[FoC]Yggdrasill
Recruit
TBD Header Working Title "Native Coop"
The Team TBD | What is this mod about This mod will transform the Native Campaign as it is into a Multiplayercampaign. You will be able to run around the map, beeing able to do almost everything you do in Singleplayer aswell, but with Friends. There wont be a limit of players in a game, but it probably wont be desireable to play with more than 2-3 players, except if you have a lot of patience and time. The groundwork of the mod is done and will soon go into a closed alpha. The most difficult part is established, a communication between players and host set up and the most heavy load of synchronizing Partys works fine. Until release, the mod has still a long way to go, and a lot of work, but probably no hurdles anymore. Why already announcing it? We are reaching out for support, feedback and maybe new teammembers. | The Road so Far - Players can connect to Host (no Limit (Performance will be the limit)) - Players and Host can easy exchange variables, or scriptcalls - Playernames/Stats/Face are transmitted - Size and Movement of Players- and AI-Partys are synchronized - Town/Castle Garrisons are synchronized |
Recruiting We are actually looking for new teammembers: - Someone with a lot of experience with the module system! - Someone for graphics, threads and stuff Bannerlord For all we know, a mod-able Bannerlord could be years away (The early Access wont have Modtools). If possible and after our Team has gained experience in Bannerlord-Modding, we will use our experience from this mod to work on a Bannerlord-Multiplayer-Campaign aswell. | Screenshots/Videos TBD | Roadmap Each block will be done individual from each other and not in chronogical order Workload of each point varies a lot TBD before a closed Alpha: - Battleprocessing between Clients and Host - Better Autobattles (in Coop you want more often to autocalc than normal) - Move all actions in Castles/Towns/Villages to the menu, for faster interaction (for example talking to village elder) - Synchronizing inventory, money, equipment - Hiring Troops - Include players in notes/factions Battles: - Battles will be playable - Play a soldier of the player, or the enemy Player-Player Interaction: - Fight each other - Trade with each other (money, items, troops) Player-Faction Interactions: - Join Faction - Getting fiefs - claim fief - Marshal votes - Marshal campaign Independant Kingdoms: - Create own Kingdoms - Interact with each other Kingdoms Synchronizing Block: - Ladys (factions, positions) - Relations between factions - Relations between Players and Lords/fiefs/factions - Quests - Marrying - Feasts - Followers - Tournaments - Enterprises - Position List is WIP |