Evil Cereal 说:
*sigh*
It seems that the engine has more limitations that I knew of... yeah, Turkish games.
Has anyone heard about the "duckfoot" or how is called in english? It was a single pistol, but with 3-7 barrels that fired at once (the recoil had to be pretty bad

)?
(celestialred, thank you for reminding me this) Back then, me and my friends were playing a paper game named "The Alliance and the Union", and each of us had his own nation (mine being the "slavic" Rezpubliga det Trigori), and we created stuff for the game. I once made the "Piztol det Reprezentgator", which was a wheelock with the barrel being hid inside the mouth of a wolf- so it looked like it was breating fire and bullets. We also made the older Nordic (Nordenstavnic) "Drakkebus"- which was a musket that looked exactly like the old viking dragons, firing from it's mouth, using one of it's foots as a trigger, and a spike on the back as the lock.
Also, CR, to your last piece of text- that would be almost exactly fitting.
And Bay, should I send you the sounds and guns from my dead mod? If yes, when?
-EDIT-
I was reading through the AD1200 suggestions thread, and saw a sugg about adding an oriental traveller that could get you things like samurai armor, katanas, yaris, and stuff like this, for a cost and time.
Ah, it's not really their fault. They were trying really hard to make a pretty complex medieval simulator that represented more than just your usual Western European clash of high fantasy and the High Middle Ages with Early Renaissance. I give them credit

. Plus they made it on their spare time, much like we modders do

. I can accept limitations...even if I would like more freedom! Haha!
I don't think I've played that PnP game. It sounds pretty awesome. I tend to love German tabletop games. I'm king of a junkie for Settles of Catan and Carcassone. I also really enjoyed Drakensang. Even their adaptations to the PC were rather good. I've played a lot of D&D games, both table-top and PC. Same with Axis and Allies.
I think the gun you might be referring to is the Nock Gun, which was a volley gun meant to clear the decks of Ships of The Line made in 1779?
http://en.wikipedia.org/wiki/Nock_gun
It was notorious for breaking arms and having a hellish kick when fired. It's one of history's more comical side notes

. Brilliant idea, but firing seven rifled muskets at once must have been an experience. It apparently has a harder recoil than that of a current 700 Nitro Express, which has some absolutely ridiculous recoil kicks.
http://en.wikipedia.org/wiki/.700_Nitro_Express
I lack the desire to imagine the foot/pounds of torque a volley gun must throw out.
But yeah, I'm actually sending the
Renaissance team a huge pack of several gigabytes in pictures I'm scanning. I have a large collection of antique firearm and weapons manuals, books, manuscripts, etc. My boyfriend and I are collectors of antique weapons, armour, and books. Some of the firearms, like the hand cannons and field cannons have some very intricate and beautiful designs like dragons and such on their mouths. I really should just put them up some where as a modder's resource for everyone.
[quote author=Sayd Ûthman]
Area damage is perfectly possible, blunderbuss were already done, you should check out blood and steel, and with fire and sword (free multiplayer mod)
[/quote]
I haven't downloaded the recent version of that. I should ask them how they did that. Is it similar to the grenade script? or cannon balls? I've had a hard time working on getting our grenade in TOTSK to accurately explode without killing you lol.
Thanks for the suggestion