B Musket Era Other [WB] Pirates & Fishmod

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Oh my ****ing god, either lock the thread or write in big, red letters on the front page:

FOR ALL YOU NOOBS THAT KEEP ASKING : THE MOD ISN'T RELEASED YET. THE RELEASE DATE IS STILL TBA AND, YES, IT'S STILL BEING WORKED ON!

Jesus... -.-''
 
Artizan said:
Nodscouter said:
Yes, it's dead. Yoshiboy announced it a few days ago.

is that a joke? i've never seen yoshi announcing anything.
It wasn't a joke. It was an attempt to get all the people who whine about how the mod hasn't been updated in the last 2 hours and therefore it's dead to leave the thread.
 
So time for a status update, sorry this has taken so long. I'm also sorry to say that I have mainly bad news.

The reason for the long delay in status updates is me and some of the other IRCs had a plan which ended up not coming into fruition, and as such development had to be somewhat delayed and without public news.

The plan was this: to develop Pirates over the summer in a sprint of effort with an attempt to put it in a finished state before school/university restarted for us all. What we ideally wanted was to release Pirates as a official expansion in a similar way to the development team that worked on WFAS. We developed a demo basically showing off what you've seen in the videos, along with a few more tweaks. We got in contact with the WFAS publishers (Snowberry) and although they were very impressed with what we'd done, they felt they had to focus on fixing WFAS for the community.

So with Snowberry out the picture we tried to contact Taleworlds directly. I sent several messages via e-mail and PM to the company and directly to armagan. All were ignored, without even the slightest confirmation of existence. We contacted them about releasing as an official expansion, but also failing that, the possibility of licensing the engine or releasing as some kind of paid-for mod. Fairly strange behaviour - I've served the modding community for about five years, been in contact with armagan and other developers numerous times about other issues. The only other time I've been ignored was when I applied for a job at Taleworlds and didn't get a confirmation that they'd received my application. Perhaps they have my e-mail address blocked. Anyway, offended as I am - I promised I wouldn't try to cause a ****-storm so please keep all dramatics about the issue to a minimum.

Either way - with no communication - and no sound of any potential communications we all had to leave the project and look for real, paid work over the summer. So with that most of us are largely preoccupied or unable to commit in any real capacity - so work rate has reduced to the near minimal rate it was at before. Sorry for that.

Finally, the last bit of bad news is that the main engine-side bug that boarding was facing, which was making the floating corpses and weapons has been dismissed on the bugtracker so doesn't have much chance of being fixed or worked around.



In the good news I'll give a quick run-down of some of the features we've added since the last update:

I've rewritten a whole host of the shaders and added a lot of new cool ones which includes:
  • Moving waves in the sea - for boarding and sailing.
  • A new metal shader that looks great!
  • A new plant shader that moves the branches and leaves in the wind
  • Moving reflective water with waves on the world map
  • Sails that flap in the wind
  • Caustics shader for bottom of ships

Lots of cool new items, mainly by Faradon, all which look awesome:
  • Several Muskets and Rifles
  • Several pirate swords, cutlasses and rapiers
  • Several new pistols
  • Blunderbuss
  • Peg leg

And some new features/tweaks:
  • New map icons and parties on the world map
  • Player can transition between land and sea, landing their ship anywhere near the shore and getting back on
  • Player can keep ships he boards and manager a fleet of up to five ships

At some point I might compile a video of the changes, but perhaps a little more progress is due first.
 
Sorry but selling this mod for real money is disrespectful to higher quality mods...shame.
 
this is one mod i would surely pay for if it were released as an expansion. the other one would be Bear Force 2, but with single player.
the only reason i can see Armagan not responding is that he is really busy with his project and totally ignores all messages without even checking who it comes from. Come on, Yoshi is creating new SHADERS, AND ALL THE SH*T THAT HAS NEVER BEEN DONE(OR THOUGHT IT CAN BE DONE) BEFORE IN ANY MOD!
 
Disrespectful to any kind of game s mod which they dont sell their 3 years work. Also best example to this cause is Nehrim for Oblivion or even Bear Force 2 can be included along with other more...i just say mods actual status show one or two amazingly perfect to be paid of course thats for current status who knows what will come up next...
 
Bear force 2 is the same people.

And they're free to sell it. More to the point, they aren't going to sell a mod. They were going to use the engine to actually make it a proper expansion. You can only do so much with the module system.
 
Saying BF2 is sell-worthy is wrong. It's a random fun mod...sure, Highlander did some crazy things with it, but a real expansion needs much, much more.
Didn't play Nehrim so I can't judge this one.
 
faradon said:
Belendor said:
Sorry but selling this mod for real money is disrespectful to higher quality mods...shame.
Give me a name of a higher quality mod please! Please...

I was going to say the same thing. However, WFaS isn't that great, and got comercialised... From my point of view Pirates and Fishmod would have been better than WFaS.

PD: Don't use Bear Force II as an example to compare. It could never get to stores due to copyright.
 
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