tbox
Sergeant

Hey guys wondering what do you think could be improved with the warband maps. I think this is important because map modders need to understand what makes a good map ( gamplay wise) and not just what they think would be a cool setting.
My problems with current maps.
Many other maps lack ways to flank undetected. I find that you can see everyone coming from way far off. Thats fine for a few maps but about 90% are this way. More trees and bushes would help this I think.
1 or 2 high hills. A few maps have like 1 or 2 really high hills which make them a necessary almost to stay on top of 90% of the time. (battle) Problem is you can see people coming at you from all directions with ease. On battle this can be a big wait until master of the field.
Village, on battle mod, outsiders have a huge disadvantage because they have to attack by coming into a thickly settled area with archer camps on hard to reach spots (roofs).
I know some of my favorite counterstrike maps had like 3 or 4 popular paths to take to flank and such. In many of the maps it seems the "flank" requires hugging a zone wall and hoping no one is looking your way.
One night I played random steppes and we had a nice random map with many small hills and valleys which made flanking much harder to spot. Loved it.
My problems with current maps.
Many other maps lack ways to flank undetected. I find that you can see everyone coming from way far off. Thats fine for a few maps but about 90% are this way. More trees and bushes would help this I think.
1 or 2 high hills. A few maps have like 1 or 2 really high hills which make them a necessary almost to stay on top of 90% of the time. (battle) Problem is you can see people coming at you from all directions with ease. On battle this can be a big wait until master of the field.
Village, on battle mod, outsiders have a huge disadvantage because they have to attack by coming into a thickly settled area with archer camps on hard to reach spots (roofs).
I know some of my favorite counterstrike maps had like 3 or 4 popular paths to take to flank and such. In many of the maps it seems the "flank" requires hugging a zone wall and hoping no one is looking your way.
One night I played random steppes and we had a nice random map with many small hills and valleys which made flanking much harder to spot. Loved it.




