SP Fantasy [WB] Obsidian Phoenix - Recruiting - Vote in the new Pool

What do you prefer?

  • An early alpha with almost no stuff

    Votes: 0 0.0%
  • An Alpha with some stuff

    Votes: 1 25.0%
  • A Closed Beta to fix stuff before release

    Votes: 0 0.0%
  • An Open Beta with most of the stuff done

    Votes: 1 25.0%
  • A Full Release with everything done

    Votes: 2 50.0%
  • DON'T EVER RELEASE THIS ****!

    Votes: 0 0.0%

  • Total voters
    4

Users who are viewing this thread

Ikaguia

Grandmaster Knight
WBWF&SNW
Obsidian Phoenix


It will have both storylines happening at the same time(not exactly happening).

[list type=decimal]
[*]Armethalieh
[*]Elven Kingdom
[*]Mountain Folk
[*]Lostlanders
[*]Wildlanders
[*]Centaurs
[*]Selken Kingdom
[*]Isvaie
[*]Shadow Mountain
[/list]


New starting screen(not finished):

New Skills(I'm gonna remake the background image):

Map sketch:

Map sketch without settlements:

Map:
semttulo3yd.png

Armethalieh arms:
Queen Pinky said:

  • Armethalieh
  • Shadow Mountain
Old Elven Cities:
  • Sentarshadeen
  • Deskethomaynel
  • Ondoladeshiron
  • Realthataladon
  • Thultafoniseen
  • Valwendigorean
  • Ysterialpoerin
  • Windalorianan
  • Lerkalpoldara
New Elven Cities:
  • Karanhelanderialigor
  • Githilnamanaranath
  • X
  • X
  • X
  • X
  • X
  • X
  • X
String of Pearls(Isvaie Towns):
  • Akalzid'Iteru
  • Kabipha'Iteru
  • Laganda'Iteru
  • Tarnatha'Iteru
  • Akazidas'Iteru
  • Hakuazis'Iteru
  • Talengas'Iteru
  • Kiluinda'Iteru
  • Phalindus'Iteru
  • Liaphunde'Iteru
  • Meulterias'Iteru
Selken Cities:
  • Telcan
  • Silchi
  • Selkus
  • Tolcias


  • Armethalieh
    • Arch Mage Lycaelon
  • Elven Kingdom
    • King Andoreniel
  • Mountain Folk
    • Clan-Leader Kearn
  • Lostlanders
    • Wildmage Atroist
  • Wildlanders
    • Wildmage Wirance
  • Centaurs
    • Captain Comild
  • Shadow Mountain
    • Dark Queen Savilla
  • Selken Kingdom
    • Macendor Telchi
  • Isvaie
    • Harrier of the Two-Swords


Armethalieh arms by Queen Pinky
Floris Expanded Mod Pack by monnikje
Races script by Keedo420


  • Water searching: Every level of this skill reduces reduces the time spent looking for water and increases it's quality. (Party skill) (cha)
  • Herding: Every level of this skill reduces increase the the speed of cattle and oxen trains. It also allows you to make them follow you. (Party skill) (int)
  • Endurance: Each point to this skill increases the time a unit can run/march(in the map). (Personal skill) (str)
  • Entertain: Every hour you are resting, each hero with this skill increases the morale of the party. It also helps you while begging, performing or playing a music. (Personal skill) (cha)
  • Camping: Each point to this skill decreases the time it takes to make camp and to entrench it. (Party Skill) (int)

521-1.jpg
This is the unicorn that will be in the mod
Description extracted from the books:
He was about to step out of his circle when he saw a flicker of something white and glowing heading toward him from the west.It looked as bright as the moon itself, but it was clearly coming trought the trees toward him. The hair in the back of his neck rose. Was this the answer of his call? Was it a ghost, or some other noncorporeal creature?
Kellen took a deep breath and resolved to stand his ground.
It approached cautiously, as if, whatever it was, it was as wary of him as he was wary of it. As it came closer, he could see that it had four legs--A deer? No, a horse.
Then it stepped trought the trees and out on the road, and Kellen saw it was neither.
It was an unicorn.
The unicorn was about the size of a smal pony, but there, the resemblance to anything equine ended. It had long slender legs and a long, lithe, slender--almost feline--body, covered with short plush silvery-white flur, fluffed out against the nocturnal chill. It had a lionlike tufted tail--wich it carried catlike, curled up and away from its body--and narrw pale cloven hooves, like a deer's or a goat's. It had a long slender neck, with short roached mane that stopped just shortof its horn. Its head wasn't shaped either a deer's, a goat's, or a horse's thought a little like each.
But its horn...!
The unicorn's horn was the most beautifull thing Kellen had ever seen--like polished diamons, or perphaps silver, if silver was somehow transparent. The horn was set in the middle of the unicorn's large forehead , between it's large dark eyes, and seemed to drink in the moonlight from the air arround it, and glow with a blue light that come from within.
It was spiral-shaped, like the narwhall teeth the selken folk sometimes bought to the city, but where they were blunt, the unicorn's horntapered to an elegant point, sharper than any needle...
"If you are quite trought staring...
There was a flicker in the forest on the other side of the stream, as if the sunlight had suddenly gotten brighter, and
something stepped through the trees.
It was a unicorn.
Her coat was the pale gold of morning sunlight, except for the white blaze down the center of her face. Her short brushy
mane was white as well, as was the lionlike tuft at the end of her tail, and she had four white socks. Her nose was pink, and
so were her cloven hooves.
He'd thought all unicorns were white.
As she stepped closer, a shaft of sunlight struck her horn. He'd thought it was just white—it was in the middle of the white
blaze in her forehead, after all—but as the light struck it, it flared with color like the inside of a seashell: rose and gold and
even blue.
Her eyes were blue, framed by long dark lashes.
Harrier had been startled by many of the things he'd seen in the Elven Lands—the dryads, the selkies. He'd been overawed
and impressed by the sheer majesty of the dragons.
Nothing in his life had prepared him for the heart-stopping beauty of a unicorn. She was as fragile, as delicate, as beautiful
as a flower. She was grace personified. She was...
"I've been following you ever since you left Karahelanderialigor, waiting for a chance to get you alone."
"You're a unicorn," Harrier said.
The unicorn snorted with gentle laughter, tossing her beautiful head. "I've been one all my life. Are you always so obvious? I
suppose you've been a human all your life, too."

I currently Need sugestions for names 7 of the New Elven Cities, and for the villages.
 

Ikaguia

Grandmaster Knight
WBWF&SNW
???

BRC is almost out and I'm just trying to fix some bugs
Narnia is DEAD but it was my first try and now I see that I was insane --- and it wasnt with floris source
Floris Expanded troop tree I'm still making it.
Renig Mercenaries was done but my computer crashed when I was going to upload.
Kellen's Personal Log was not a mod
Ikaguia Banner Pack is not a mod and I'm doing every request. --- and it isnt with floris source

and by "planing", I meant that I want to make it in the future.



Do not blame me by the city names... they have been extracted from the books.
 
Actually i tried to say you are just serving the same food with different species just like other zillion people do by copying the source of Floris and change some text lines. Only useful project of yours is Banner pack as it can be understood with number of comments are way more than others.
 

Ikaguia

Grandmaster Knight
WBWF&SNW
added four new skills:
  ("water","Water Searching",sf_base_att_cha|sf_effects_party,15,"Every level of this skill reduces reduces the time spent looking for water and increases it's quality. (Party skill)"),
  ("herding","Herding",sf_base_att_int,15,"Every level of this skill reduces increase the the speed of cattle and oxen trains. It also allows you to make them follow you. (Party skill)"),
  ("endurance","Endurance",sf_base_att_str,15,"Each point to this skill increases the time a unit can run/march(in the map). (Personal skill)."),
  ("entertain","Entertain",sf_base_att_cha|sf_effects_party,15,"Every hour you are resting, each hero with this skill increases the morale of the party. It also helps you while begging, performing or playing a music. (Personal skill)."),

water searching will be essencial for desert & steppe.
herding will help a lot with wagon trains and cattle
endurance is a good think to have for your soldiers (the lowest endurance of the party is the one wich counts)
entertain is essencial for big parties(increases morale) and is good for making some extra-money.

Edit:
ups, I forgot the 5th one:

("camping","Camping",sf_base_att_int|sf_effects_party,15,"Each point to this skill decreases the time it takes to make camp and to reinforce it. (Party skill)."),
And yes, now it takes time to make camp and there will be something like Rigale system to force player to rest.
 

eliasW

Sergeant
WBNW
it's a good mod idea but to make it good would just be to much work and... you'll need some great modding skills.... i think you should focus on BRC....
 

Ikaguia

Grandmaster Knight
WBWF&SNW
yeah I know, but I can't stop thinking in ways to do this...

and I got some errors:
Code:
Traceback (most recent call last):
  File "process_init.py", line 2, in <module>
    from process_operations import *
  File "C:\Users\Cristiano\Desktop\Coisas\Jogos\Mount&Blade\Forge\BOTH_Module Sy
stem\WB_1.134_Obsidian Phoenix\process_operations.py", line 14, in <module>
    from module_troops import *
  File "C:\Users\Cristiano\Desktop\Coisas\Jogos\Mount&Blade\Forge\BOTH_Module Sy
stem\WB_1.134_Obsidian Phoenix\module_troops.py", line 675, in <module>
    ["elves_m1_1", "Elven Volunteer", "Elven Volunteers(Tier 1 Mele)", tf_male_e
lf|tf_guarantee_boots|tf_guarantee_armor,0,0,fac_faction_2,
NameError: name 'fac_faction_2' is not defined
Traceback (most recent call last):
  File "process_global_variables.py", line 12, in <module>
    from process_operations import *
  File "C:\Users\Cristiano\Desktop\Coisas\Jogos\Mount&Blade\Forge\BOTH_Module Sy
stem\WB_1.134_Obsidian Phoenix\process_operations.py", line 14, in <module>
    from module_troops import *
  File "C:\Users\Cristiano\Desktop\Coisas\Jogos\Mount&Blade\Forge\BOTH_Module Sy
stem\WB_1.134_Obsidian Phoenix\module_troops.py", line 675, in <module>
    ["elves_m1_1", "Elven Volunteer", "Elven Volunteers(Tier 1 Mele)", tf_male_e
lf|tf_guarantee_boots|tf_guarantee_armor,0,0,fac_faction_2,
NameError: name 'fac_faction_2' is not defined
Exporting strings...
Exporting skills...
Exporting tracks...
Exporting animations...
Exporting meshes...
Exporting sounds...
Exporting skins...
Traceback (most recent call last):
  File "process_map_icons.py", line 6, in <module>
    from process_operations import *
  File "C:\Users\Cristiano\Desktop\Coisas\Jogos\Mount&Blade\Forge\BOTH_Module Sy
stem\WB_1.134_Obsidian Phoenix\process_operations.py", line 14, in <module>
    from module_troops import *
  File "C:\Users\Cristiano\Desktop\Coisas\Jogos\Mount&Blade\Forge\BOTH_Module Sy
stem\WB_1.134_Obsidian Phoenix\module_troops.py", line 675, in <module>
    ["elves_m1_1", "Elven Volunteer", "Elven Volunteers(Tier 1 Mele)", tf_male_e
lf|tf_guarantee_boots|tf_guarantee_armor,0,0,fac_faction_2,
NameError: name 'fac_faction_2' is not defined
Traceback (most recent call last):
  File "process_factions.py", line 2, in <module>
    from module_factions import *
  File "C:\Users\Cristiano\Desktop\Coisas\Jogos\Mount&Blade\Forge\BOTH_Module Sy
stem\WB_1.134_Obsidian Phoenix\module_factions.py", line 84
    ("faction_7",       "Shadow Mountain",      0,      0.4, [("outlaws",-0.7),(
"peasant_rebels", -0.7),("deserters", -0.5),("commoners", -0.8),("neutral",-0.8)
,("innocents",-0.8.),("merchants",-0.8),("player_faction",-1.0),("player_support
ers_faction",-1.0),("manhunters",-0.9),("slavers",-0.9),("noble_refugees",-0.8)]
, [], 0x000000), #Black


   ^
SyntaxError: invalid syntax
Exporting item data...
Traceback (most recent call last):
  File "process_items.py", line 66, in <module>
    from process_operations import *
  File "C:\Users\Cristiano\Desktop\Coisas\Jogos\Mount&Blade\Forge\BOTH_Module Sy
stem\WB_1.134_Obsidian Phoenix\process_operations.py", line 14, in <module>
    from module_troops import *
  File "C:\Users\Cristiano\Desktop\Coisas\Jogos\Mount&Blade\Forge\BOTH_Module Sy
stem\WB_1.134_Obsidian Phoenix\module_troops.py", line 675, in <module>
    ["elves_m1_1", "Elven Volunteer", "Elven Volunteers(Tier 1 Mele)", tf_male_e
lf|tf_guarantee_boots|tf_guarantee_armor,0,0,fac_faction_2,
NameError: name 'fac_faction_2' is not defined
Exporting scene data...
Traceback (most recent call last):
  File "process_scenes.py", line 15, in <module>
    from process_operations import *
  File "C:\Users\Cristiano\Desktop\Coisas\Jogos\Mount&Blade\Forge\BOTH_Module Sy
stem\WB_1.134_Obsidian Phoenix\process_operations.py", line 14, in <module>
    from module_troops import *
  File "C:\Users\Cristiano\Desktop\Coisas\Jogos\Mount&Blade\Forge\BOTH_Module Sy
stem\WB_1.134_Obsidian Phoenix\module_troops.py", line 675, in <module>
    ["elves_m1_1", "Elven Volunteer", "Elven Volunteers(Tier 1 Mele)", tf_male_e
lf|tf_guarantee_boots|tf_guarantee_armor,0,0,fac_faction_2,
NameError: name 'fac_faction_2' is not defined
Traceback (most recent call last):
  File "process_troops.py", line 4, in <module>
    from module_troops import *
  File "C:\Users\Cristiano\Desktop\Coisas\Jogos\Mount&Blade\Forge\BOTH_Module Sy
stem\WB_1.134_Obsidian Phoenix\module_troops.py", line 675, in <module>
    ["elves_m1_1", "Elven Volunteer", "Elven Volunteers(Tier 1 Mele)", tf_male_e
lf|tf_guarantee_boots|tf_guarantee_armor,0,0,fac_faction_2,
NameError: name 'fac_faction_2' is not defined
Exporting particle data...
Traceback (most recent call last):
  File "process_scene_props.py", line 7, in <module>
    from process_operations import *
  File "C:\Users\Cristiano\Desktop\Coisas\Jogos\Mount&Blade\Forge\BOTH_Module Sy
stem\WB_1.134_Obsidian Phoenix\process_operations.py", line 14, in <module>
    from module_troops import *
  File "C:\Users\Cristiano\Desktop\Coisas\Jogos\Mount&Blade\Forge\BOTH_Module Sy
stem\WB_1.134_Obsidian Phoenix\module_troops.py", line 675, in <module>
    ["elves_m1_1", "Elven Volunteer", "Elven Volunteers(Tier 1 Mele)", tf_male_e
lf|tf_guarantee_boots|tf_guarantee_armor,0,0,fac_faction_2,
NameError: name 'fac_faction_2' is not defined
Traceback (most recent call last):
  File "process_tableau_materials.py", line 8, in <module>
    from process_operations import *
  File "C:\Users\Cristiano\Desktop\Coisas\Jogos\Mount&Blade\Forge\BOTH_Module Sy
stem\WB_1.134_Obsidian Phoenix\process_operations.py", line 14, in <module>
    from module_troops import *
  File "C:\Users\Cristiano\Desktop\Coisas\Jogos\Mount&Blade\Forge\BOTH_Module Sy
stem\WB_1.134_Obsidian Phoenix\module_troops.py", line 675, in <module>
    ["elves_m1_1", "Elven Volunteer", "Elven Volunteers(Tier 1 Mele)", tf_male_e
lf|tf_guarantee_boots|tf_guarantee_armor,0,0,fac_faction_2,
NameError: name 'fac_faction_2' is not defined
Traceback (most recent call last):
  File "process_presentations.py", line 8, in <module>
    from process_operations import *
  File "C:\Users\Cristiano\Desktop\Coisas\Jogos\Mount&Blade\Forge\BOTH_Module Sy
stem\WB_1.134_Obsidian Phoenix\process_operations.py", line 14, in <module>
    from module_troops import *
  File "C:\Users\Cristiano\Desktop\Coisas\Jogos\Mount&Blade\Forge\BOTH_Module Sy
stem\WB_1.134_Obsidian Phoenix\module_troops.py", line 675, in <module>
    ["elves_m1_1", "Elven Volunteer", "Elven Volunteers(Tier 1 Mele)", tf_male_e
lf|tf_guarantee_boots|tf_guarantee_armor,0,0,fac_faction_2,
NameError: name 'fac_faction_2' is not defined
Traceback (most recent call last):
  File "process_party_tmps.py", line 2, in <module>
    from module_party_templates import *
  File "C:\Users\Cristiano\Desktop\Coisas\Jogos\Mount&Blade\Forge\BOTH_Module Sy
stem\WB_1.134_Obsidian Phoenix\module_party_templates.py", line 86, in <module>
    ("coldwarg","Coldwarg Pack",icon_vaegir_knight,0,fac_faction_7,soldier_perso
nality,[]),
NameError: name 'fac_faction_7' is not defined
Traceback (most recent call last):
  File "process_parties.py", line 6, in <module>
    from process_operations import *
  File "C:\Users\Cristiano\Desktop\Coisas\Jogos\Mount&Blade\Forge\BOTH_Module Sy
stem\WB_1.134_Obsidian Phoenix\process_operations.py", line 14, in <module>
    from module_troops import *
  File "C:\Users\Cristiano\Desktop\Coisas\Jogos\Mount&Blade\Forge\BOTH_Module Sy
stem\WB_1.134_Obsidian Phoenix\module_troops.py", line 675, in <module>
    ["elves_m1_1", "Elven Volunteer", "Elven Volunteers(Tier 1 Mele)", tf_male_e
lf|tf_guarantee_boots|tf_guarantee_armor,0,0,fac_faction_2,
NameError: name 'fac_faction_2' is not defined
Exporting quest data...
Exporting info_page data...
Traceback (most recent call last):
  File "process_scripts.py", line 7, in <module>
    from process_operations import *
  File "C:\Users\Cristiano\Desktop\Coisas\Jogos\Mount&Blade\Forge\BOTH_Module Sy
stem\WB_1.134_Obsidian Phoenix\process_operations.py", line 14, in <module>
    from module_troops import *
  File "C:\Users\Cristiano\Desktop\Coisas\Jogos\Mount&Blade\Forge\BOTH_Module Sy
stem\WB_1.134_Obsidian Phoenix\module_troops.py", line 675, in <module>
    ["elves_m1_1", "Elven Volunteer", "Elven Volunteers(Tier 1 Mele)", tf_male_e
lf|tf_guarantee_boots|tf_guarantee_armor,0,0,fac_faction_2,
NameError: name 'fac_faction_2' is not defined
Traceback (most recent call last):
  File "process_mission_tmps.py", line 8, in <module>
    from process_operations import *
  File "C:\Users\Cristiano\Desktop\Coisas\Jogos\Mount&Blade\Forge\BOTH_Module Sy
stem\WB_1.134_Obsidian Phoenix\process_operations.py", line 14, in <module>
    from module_troops import *
  File "C:\Users\Cristiano\Desktop\Coisas\Jogos\Mount&Blade\Forge\BOTH_Module Sy
stem\WB_1.134_Obsidian Phoenix\module_troops.py", line 675, in <module>
    ["elves_m1_1", "Elven Volunteer", "Elven Volunteers(Tier 1 Mele)", tf_male_e
lf|tf_guarantee_boots|tf_guarantee_armor,0,0,fac_faction_2,
NameError: name 'fac_faction_2' is not defined
Traceback (most recent call last):
  File "process_game_menus.py", line 8, in <module>
    from process_operations import *
  File "C:\Users\Cristiano\Desktop\Coisas\Jogos\Mount&Blade\Forge\BOTH_Module Sy
stem\WB_1.134_Obsidian Phoenix\process_operations.py", line 14, in <module>
    from module_troops import *
  File "C:\Users\Cristiano\Desktop\Coisas\Jogos\Mount&Blade\Forge\BOTH_Module Sy
stem\WB_1.134_Obsidian Phoenix\module_troops.py", line 675, in <module>
    ["elves_m1_1", "Elven Volunteer", "Elven Volunteers(Tier 1 Mele)", tf_male_e
lf|tf_guarantee_boots|tf_guarantee_armor,0,0,fac_faction_2,
NameError: name 'fac_faction_2' is not defined
Traceback (most recent call last):
  File "process_simple_triggers.py", line 5, in <module>
    from process_operations import *
  File "C:\Users\Cristiano\Desktop\Coisas\Jogos\Mount&Blade\Forge\BOTH_Module Sy
stem\WB_1.134_Obsidian Phoenix\process_operations.py", line 14, in <module>
    from module_troops import *
  File "C:\Users\Cristiano\Desktop\Coisas\Jogos\Mount&Blade\Forge\BOTH_Module Sy
stem\WB_1.134_Obsidian Phoenix\module_troops.py", line 675, in <module>
    ["elves_m1_1", "Elven Volunteer", "Elven Volunteers(Tier 1 Mele)", tf_male_e
lf|tf_guarantee_boots|tf_guarantee_armor,0,0,fac_faction_2,
NameError: name 'fac_faction_2' is not defined
Traceback (most recent call last):
  File "process_dialogs.py", line 9, in <module>
    from process_operations import *
  File "C:\Users\Cristiano\Desktop\Coisas\Jogos\Mount&Blade\Forge\BOTH_Module Sy
stem\WB_1.134_Obsidian Phoenix\process_operations.py", line 14, in <module>
    from module_troops import *
  File "C:\Users\Cristiano\Desktop\Coisas\Jogos\Mount&Blade\Forge\BOTH_Module Sy
stem\WB_1.134_Obsidian Phoenix\module_troops.py", line 675, in <module>
    ["elves_m1_1", "Elven Volunteer", "Elven Volunteers(Tier 1 Mele)", tf_male_e
lf|tf_guarantee_boots|tf_guarantee_armor,0,0,fac_faction_2,
NameError: name 'fac_faction_2' is not defined
Traceback (most recent call last):
  File "process_global_variables_unused.py", line 3, in <module>
    from process_operations import *
  File "C:\Users\Cristiano\Desktop\Coisas\Jogos\Mount&Blade\Forge\BOTH_Module Sy
stem\WB_1.134_Obsidian Phoenix\process_operations.py", line 14, in <module>
    from module_troops import *
  File "C:\Users\Cristiano\Desktop\Coisas\Jogos\Mount&Blade\Forge\BOTH_Module Sy
stem\WB_1.134_Obsidian Phoenix\module_troops.py", line 675, in <module>
    ["elves_m1_1", "Elven Volunteer", "Elven Volunteers(Tier 1 Mele)", tf_male_e
lf|tf_guarantee_boots|tf_guarantee_armor,0,0,fac_faction_2,
NameError: name 'fac_faction_2' is not defined
Exporting postfx_params...

______________________________

Script processing has ended.
Press any key to exit. . .
here is the code I added to module_factions:
Code:
  ("faction_1",	"Armethalieh",		0,	0.7, [("outlaws",-0.3),("peasant_rebels", -0.4),("deserters", -0.1),("faction_7", -1.0)], [], 0xD4AF37), #Gold
  ("faction_2",	"Elven Kingdom",	0,	1.0, [("outlaws",-0.5),("peasant_rebels", -0.1),("deserters", -0.3),("faction_7", -0.9)], [], 0x4F7942), #Fern Green
  ("faction_3",	"Mountain Folk",	0,	0.9, [("outlaws",-0.2),("peasant_rebels", 0.0), ("deserters", -0.1),("faction_7", -0.9)], [], 0x80461B), #Russet Brown
  ("faction_4",	"Lostlanders",		0,	0.9, [("outlaws",-0.2),("peasant_rebels", 0.0), ("deserters", -0.1),("faction_7", -0.9)], [], 0x98817B), #Cinereous
  ("faction_5",	"Wildlanders",		0,	0.9, [("outlaws",-0.2),("peasant_rebels", 0.0), ("deserters", -0.1),("faction_7", -0.9)], [], 0x808000), #Olive
  ("faction_6",	"Centaurs",			0,	0.9, [("outlaws",-0.2),("peasant_rebels", 0.0), ("deserters", -0.1),("faction_7", -0.9)], [], 0xCC7722), #Ochre
  ("faction_7",	"Shadow Mountain",	0,	0.4, [("outlaws",-0.7),("peasant_rebels", -0.7),("deserters", -0.5),("commoners", -0.8),("neutral",-0.8),("innocents",-0.8.),("merchants",-0.8),("player_faction",-1.0),("player_supporters_faction",-1.0),("manhunters",-0.9),("slavers",-0.9),("noble_refugees",-0.8)], [], 0x000000), #Black
  ("faction_8",	"Selken Kingdom",	0,	0.9, [("outlaws",-0.2),("peasant_rebels", 0.0), ("deserters", -0.1),("faction_7", -0.8)], [], 0x0077BE), #Ocean Boat Blue
  ("faction_9",	"Isvaie",			0,	0.9, [("outlaws",-0.2),("peasant_rebels", 0.0), ("deserters", -0.1),("faction_7", -1.0)], [], 0xBC987E), #Pale taupe
just eddited this:
Code:
  ("kingdom_1",  "Kingdom of Swadia",   0, 0.9, default_kingdom_relations, [], 0xEE7744),

and to module_troops:
Code:
#Elven Kingdom
  ["elves_m1_1", "Elven Volunteer", "Elven Volunteers(Tier 1 Mele)", tf_male_elf|tf_guarantee_boots|tf_guarantee_armor,0,0,fac_faction_2,  [itm_wrapping_boots,itm_woolen_hose,itm_woolen_hose_brn,itm_hunter_boots,itm_arena_shield_red,itm_arena_shield_yellow,itm_linen_tunic,itm_linen_tunic_blu,itm_linen_tunic_grn,itm_linen_tunic_red,itm_linen_tunic_ylw,itm_linen_tunic_tel,itm_linen_tunic_blk,itm_felt_hat,itm_felt_hat_red,itm_felt_hat_grn,itm_felt_hat_blu,itm_felt_hat_ylw,itm_felt_hat_brn,itm_felt_hat_wht,itm_lui_shortsword,itm_stones,itm_throwing_knives,itm_throwing_daggers,itm_pitch_fork],def_attrib|level(4),wp_one_handed(40)|wp_two_handed(40)|wp_polearm(80)|wp_archery(80)|wp_crossbow(40)|wp_throwing(40),knows_common|knows_power_draw_1|knows_power_strike_1,swadian_face_younger_1,swadian_face_young_4],
again, just edited this:
Code:
  ["swadian_recruit","I1 Swadian Peasant","I1 Swadian Peasants",tf_guarantee_boots|tf_guarantee_armor|tf_guarantee_helmet|tf_guarantee_gloves,0,0,fac_kingdom_1,[itm_wrapping_boots,itm_woolen_hose,itm_woolen_hose_brn,itm_hunter_boots,itm_arena_shield_red,itm_arena_shield_yellow,itm_linen_tunic,itm_linen_tunic_blu,itm_linen_tunic_grn,itm_linen_tunic_red,itm_linen_tunic_ylw,itm_linen_tunic_tel,itm_linen_tunic_blk,itm_felt_hat,itm_felt_hat_red,itm_felt_hat_grn,itm_felt_hat_blu,itm_felt_hat_ylw,itm_felt_hat_brn,itm_felt_hat_wht,itm_lui_shortsword,itm_stones,itm_throwing_knives,itm_throwing_daggers,itm_pitch_fork],def_attrib|level(4),wp_one_handed(40)|wp_two_handed(40)|wp_polearm(80)|wp_archery(80)|wp_crossbow(40)|wp_throwing(40),knows_common|knows_power_draw_1|knows_power_strike_1,swadian_face_younger_1,swadian_face_young_4],
 

Crossbow Joe

Grandmaster Knight
M&BWB
I think this is your problem
Code:
NameError: name 'fac_faction_2' is not defined
I think it should be fac_kingdom_1
 

Ikaguia

Grandmaster Knight
WBWF&SNW
Crossbow Joe said:
I think this is your problem
Code:
NameError: name 'fac_faction_2' is not defined
I think it should be fac_kingdom_1
no, that's not the error, since I defined it in module_factions
Code:
Traceback (most recent call last):
  File "process_factions.py", line 2, in <module>
    from module_factions import *
  File "C:\Users\Cristiano\Desktop\Coisas\Jogos\Mount&Blade\Forge\BOTH_Module Sy
stem\WB_1.134_Obsidian Phoenix\module_factions.py", line 84
    ("faction_7",       "Shadow Mountain",      0,      0.4, [("outlaws",-0.7),(
"peasant_rebels", -0.7),("deserters", -0.5),("commoners", -0.8),("neutral",-0.8)
,("innocents",-0.8.),("merchants",-0.8),("player_faction",-1.0),("player_support
ers_faction",-1.0),("manhunters",-0.9),("slavers",-0.9),("noble_refugees",-0.8)]
, [], 0x000000), #Black


   ^
SyntaxError: invalid syntax

and 

Traceback (most recent call last):
  File "process_party_tmps.py", line 2, in <module>
    from module_party_templates import *
  File "C:\Users\Cristiano\Desktop\Coisas\Jogos\Mount&Blade\Forge\BOTH_Module Sy
stem\WB_1.134_Obsidian Phoenix\module_party_templates.py", line 86, in <module>
    ("coldwarg","Coldwarg Pack",icon_vaegir_knight,0,fac_faction_7,soldier_perso
nality,[]),
NameError: name 'fac_faction_7' is not defined
the error is not in module_troops at all, because when I tried to use faction_7 at module_party_templates it also didn't work.

ok, forget it, I fixed the errors:
The ms doesn't accept fac_faction_x
now they are faction_a,faction_b,faction_c,faction_d,faction_e,faction_f,faction_g,faction_h,faction_i
there was an extra "." in faction 7 "("innocents",-0.8.)"
 

Ikaguia

Grandmaster Knight
WBWF&SNW
screenshots added


Need sugestion  for 7 new elven cities
All other towns are now fully named.

and look what I've got:
Yukimura_Sanada said:
ok i will get on doing ze map.
yeah!!! MAP!!!

new screenshoots:





 

Ikaguia

Grandmaster Knight
WBWF&SNW
Yukimura_Sanada said:
oh my (insert word here) God. :shock:
that looks bloody amazing.
thanks, but it's almost only Floris Expanded Mod Pack.
eliasW said:
OK.... nwm my first post......  :lol:

BUT you'll still need an supa dupa team
Well, I'd need a great team to make the models, the scenes, the map and the animations(if needed), but with scripting, I think I could do most of it by myself. And Yukimura_Sanada is already making the map...

Armethalieh(not finished):
picarmsarmethalieh.png
this is the image that will show up at notes -> factions.

edit(almost finished):
picarmsarmethalieh.png

A = Armethalieh
Gold = Golden City
sword and wand = magecity
bells = city of a thousand bells


ps: if you find a better wand, I'd be grateful
 
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