SP Native [WB] New Mod-Kings and Castle-updated30/6/10 TEXTURER/MODELER NEEDED

Should I add fire arrows?

  • Yes

    选票: 29 53.7%
  • No

    选票: 10 18.5%
  • Yes, but make them a little less deadly

    选票: 15 27.8%

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King Berend

Sergeant at Arms
I'm planning to make my own mod and it's called "Kings and Castles" (it can still be changed)
The Major feature will be that when sieging a castle or a town there are more ways to defend it or attack it.
like fleeing into the lordshall and make your last stand there or when you think you can't hold the lordshall you can choose to use the catacombs to flee out of the castle.
and when you're in the catacombs, you will be followed by the enemy. and when you're out of the catacomb you can ride through the mountains to flee from the city. Or you go and Reinforce the weaponsmith and make your last stand there, or set up defences in an alley. and with attacking a castle or town you can ram in the gates and that kind of stuff. so to keep it short, this mod will expand the sieges and make them more fun.

new feature 15/4/10
-with sieges you can choose to attack with siegetowers and ladders but you can attack it with sapping points too,
so you can take more actions. With sapping you will be digging a tunnel under the enemy castlewalls. the digging will be that you cut through the roots and earth.
-with defending you will be able to choose wich side of the castle you want to help with the defending, so there will be a menu wich says "wich side of the town do you want to defend?
-the northern
-the southern
-the eastern
-the western
or when you are defending a town that is near the sea it will say
-the northern
-the docks
-the eastern
-the western
with attacking this will be the same so you can choose to attack the N the S the E and the W
and in a town near the sea it wil be N D E and W
and after the fight you've joint there will be a menu with the results, it will be like this
the northern wall has survived the assault
the southern or docks have survived the assault
the western wall has lost the assault
the eastern wall has lost the assault
when one of the walls has been fallen you can take two actions.
-evacuate the peasants
-reatreat to the second ring

another new feature 15/4/10
there will be naval battles.
first you will fight with boat against boat if you lose you retreat to the docks and shoot the enemy boats from there.
If that's not succeeding you will retreat to the walls near the docks and shoot the enemy who is breaching your docks.
the enemy will set up a camp and start an assault.

new feature 19/4/10
if you get hurt in battle you will need to go to the hospital.
if you're in the hospital the fight will just go on.
when you're in the hospital you will need to talk to the doctor.
you will be able to set doctors from companions like Jeremus.
when you talk to him you can heal yourself but it will take some time.
like 2-3 hours.
after the healing you will get an report.
it says how many men you've lost and killed in your healing time.
after that you're able again to join the fight.
as a defender you'll have less healing time as when you're attacking
cause in a town or castle you have better hospitals then in a siege camp.
the hospital of a defender will be in a nice house or somthing like that.
and the hospital of an attacker will be in a tent.

new feature 20/4/10
I will add Fire arrows
maybe :twisted:

new feature 20/4/10
I will add another defence on the wall.
there will be board shield between battlements at some places.
one on the left and one on the right.
there will be a little space between them.
but the space will be big enough to shoot through.

new feature 20/4/10
combat will be twice deadly as before.
cause I will modify some weapons.
one weapon will be the crossbow.
you can switch it to ranged and to melee.
cause I don't think you're still alive when a crossbow is bashing through your skull :twisted:

new feature 21/4/10
you will be able to set an ambush.
there is a defence ambush.
and an attack ambush.
the defence ambush will be like: the enemies where trying to get behind the town in the mountains where the escape route is for the peasants. if they're there you can push some big rocks from the cliff and let them fall down upon the enemy and they're gone.
the attack ambush will be like: the enemy is heading to your town/castle and you set up an ambush in the woods nearby.
there will be many ways to ambush them.
but it will be expensive.
like you can do a infantry ambush. (with only light infantry, cause the enemy will hear heavy infantry cause of there mails)
there will be a ranged ambush. (with bows and crossbows, and again no mails)
or and cavalry ambush.(and ofcourse no heavy knights)
and there will be a great ambush.
a great ambush is an ambush of ranged infantry and cavalry.
they will surround the enemy army.
like the infantry is standing in front of the enemy and will be the distraction.
the archers will fire upon the enemy.(the archers will be in a defensive position so the enemy cavalry can't charge them.)
and the cavalry attacks the enemy from behind.
don't expect your army is going to win cause there army will be much bigger then your ambush forces.
but you will weaken them.
you can choose to go with the ambush forces and fight with them.
you need to be sure that your horse isn't going to die cause you need it for the fleeing.

new feature 22/4/10
New castles.
castles will be much and much bigger, and are build tacticle

new feature 26/5/10
Added historical castles
With thanks to
- Adorno

new feature 22/6/10
Added Realistic Colors + Taller Grass
With thanks to
-Lucke189

new feature 30/6/10
Crossbow and Bow damage will be much higher,
1-2 Shots of a Crossbow and you're dead,
1-3 Shots of a Bow and you're dead,
Bows will be much bigger and crossbow will be bigger too.
and bolts will be bigger,
cause the vanilla bolts are far too small to be realistic,
(watch the movie "Robin Hood" if you wanna see realistic bolts and arrows)

I will also try to add
some new items :mrgreen:

And I will need some help to do this.
please send me a message if you're interrested

Greetz, Berend :mrgreen:

BTW: the mod will be in Warband


team


King Berend


Ordoboy27 - Moddeler


Life_Erikson - Scenebuilder

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By king_berend at 2010-06-25
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By king_berend at 2010-06-23
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By king_berend at 2010-06-25
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By king_berend at 2010-06-28
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By king_berend at 2010-06-28
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By king_berend at 2010-06-28
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By king_berend at 2010-06-28
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By king_berend at 2010-06-28
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By king_berend at 2010-06-28
more coming soon
 
I really really like the idea. I hate monotonous sieges, and I'd like the option to just defend the keep of a city, rather than all of it, or, like you said, defending the hall... etc etc. I like the idea of a dozen housecarls surrounding a Jarl in front of his throne. I wish I could mod or I'd help you. :sad:
 
Hey im making maps,If this is going to be multiplayer I can give you the maps I make For my other mod  If you want them I can hand them over haha, Almost done with 2.. about half way done with both
 
I had an idea like this too. If you siege a castle you can choose between different walls you can attack. It depends on which wall you attack which wall the enemy will defeat. (otherways it would'nt make sense)

If you are in the siege option you can build a trebuchet and attack walls and towers. If you succed with this and start the siege these towers/walls will be broken and the enemy on them dead.
You can also ram the gates and the people who push the siegetower are now inside it, so they could'nt be shot.

And additional: Fire!  Like in Firearrow turn into Inferno there should be Firearrows which make continuing damage and are able to burn the ground and make damage to the men this way.
Something new: (i don't know how its called in english) greek fire. They're kind of Molotov Coctails.
The results should be clear. With them you should also be able to destroy siegetowers and so on.


I hope you can get on with your mod because with this my old dreams for M&B come true.
Good Luck! :grin:
 
does someone knows a guy that is able to texture for a bit? (or actually a badass texturer :razz:)

greetz, Berend
 
I've been editing a few thing w/ item_kind1.txt.  If you could show me where to learn how to texture. maybe I can help you one once I got all figured out.  I took some computer graphic design classes, and some architechtures and drafting classes.  If you could show me where to learn I'll
probably learn something in a few day. I have 3 hrs to spare everyday.
 
I've actually no idea.... :sad:
pretty sad.... :cry:
but maybe you can ask it in the forge or something :mrgreen:
cause I want you for my mod!!! :mrgreen: :mrgreen: :mrgreen:

greetz, Berend
 
I'm learning wing3d right now. but I just found another better program on forum.  what do you need to texture anyway, maybe i'll use it as a practice lesson.
just name me your first item.  like maps, weapon, siege engine, ...etc.  I don't mind crashing my computer for a good mod.  It probably going to take a day or 2 for me to get the first item done right. so throw it at me my King =). 

 
the model of the battleram is already done by Ordoboy27 (the kherghit battleram)
so you will need to send Ordoboy27 your email adress so he can send you the model

greetz, Berend
 
King Berend, I was wondering how the ram was going to be controlled. Will CPU's actully push it or will it be like the siege towers in native? (where CPU's just have to stand next to it for it to move)
 
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