MP Native [WB] Persistent RPG experience.

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domipoppe said:
[/size]Without any decent description od what you wanna do it is really hard to say.PW is more or less still battle mode but with farming elements, that's all to be fair.RPG in what sense? EXP, Levelling, Working enemy NPCs, Quests, Stats...?
Yeah i didn't go into much detail but here are some of the main things.Id use the Pw module system as a base since it already took out most unwanted singleplayer stuff.Id strip Stockpiles for common things. like regular weapons, clothing, and armor.You could still craft regular weapons and armor though, the higher your crafting skills the higher the chance that when crafting a sword that sword will receive stat boost.Enchanting: You could enchant weapons and armor by doing so attaching effects to them:The lower your enchanting skills the higher chance of negative effects on an item. The higher your skill the higher the chance of attaching a positive effect to an item.examples:dagger of bleeding: when cut with this dagger target will take bleed damage for 10 seconds.Excellent Dagger of bleeding: when cut with this dagger target will be slowed for 4 seconds and take 10 seconds of bleeding damage, stacking up to 5 times.Helm of restoration: When equipped you will regenerate 5 HP every 10 seconds, when damage is taken theres a 15%  chance of triggering a heal equivalent to your targets health.World Bosses:Completely being honest here AI is something im not interested in doing for early version so instead of having AI roaming the map.There will be world bosses events for the first few versions of the mod.The map is composed of 4 regions. Each region has a timer running on it, when the timer is up a world boss will spawn in that region. You and your friends could go to the region and attempt to kill the boss. World bosses are the only way of obtaining Legendary Weapons and armor.Legendary Weapons:razz:owerful weapons that will give you great advantage in the battlefield. Only true Heroes wield these!Factions:2 World factions. Once you Join a faction its Permanent Unless You request a faction change.People from the same faction will not be able to attack each other unless they duel.Faction Wars:The factions are always at war Faction A can go to faction B at any time and kill people. But the map Like i said is split into 4 regions.Region A faction a: starting area (Heavily Guarded by Npc Guard who will attack anything in a specified radius inside this region)Region B faction a: Main city(Heavily guarded By NPC guards, only organized raids by the opposite faction can succeed at infiltrating the city )Region A faction b: same as above.Region B faction b: same as above.in the middle of the map there will be a contested zone composed of various capture points.when someone from faction a goes to a capture point and presses F it will start a timer, it will then notify all members of the opposite faction and start a landgrab event. Faction that holds the capture point the longest will win.Capture Points provide temporary Boost to factions:XP Gain,15% higher Drop percentages for legendary weapons(this effect stacks. so if you recently won 2 land grabs youd have a 30% higher chance of getting a legendary drop )Crafting bonuses.Faction Income bonus.Faction Income:Both factions have a base income Determined by the amount of trade going on in the main city.People buying and selling things to npc merchants etc.Once you Hit a specified Faction Income. Your faction enters a golden age. This will trigger beneficial effects to everyone in that faction.Class System:Hunter,Assassin,Warrior,Paladin,PriestThis will be talked about more when development started.PVP system.There are levels. A level 15 can easily kill a level 5 due to the stats provided by level 15 gear.So if you are killed by a person that is 5 levels higher than you. You will not lose your gear. While if lets say your level 13 and are fighting a level 15 , if you die your gear will be lost.If there is interest shown for this i will begin working on this and providing development Blogs. Let me get some feed back!
 
Yeah i didn't go into much detail but here are some of the main things.
Id use the Pw module system as a base since it already took out most unwanted singleplayer stuff.


Id strip Stockpiles for common things. like regular weapons, clothing, and armor.
You could still craft regular weapons and armor though, the higher your crafting skills the higher the chance that when crafting a sword that sword will receive stat boost.


Enchanting: You could enchant weapons and armor by doing so attaching effects to them:
The lower your enchanting skills the higher chance of negative effects on an item. The higher your skill the higher the chance of attaching a positive effect to an item.
examples:


dagger of bleeding: when cut with this dagger target will take bleed damage for 10 seconds.
Excellent Dagger of bleeding: when cut with this dagger target will be slowed for 4 seconds and take 10 seconds of bleeding damage, stacking up to 5 times.


Helm of restoration: When equipped you will regenerate 5 HP every 10 seconds, when damage is taken theres a 15%  chance of triggering a heal equivalent to your targets health.


World Bosses:
Completely being honest here AI is something im not interested in doing for early version so instead of having AI roaming the map.
There will be world bosses events for the first few versions of the mod.


The map is composed of 4 regions. Each region has a timer running on it, when the timer is up a world boss will spawn in that region. You and your friends could go to the region and attempt to kill the boss. World bosses are the only way of obtaining Legendary Weapons and armor.


Legendary Weapons:
Powerful weapons that will give you great advantage in the battlefield. Only true Heroes wield these!


Factions:
2 World factions. Once you Join a faction its Permanent Unless You request a faction change.
People from the same faction will not be able to attack each other unless they duel.


Faction Wars:
The factions are always at war Faction A can go to faction B at any time and kill people. But the map Like i said is split into 4 regions.
Region A faction a: starting area (Heavily Guarded by Npc Guard who will attack anything in a specified radius inside this region)
Region B faction a: Main city(Heavily guarded By NPC guards, only organized raids by the opposite faction can succeed at infiltrating the city )


Region A faction b: same as above.
Region B faction b: same as above.


in the middle of the map there will be a contested zone composed of various capture points.
when someone from faction a goes to a capture point and presses F it will start a timer, it will then notify all members of the opposite faction and start a landgrab event. Faction that holds the capture point the longest will win.


Capture Points provide temporary Boost to factions:
XP Gain,
15% higher Drop percentages for legendary weapons(this effect stacks. so if you recently won 2 land grabs youd have a 30% higher chance of getting a legendary drop )
Crafting bonuses.
Faction Income bonus.


Faction Income:
Both factions have a base income Determined by the amount of trade going on in the main city.
People buying and selling things to npc merchants etc.
Once you Hit a specified Faction Income. Your faction enters a golden age. This will trigger beneficial effects to everyone in that faction.


Class System:
Hunter,
Assassin,
Warrior,
Paladin,
Priest


This will be talked about more when development started.


PVP system.
There are levels. A level 15 can easily kill a level 5 due to the stats provided by level 15 gear.
So if you are killed by a person that is 5 levels higher than you. You will not lose your gear. While if lets say your level 13 and are fighting a level 15 , if you die your gear will be lost.


If there is interest shown for this i will begin working on this and providing development Blogs. Let me get some feed back!
 
Namakan said:
Yeah i didn't go into much detail but here are some of the main things.
Id use the Pw module system as a base since it already took out most unwanted singleplayer stuff.


Id strip Stockpiles for common things. like regular weapons, clothing, and armor.
You could still craft regular weapons and armor though, the higher your crafting skills the higher the chance that when crafting a sword that sword will receive stat boost.


Enchanting: You could enchant weapons and armor by doing so attaching effects to them:
The lower your enchanting skills the higher chance of negative effects on an item. The higher your skill the higher the chance of attaching a positive effect to an item.
examples:


dagger of bleeding: when cut with this dagger target will take bleed damage for 10 seconds.
Excellent Dagger of bleeding: when cut with this dagger target will be slowed for 4 seconds and take 10 seconds of bleeding damage, stacking up to 5 times.


Helm of restoration: When equipped you will regenerate 5 HP every 10 seconds, when damage is taken theres a 15%  chance of triggering a heal equivalent to your targets health.


World Bosses:
Completely being honest here AI is something im not interested in doing for early version so instead of having AI roaming the map.
There will be world bosses events for the first few versions of the mod.


The map is composed of 4 regions. Each region has a timer running on it, when the timer is up a world boss will spawn in that region. You and your friends could go to the region and attempt to kill the boss. World bosses are the only way of obtaining Legendary Weapons and armor.


Legendary Weapons:
Powerful weapons that will give you great advantage in the battlefield. Only true Heroes wield these!


Factions:
2 World factions. Once you Join a faction its Permanent Unless You request a faction change.
People from the same faction will not be able to attack each other unless they duel.


Faction Wars:
The factions are always at war Faction A can go to faction B at any time and kill people. But the map Like i said is split into 4 regions.
Region A faction a: starting area (Heavily Guarded by Npc Guard who will attack anything in a specified radius inside this region)
Region B faction a: Main city(Heavily guarded By NPC guards, only organized raids by the opposite faction can succeed at infiltrating the city )


Region A faction b: same as above.
Region B faction b: same as above.


in the middle of the map there will be a contested zone composed of various capture points.
when someone from faction a goes to a capture point and presses F it will start a timer, it will then notify all members of the opposite faction and start a landgrab event. Faction that holds the capture point the longest will win.


Capture Points provide temporary Boost to factions:
XP Gain,
15% higher Drop percentages for legendary weapons(this effect stacks. so if you recently won 2 land grabs youd have a 30% higher chance of getting a legendary drop )
Crafting bonuses.
Faction Income bonus.


Faction Income:
Both factions have a base income Determined by the amount of trade going on in the main city.
People buying and selling things to npc merchants etc.
Once you Hit a specified Faction Income. Your faction enters a golden age. This will trigger beneficial effects to everyone in that faction.


Class System:
Hunter,
Assassin,
Warrior,
Paladin,
Priest


This will be talked about more when development started.


PVP system.
There are levels. A level 15 can easily kill a level 5 due to the stats provided by level 15 gear.
So if you are killed by a person that is 5 levels higher than you. You will not lose your gear. While if lets say your level 13 and are fighting a level 15 , if you die your gear will be lost.


If there is interest shown for this i will begin working on this and providing development Blogs. Let me get some feed back!


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