
Shimmler 说:Just as I thought...
No offence, but you shouldn't really start a mod if you don't have a team AND experience![]()
Please forgive me my English.
Rigadoon We know nothing about modding. and have no idea about it.
At the moment, global map still in the process of finishing. will have new icons.
implemented until the 4 fractions.

soozo12 说:Shimmler 说:Just as I thought...
No offence, but you shouldn't really start a mod if you don't have a team AND experience![]()
dont be a d!ck when u first started with urs i didnt now either
Please forgive me my English.
Rigadoon We know nothing about modding. and have no idea about it.
At the moment, global map still in the process of finishing. will have new icons.
implemented until the 4 fractions.

1Shimmler 说:soozo12 说:Shimmler 说:Just as I thought...
No offence, but you shouldn't really start a mod if you don't have a team AND experience![]()
dont be a d!ck when u first started with urs i didnt now either
Please forgive me my English.
Rigadoon We know nothing about modding. and have no idea about it.
At the moment, global map still in the process of finishing. will have new icons.
implemented until the 4 fractions.
1. I said "no offense", so the word "****" shows you from your worst side
2. When GoT started, they had a TEAM with EVERY aspect of whatever mod would need covered (scripting, coding, modelling etc.). yes, we are always glad to accept help from freelancer modellers as we tend to add TONS of new items. In addition, we showed dozens of screenies at the beginning - cause there's no point in creating a thread if you don't have anything apart from ambitions to show the community.
3. the thing why I said that is because I personally am tired of seeing dozens of new threads saying "Hi! I am going to make a giant mod but I need a whole bunch of people to make it."
It's just ridiculous! You must first find this bunch of people to start a team, then you start developing your mod.
Hulagu Khan 说:As much as I love seeing a new mongol mod in its process, this one is already a fail.
-You need a team, preferably an experienced team but any team would be a decent start.
-You need to explore with maps before you make an official one - I can tell that map is your first/second creation (although it is nice-looking, it wouldn't mesh appropriately in-game)
-You need to work on your typing disability or hand the typing portion over to someone who can.
-You actually need to read how to operate the module system and guides and guides on how to create a mod (apparently)
-You need to be able to take extreme criticism and LEARN from it, not be defensive
-You need to create test mods dozens (if not hundreds) of times before thinking you can solo any portion
I'm sure there are more needs that are lacking, idk, been a while since I've been on here. I do remember enough to know this is no good. <- criticism test
Oh, and in response to your PM - feel free to use ANYTHING you want on the expired Mongol forums. However, if I am not the creator then you might want to think about asking the creator as well.
Belendor Torheal Artendor 说:After your reasonably respective and almost remarkable PM about me getting in your team and have my help in order to turn such a big project into reality, i am going to have a question for you. Why would i join your team? (To note; In another stance, i would easily troll this mod with junk words, yet i am impressed if you send such PMs to other modders also.)