suggestions thread 说:
Ah, it's not really their fault. They were trying really hard to make a pretty complex medieval simulator that represented more than just your usual Western European clash of high fantasy and the High Middle Ages with Early Renaissance. I give them credit :smile:. Plus they made it on their spare time, much like we modders do :smile:. I can accept limitations...even if I would like more freedom! Haha!

It's actually one of the best games. Sometimes I wonder if I could join TW. But then, I take to much time to texture.


I don't think I've played that PnP game. It sounds pretty awesome. I tend to love German tabletop games. I'm king of a junkie for Settles of Catan and Carcassone. I also really enjoyed Drakensang. Even their adaptations to the PC were rather good. I've played a lot of D&D games, both table-top and PC.

Oh, Drakensang is based on The Dark Eye rules. But TDE is a lot more complicated compared to D&D. Also you don't get points for slaying...
*childhood memories*


But yeah, I'm actually sending the Renaissance team a huge pack of several gigabytes in pictures I'm scanning.

Yeah, I already received the first lot. :grin: Thank you, kind Lady!

I have a large collection of antique firearm and weapons manuals, books, manuscripts, etc. My boyfriend and I are collectors of antique weapons, armour,  and books. Some of the firearms, like the hand cannons and field cannons have some very intricate and beautiful designs like dragons and such on their mouths. I really should just put them up some where as a modder's resource for everyone.

Your living room must look like Indy's office then. :wink:


Bro'n'Sis fist,
Bayard
 
Haha!!!

I think having a unique trader like that could be kind of cool. Selling exotics from the mythical "East."

The Dark Eye is pretty sweet, though you're right, it's a massive game of math lol.

And you're quite welcome on the resources. I'm zipping up the new ones I'm sending right now. I included a bunch of Ottoman and Tatar stuff to help you out. If you need more, just let me know. I have a whole section in one of my books on the peoples of the Steppes of Eurasia with lots of pictures of clothing, bows, arrows, lances, one and two-handed weapons. I also have a huge section on India, which might be a good choice for some of the Ottoman stuff or for your exotic trader.

Yeah, my house looks like Indiana Jones' place Lol. We have weapons from the Philippines, German WW1 Bayonets, mounted black powder firearms in cases, some Hawaiian weapons, lots of Prussian and Wilhelmine period stuff. I have several bookshelves full of stuff. Some Japanese stuff. It definitely looks like a bunch of nerdy historians live here, hahaha!

CR
 
Hey, maybe this "unique oriental trader" could sell you the "heretical" experimental weapons!  :grin:


By the way, I played Drakensang once (not sure which one, but it had to be in or before 2010), all the stuff was nice, but I found the combat system (excuse me) ****ty.


celestialred 说:
Yeah, my house looks like Indiana Jones' place Lol. We have weapons from the Philippines, German WW1 Bayonets, mounted black powder firearms in cases, some Hawaiian weapons, lots of Prussian and Wilhelmine period stuff. I have several bookshelves full of stuff. Some Japanese stuff. It definitely looks like a bunch of nerdy historians live here, hahaha!

Can you even move through the house?  :razz:
 
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