It is the year 220 BC and conflict rages across Europe. As Carthage and Rome draw ever closer to war, the Hellenes continue to battle amongst eachother in the east. To the north, Celtic and Germanic tribes pursue their own goals, whether it be the destruction of a neighboring tribe or migration to the fairer lands of the south.
The Mod Roma Oritur is a persistent world based mod with its time period set in the 3rd century BC, primarily focusing on the second Punic War. We aim to provide a historically accurate and immersive experience with the persistent world setting. Experience the ancient world as you have never seen before, and enjoy a vast array of armor and weapons to battle your enemies with. All of the features of Persistent World are now in an ancient setting. Farm, hunt, fish, mine, craft and join factions in the classical era. Download Links v1https://drive.google.com/file/d/0Bww6dfUZo9OLWnNkc0dPeGFSa2c/edit?usp=sharing http://www.mediafire.com/download/tsidycov59kidlm/Roma_Oritur_1.0.rar https://mega.co.nz/#!TUgBxbqY!gCsZBIIsnH_Ij_Fqtqgg7d5JyDnN-9Hc8XIqanKRChU Patch http://www.mediafire.com/download/ae1bl0s9gxbed7l/Roma_Oritur_1.0_patch.rar https://mega.nz/#!HIgzESjA!Xn0X3jaS9Kc5KA1A91YVXX-cUJpyXTeYQEjLPY0iJk4
http://www.mediafire.com/download/bvz9zdwaiwn19wa/Roma_Oritur_v2.7z Patch: https://www.mediafire.com/?666xb2a2bi7w68i
Full: https://www.mediafire.com/?w60fxtoyhddggh4 If you choose to install the patch, before instllation you will need to rename your module folder from Roma_Oritur_v2 to Roma_Oritur_v2.01 Changelog Version 2.01
Installation Instructions Simply download above and follow installationWe need your help ! Modeling, Texturing, Scening, and advertising!With your help, this mod may be a stunning success. Spread word to every corner of the world. Tell your friends, relatives, neighbors, and teachers. The main cause for the death of other persistent mods was a lack of awareness! | | | | | | | | | | | | | | | | | | | | | Features -A variety of weapons and armor from a multitude of cultures; Samnium, Epirus, Pontus, Rome, the Seleucid Empire, Carthage, etc -New horses, elephants, camels, and other animals -Overhauled economy to provide a more intense experience -Extremely detailed map with 8 factions, each with an unique settlement -New food; Olive and Apple Trees -New sounds -Banking, armor saving, weapon saving, gold saving scripts -One Offical server on release - NA -Official Teamspeak: 74.91.126.157 |
Planned Features - Health will decline if you do not eat - Agriculture will have greater importance and economic worth - As many new items as we can get - Horse archers - New banners - New ships - More buildings -New food -More animations | | | | | | | | | | | | | | | | Current Map Features - 8 Factions - Large, painstakingly detailed settlements - Factions control several settlements with secondary and tertiary banners located in surrounding villages - Agricultural land situated outside of every faction - Diverse armories and stables - Variety of cultures: Macedonia, Epirus, Seleucid Empire, Carthage, Rome, Gaul, Germania, Masaesylian Kingdom - Mines located in between factions to encourage conflict/RP - Civilian clothing in each faction to encourage RP - Much, much more |
Screenshots
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Credits Vornne for the Persistent world module system
Vympel for his Imperium Romanum items USnavy for constant help with problem solving Somerled as a team member and coder Jakko's and his Roman buildings and walls Time Golem & TGAA OSP Jarvisimo and the Classical Era OSP Alphadelta and his armor pack Ficus for his Roman pack Rgcotl and his roman pack Gedizz - Head Developer and Scripter | | | | | | | | | | | | Community |
Official Server Rules
1. You may not inflict damage upon another player without a roleplay reason. (RDM)
2. If you are nearby or alongside an individual, whether they are a friend or not, and you witness them being attacked, you may aid them. If you encounter a fight, you can help only if the person is a faction member or cries for help.
3. NLR/NRR - New Life Rule. Once you die, you lose your memory of your past life. This means that you cannot claim that the lost loot of your past life is yours in RP, nor can you attack the one who killed (unless at war).
4. It is of your own fault that you die in a warzone. Be aware of where you are, and who you are interacting with. Warzones are dangerous.
5. War rules - A faction cannot declare war with a banner located outside of one of its settlements. Factions control multiple settlements, such as villages. War can be declared within these villages, so long as the banner is not outside them. A faction need not wait for any amount of time before attacking their enemy once war is declared.
6. Factions require reasons to declare war. "Previous Hostilities" is not a valid reason. If one faction allies with another that is at war, they may aid them. Factions cannot declare war for land unless they lack land themselves. If a faction loses its land, it may continue the war or redeclare the war to reclaim its land. Landless factions may declare war on another faction to gain land as well. War cannot be declared on landless factions.
7. Anyone may rob and demand as much as they please from their victim. However, they must give a reasonable amount of time for a reply. This is about 15 seconds. If they do not reply in that time, they may be attacked. If you are chasing another, and demand them to halt three times, you may attack them.
8. You may defend yourself if harmed. If one punches, kicks,, or horse bumps you three times and no less, you may attack the aggressor.
9. RP names are required. You must have a RP name. You do not require a first and last name, however, nor are you prohibited from using any sort of title. Faction names must also be related to the culture of their settlements. Non-RP names for factions are prohibited.
10. Intentional trolling, harassing, racism, bigotry, etc, is subject to punishment. Cruel behavior is not tolerated.
11. No glitching, hacking, etc of any kind. This includes using carts to block entryways or using terrain or buildings to enter cities.
12. Combat logging is strictly forbidden. In the case of crashes, there may be excusals.
13. All rules are subject to change. Ignorance of any changes to the ruleset is still punishable.
2. If you are nearby or alongside an individual, whether they are a friend or not, and you witness them being attacked, you may aid them. If you encounter a fight, you can help only if the person is a faction member or cries for help.
3. NLR/NRR - New Life Rule. Once you die, you lose your memory of your past life. This means that you cannot claim that the lost loot of your past life is yours in RP, nor can you attack the one who killed (unless at war).
4. It is of your own fault that you die in a warzone. Be aware of where you are, and who you are interacting with. Warzones are dangerous.
5. War rules - A faction cannot declare war with a banner located outside of one of its settlements. Factions control multiple settlements, such as villages. War can be declared within these villages, so long as the banner is not outside them. A faction need not wait for any amount of time before attacking their enemy once war is declared.
6. Factions require reasons to declare war. "Previous Hostilities" is not a valid reason. If one faction allies with another that is at war, they may aid them. Factions cannot declare war for land unless they lack land themselves. If a faction loses its land, it may continue the war or redeclare the war to reclaim its land. Landless factions may declare war on another faction to gain land as well. War cannot be declared on landless factions.
7. Anyone may rob and demand as much as they please from their victim. However, they must give a reasonable amount of time for a reply. This is about 15 seconds. If they do not reply in that time, they may be attacked. If you are chasing another, and demand them to halt three times, you may attack them.
8. You may defend yourself if harmed. If one punches, kicks,, or horse bumps you three times and no less, you may attack the aggressor.
9. RP names are required. You must have a RP name. You do not require a first and last name, however, nor are you prohibited from using any sort of title. Faction names must also be related to the culture of their settlements. Non-RP names for factions are prohibited.
10. Intentional trolling, harassing, racism, bigotry, etc, is subject to punishment. Cruel behavior is not tolerated.
11. No glitching, hacking, etc of any kind. This includes using carts to block entryways or using terrain or buildings to enter cities.
12. Combat logging is strictly forbidden. In the case of crashes, there may be excusals.
13. All rules are subject to change. Ignorance of any changes to the ruleset is still punishable.