SP Native [WB] Native Alternate Expansion

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Ramaraunt

Ramaraunt, alongside drunk old Andzi the polish nutball, present:​

[size=36pt]Native Alternate Expansion[/size]​
This mod is made in honor of Peasant the Unruley, a member of the Persistent World community who passed away in June, 2016.

Codders
Ramaraunt


Scener:
Andzi Proxy

Campaign Mapper:
Harlef

Bug Testers
KonradTheStrongwall
Muffin
Sir Samuel Skywalker
Lucretious

Special Thanks:
Colton
Arthur Pendragon
The Glendors

OSP Credits:
Xenoargh - Camel OSP
Thick1988 - Item Variants OSP
GothickKnight and Wanderer949 - More Horses OSP
Rigadoon, Barabas, and Deras - Elephant OSP
KidKoala - Golden Plate Armor OSP
Thick1988 - Historic Lords OSP
Elyvie - FISH and CHIP OSP
Wei Xiadi - Wei Xiadi Armors OSP
Spak - Spak Items OSP
Rgcotl - Highlander Models OSP
James - James weapon OSP
Kovas, Brego, and MADTAO - Teutonic and Lithuanian OSP
Alex Dragon's ROTK Team, 猫大, and William Berne - Elephant OSP
Lav - Native Bow Retextures OSP
Stephan Dinavoa - Small Plates OSP
Rathos - Rathos Shieldpack OSP
Mackie and Xenoargh - Weapon Pack OSP
Luc - Luc Weapon OSP
The Pope, James, and Luigi - Open Source Project Weapons
Yamabusi - battlefield priests of calradia
Gothic_knight - Dark Ages OSP
Gothic_knight - Classic Itallian & Roman OSP
Fiscus - Fiscus Roman OSP
Thick1988 - Late Medieval Helmets OSP
Daedalus - Dedal Icon OSP
Pino - Pino's Armors Pack
Rubik - Rubik's Mapper OSP
Sphere - Mod Merger
Caba - Mod Merger Caba's Additions
Jrider – Dynamic titles
Xenoargh – shield bashing osp
Zarthas -  AI kicking OSP
Papa Lazarou - Animations for the Community OSP
Caba - Bodyguards OSP - https://forums.taleworlds.com/index.php?topic=151908.0
Mandible - Icons https://forums.taleworlds.com/index.php?topic=316581.60
Mercury19 and Windyplains- Single page character creation - http://www.nexusmods.com/mountandblade/mods/5939/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fmountandblade%2Fajax%2Fmodfiles%2F%3Fid%3D5939&pUp=1

Diplomacy OSP. About Diplomacy:
http://forums.taleworlds.com/index.php/topic,116424.0.html

Freelancer by Taragoth:
http://www.nexusmods.com/mbwarband/mods/3022/?

Way of the Sea by Fire and Blood:
https://forums.taleworlds.com/index.php?topic=316581.0

Banners:
Lizard Man
Lord Kinlar
Keii
Ringwraith #5
captain lust
Varric
Maegfaer
Sfumato
krik killer
Haesso
alcibiades
Uther
Kolba
MelkorB
Justiciar
Samnit
axemen01
[JaGeR]
faradon
Kapt Torbjorn
mat2d2
hotcobbler
Simo
Trampo
Sinderlin
Septa Scarabae
Tiberius
Kardiophylax
Taimat396
Lord Rascus
James
Tangent
Lord Bernd
Gellan
Elpolodiablo
Slayer of Doom
Danath
TitanG
Altair2
Servitor
Jabrowny
Sensei


** FEATURES **​


  • 5 Completely new factions with unique culture, weapons, and clothing (more in later releases).
  • Full multiplayer support (not in first release).
  • Shield bashing and kicking fully implemented for players and AI
  • Custom scenes for each of the new towns (WIP, maybe not in first release).
  • Questline where you can join a cult. (in later releases)
  • Crime system, where you can poach illegally, deal drugs, and other fun stuff (in later releases).
  • Questline where you can become a merchant caravan and recruit caravan guards (in later releases).
  • The ability to recruit bandits instead of killing them (in later releases).

Download:
http://www.nexusmods.com/mountandblade/mods/5958/?


 
I ran into an issue, AI doesn't know what to do with mounted crossbowmen. So I'm going to have to scratch that for the zendarians unfortunately :/
 
Work is being done to come up with an alternate start scenario. Its going to be the same, up until a certain point, when
*WARNING SPOILERS*
hahahahahaahah not telling :grin:

Needless to say, I could use a good coder or two.


An update on what's done:

The Republic of New Zendar - Complete - used small plates OSP by Stephan Dinavoa
The Kingdom of Stroven - Complete - Used some of james weapon OSP
The Kingdom of Gechany - Complete - Used Kovas, Brego, and  Madtao's teutonic and lithuanian osp
The Kingdom of Baile - Partially done - Stravos shields and Rgcotl scottish osp

New bandit groups with special diologues:
The Bloodwines - spak items osp
The Merry Men
The Darkforest Bandits
The Suspicious Monks

Special thanks to Andzi Proxy (creator of Jerusalem map), for waiting for me to code the hard bits so far while he makes scenes.


I'm going to release an EARLY and BUGGY alpha shortly, for the sake of testing and showing off.
 
Some EARLY screenshots, showing guard dialogue, new units, and new items:

http://imgur.com/a/UfMVf
 
Pretty impressive how much you've gotten done in such a short span of time!
Good luck :grin:
 
Thanks!

The Bailish are looking pretty tough.

http://imgur.com/a/nSUCg
 
First release should be this week! Working on the last major faction for first release: The Imperial Remnant. Also, just added cannibal tribes in the north of the veagir lands, that roam around in parties of 70! Good for late game bandit hunting.

Speaking of hunting, this mod will include a fully coded hunting system, which will even determine if you are hunting illegally, and allow you to get caught for it. The base for this is already coded. More on that later...
 
First release is within a few days, I just finished the final faction's troop trees, banners, lords, and ladies. Now all I have to do is fix bugs, finalize scenes, and add diplomacy and freelancer.

This first release will not have all the features  of the finished mod. But its going to be 100% playable. We plan on adding more features through updates.

Thanks everyone who has been supporting us in this project so far. Were almost there!
 
Here is the world map, as it will appear in first release:
(CREDIT RUBIK FOR HIS MAP GENERATOR OSP)
https://gyazo.com/60ec54e3b1124207a45a06907f30b24e
 
First release will have ai kicking, player shield bashing, and ai shield bashing. All has been coded, and soon will be released as an OSP pack.
 
So, I've decided, I'm going to code unknighted heroes that act kinda like the player! They can become a mercenary company for a kingdom, they can trade for money, they can become man-hunters, and they can even result to becoming bandits themselves! This could be interesting.
 
That's a great idea, I hope it comes to life because that'd add much quality to the mod. I'm not sure if any other mod has this. Don't rush it though, take your time.

Just a quick question though, when could we expect the first release?
 
vito397 said:
That's a great idea, I hope it comes to life because that'd add much quality to the mod. I'm not sure if any other mod has this. Don't rush it though, take your time.

Just a quick question though, when could we expect the first release?

Soon, just finalizing scenes now. Probably in two days, I'll release.

EDIT: its going to be open beta, not bugfree. Coding this myself, so you must understand, its hard work :grin:.
 
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