Third version is here!
https://drive.google.com/file/d/0B8jBKcJ7uo5raHZyY2tnbmxDb3M/edit?usp=sharing
1. First thing first -
INSTALLATION.
Thanks to Slawomir of Aaarrghh, our mod now exploits WSE. In order to play ot without problems, you should copy ALL WSE files, which you find in the "WSE" folder of the
MOD to the main
GAME folder. From now on use WSELoader to launch the mod. If you have The Deluge, you don't need to copy anything - just launch WSELoader and BftI_v3_Alpha.
If the game asks for a serial number, go here and do what
Improtant notes section suggests: http://forums.taleworlds.com/index.php/topic,217114.0.html
2. Features. Just play and find them out by yourselves
The most important thing, so that you won't be confused by it - all grenades, medpacks and additional ammo boxes now should be bought in the BOOTS slot. Then, when you spawned, just click Q - your character will pull an item out of a stuffbag on the ground. Pick it up and use however you want.
Teleports have been added, so that we don't need siege ladder to get to the second floor of a bunker. On the map, called Estate Defense (by Comrade Temuzu) all unsealed doors have teleports, don't forget to use this feature.
Glare grenade = Flash Grenade. PDF Headwrap with googles gives almost 100 percent immunity to glare.
3. Template2 and Invasion_map2 - are templates for those who wants to make a map. Do whatever you want with them and send those to me. If you have questions about placement of special props - PM me.
4. Known issues - I haven't caught time to make The Tower as I had intended to. It may look not finished, moreover, I haven't finished AI Meshe's placement here, so all fleeing characters will more likely stay at one place till death.
If a fleeing character dies before regaining his morale back, it's player won't see even a thing till the next spawn.
If morale count is under zero, you can't supervise how it's getting back to zero from a negative number.