About the mod:
Main features:
New Factions (off map that can invade):
The factions will spawn parties in the map every once in a while (Their numbers vary).
There's a chance that they will try to invade properly by sending some of their lords to capture fiefs. If they succeed, they begin to act as a normal faction that the player can interact or join.
Other features
(The list is quite long so i decided to use pastebin for that)
Download
Changelog
Credits
I'm currently recruiting. I need someone to do the item and troop balancing while i fix and add the other things. This will greatly reduce the release time. Anyone interested can post or send me a PM.
Enhanced Edition is a vanilla based mod which aims to implement as much gameplay related features as possible without bloat.
For those of you that played my version of 1257AD, much of the features listed here are already known, since i'm using much of the stuff that i made and learned from there here.
For those of you that played my version of 1257AD, much of the features listed here are already known, since i'm using much of the stuff that i made and learned from there here.
Main features:
Freelancer (Updated version from Floris)
Custom Troop Trees
KAOS Political KIT (Start as King, Prince or Vassal).
Troop Ratio Bar and kill count in battles.
Change your kingdom culture and thus your troops, reinforcements and fief scene guards
Game menus to change various things (e.g. bandit respawn rates, merchant inventory item count, leadership skill bonus on party size).
All new random Lord creation system (can be turned off in the menus).
Lords can killed, assassinated or executed by the player or other lords (can be turned off in the menus).
Viking Conquest trigger format that increases performance and decreases map lag.
Added Forager Skill.
Factions will spawn scouts, patrols, foragers, war parties, mercenary companies.
Replaced world map textures with new ones from World Map HD v1.2
Overhauled Constable prisoner options: He can now buy prisoners just like ransom brokers, ransom companions, vassals or even friendly lords (10 or more relation) of factions you don't have major issues with (minimum -5 relation).
Added Civil War (if a number of lords get disgruntled by their faction leader, there's a chance they will split the faction in two starting a civil war). Can be turned off in the menus.
Added Viking Conquest improve equipment feature (talk to a armorsmith or weaponsmith in a town to improve your equipment).
Added bodysliding feature from 1257AD
Added lance recruitment from 1257AD
Implemented new improved death camera
Added Outposts
Added Permanent Camps
Added ability to make Wagon Trains
Motomaru's Campaign AI fixes and tweaks (lord's take action much earlier in game and are more consistent on their actions)
Quasar's siege ladder pack (2 or more ladders in sieges)
New female face textures
Political World Map presentation under reports
Perfect Troop Trees presentation under reports
Salt Mine
Floris Banking System (modified by me to allow deposits with interest + buying land on villages)
Font from 1257AD
Custom Troop Trees
KAOS Political KIT (Start as King, Prince or Vassal).
Troop Ratio Bar and kill count in battles.
Change your kingdom culture and thus your troops, reinforcements and fief scene guards
Game menus to change various things (e.g. bandit respawn rates, merchant inventory item count, leadership skill bonus on party size).
All new random Lord creation system (can be turned off in the menus).
Lords can killed, assassinated or executed by the player or other lords (can be turned off in the menus).
Viking Conquest trigger format that increases performance and decreases map lag.
Added Forager Skill.
Factions will spawn scouts, patrols, foragers, war parties, mercenary companies.
Replaced world map textures with new ones from World Map HD v1.2
Overhauled Constable prisoner options: He can now buy prisoners just like ransom brokers, ransom companions, vassals or even friendly lords (10 or more relation) of factions you don't have major issues with (minimum -5 relation).
Added Civil War (if a number of lords get disgruntled by their faction leader, there's a chance they will split the faction in two starting a civil war). Can be turned off in the menus.
Added Viking Conquest improve equipment feature (talk to a armorsmith or weaponsmith in a town to improve your equipment).
Added bodysliding feature from 1257AD
Added lance recruitment from 1257AD
Implemented new improved death camera
Added Outposts
Added Permanent Camps
Added ability to make Wagon Trains
Motomaru's Campaign AI fixes and tweaks (lord's take action much earlier in game and are more consistent on their actions)
Quasar's siege ladder pack (2 or more ladders in sieges)
New female face textures
Political World Map presentation under reports
Perfect Troop Trees presentation under reports
Salt Mine
Floris Banking System (modified by me to allow deposits with interest + buying land on villages)
Font from 1257AD
New Factions (off map that can invade):
Aurelian Empire
Based on: Western Roman Empire
Specializes in: Heavy infantry, Auxilia troops.
Can invade: Sarranid Sultanate, Kingdom of Rhodoks.
Great Horde (vanilla lore)
Based on: Chinese
Specializes in: Light Infantry, Lancers, Crossbows
Can invade: Sarranid Sultanate, Khergit Khanate.
Geroia (vanilla lore)
Based on: Spain
Specializes in: Firearms, Pikemen
Can invade: Kingdom of Rhodoks, Kingdom of Swadia.
Balion (vanilla lore)
Based on: Kingdom of England
Specializes in: Heavy cavalry, Longbowman
Can invade: Kingdom of Nords, Kingdom of Swadia.
Nicomedian Empire
Based on: Byzantine Empire
Specializes in: Heavy Cavalry, Horse archers, Swordsmen, Skirmishers
Can invade: Kingdom of Nords, Kingdom of Vaegirs.
Barbarian Tribes
Based on: Gauls
Specializes in: Spearman, Skirmishers
Can invade: Any factions bordering the center of Calradia
Based on: Western Roman Empire
Specializes in: Heavy infantry, Auxilia troops.
Can invade: Sarranid Sultanate, Kingdom of Rhodoks.
Great Horde (vanilla lore)
Based on: Chinese
Specializes in: Light Infantry, Lancers, Crossbows
Can invade: Sarranid Sultanate, Khergit Khanate.
Geroia (vanilla lore)
Based on: Spain
Specializes in: Firearms, Pikemen
Can invade: Kingdom of Rhodoks, Kingdom of Swadia.
Balion (vanilla lore)
Based on: Kingdom of England
Specializes in: Heavy cavalry, Longbowman
Can invade: Kingdom of Nords, Kingdom of Swadia.
Nicomedian Empire
Based on: Byzantine Empire
Specializes in: Heavy Cavalry, Horse archers, Swordsmen, Skirmishers
Can invade: Kingdom of Nords, Kingdom of Vaegirs.
Barbarian Tribes
Based on: Gauls
Specializes in: Spearman, Skirmishers
Can invade: Any factions bordering the center of Calradia
There's a chance that they will try to invade properly by sending some of their lords to capture fiefs. If they succeed, they begin to act as a normal faction that the player can interact or join.
Other features
(The list is quite long so i decided to use pastebin for that)
Download
Changelog
Credits
I'm currently recruiting. I need someone to do the item and troop balancing while i fix and add the other things. This will greatly reduce the release time. Anyone interested can post or send me a PM.