[WB] [M] Roma Oritur - Persistent Mod - Downloads [WIP] [Beta v1.01]

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Duke_Tritus

Sergeant
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It is the year 220 BC and conflict rages across Europe. As Carthage and Rome draw ever closer to war, the Hellenes continue to battle amongst eachother in the east. To the north, Celtic and Germanic tribes pursue their own goals, whether it be the destruction of a neighboring tribe or migration to the fairer lands of the south.


The Mod
Roma Oritur is a persistent world based mod with its time period set in the 3rd century BC, primarily focusing on the second Punic War. We aim to provide a historically accurate and immersive experience with the persistent world setting. Experience the ancient world as you have never seen before, and enjoy a vast array of armor and weapons to battle your enemies with. All of the features of Persistent World are now in an ancient setting. Farm, hunt, fish, mine, craft and join factions in the classical era.



Download Links​
v1

https://drive.google.com/file/d/0Bww6dfUZo9OLWnNkc0dPeGFSa2c/edit?usp=sharing
http://www.mediafire.com/download/tsidycov59kidlm/Roma_Oritur_1.0.rar
https://mega.co.nz/#!TUgBxbqY!gCsZBIIsnH_Ij_Fqtqgg7d5JyDnN-9Hc8XIqanKRChU​

Patch
http://www.mediafire.com/download/ae1bl0s9gxbed7l/Roma_Oritur_1.0_patch.rar​
v2
https://mega.nz/#!HIgzESjA!Xn0X3jaS9Kc5KA1A91YVXX-cUJpyXTeYQEjLPY0iJk4

http://www.mediafire.com/download/bvz9zdwaiwn19wa/Roma_Oritur_v2.7z
v2.01 (5/2/2016)
Patch: https://www.mediafire.com/?666xb2a2bi7w68i
Full: https://www.mediafire.com/?w60fxtoyhddggh4

If you choose to install the patch, before instllation you will need to rename your module folder from Roma_Oritur_v2 to Roma_Oritur_v2.01


Changelog

Version 2.01
  • Completely revamped the sound system
  • Fixed ambiance issues
  • Fixed several issues dealing with saving of gear
  • Fixed invisible walls on map
  • Nerfed bronze axe
  • Added more gore
  • Added a join message globally for all players

Installation Instructions​
Simply download above and follow installation


We need your help !
Modeling, Texturing, Scening, and advertising!

With your help, this mod may be a stunning success. Spread word to every corner of the world. Tell your friends, relatives, neighbors, and teachers. The main cause for the death of other persistent mods was a lack of awareness!



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Features

-A variety of weapons and armor from a multitude of cultures; Samnium, Epirus, Pontus, Rome, the Seleucid Empire, Carthage, etc
-New horses, elephants, camels, and other animals
-Overhauled economy to provide a more intense experience
-Extremely detailed map with 8 factions, each with an unique settlement
-New food; Olive and Apple Trees
-New sounds
-Banking, armor saving, weapon saving, gold saving scripts
-One Offical server on release - NA
-Official Teamspeak: 74.91.126.157

Planned Features

- Health will decline if you do not eat
- Agriculture will have greater importance and economic worth
- As many new items as we can get
- Horse archers
- New banners
- New ships
- More buildings
-New food
-More animations

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Current Map Features

- 8 Factions
- Large, painstakingly detailed settlements
- Factions control several settlements with secondary and tertiary banners located in surrounding villages
- Agricultural land situated outside of every faction
- Diverse armories and stables
- Variety of cultures: Macedonia, Epirus, Seleucid Empire, Carthage, Rome, Gaul, Germania, Masaesylian Kingdom
- Mines located in between factions to encourage conflict/RP
- Civilian clothing in each faction to encourage RP
- Much, much more

Screenshots




































Credits
Vornne for the Persistent world module system
Vympel for his Imperium Romanum items
USnavy for constant help with problem solving
Somerled as a team member and coder
Jakko's and his Roman buildings and walls
Time Golem & TGAA OSP
Jarvisimo and the Classical Era OSP
Alphadelta and his armor pack
Ficus for his Roman pack
Rgcotl and his roman pack
Gedizz - Head Developer and Scripter
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Community


Official Server Rules
1. You may not inflict damage upon another player without a roleplay reason. (RDM)
2. If you are nearby or alongside an individual, whether they are a friend or not, and you witness them being attacked, you may aid them. If you encounter a fight, you can help only if the person is a faction member or cries for help.
3. NLR/NRR - New Life Rule. Once you die, you lose your memory of your past life. This means that you cannot claim that the lost loot of your past life is yours in RP, nor can you attack the one who killed (unless at war).
4. It is of your own fault that you die in a warzone. Be aware of where you are, and who you are interacting with. Warzones are dangerous.
5. War rules - A faction cannot declare war with a banner located outside of one of its settlements. Factions control multiple settlements, such as villages. War can be declared within these villages, so long as the banner is not outside them. A faction need not wait for any amount of time before attacking their enemy once war is declared.
6. Factions require reasons to declare war. "Previous Hostilities" is not a valid reason. If one faction allies with another that is at war, they may aid them. Factions cannot declare war for land unless they lack land themselves. If a faction loses its land, it may continue the war or redeclare the war to reclaim its land. Landless factions may declare war on another faction to gain land as well. War cannot be declared on landless factions.
7. Anyone may rob and demand as much as they please from their victim. However, they must give a reasonable amount of time for a reply. This is about 15 seconds. If they do not reply in that time, they may be attacked. If you are chasing another, and demand them to halt three times, you may attack them.
8. You may defend yourself if harmed. If one punches, kicks,, or horse bumps you three times and no less, you may attack the aggressor.
9. RP names are required. You must have a RP name. You do not require a first and last name, however, nor are you prohibited from using any sort of title. Faction names must also be related to the culture of their settlements. Non-RP names for factions are prohibited.
10. Intentional trolling, harassing, racism, bigotry, etc, is subject to punishment. Cruel behavior is not tolerated.
11. No glitching, hacking, etc of any kind. This includes using carts to block entryways or using terrain or buildings to enter cities.
12. Combat logging is strictly forbidden. In the case of crashes, there may be excusals.
13. All rules are subject to change. Ignorance of any changes to the ruleset is still punishable. 
 

Idoneus

Recruit
Best answers
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This looks very promising, I could do with a good Roleplaying experience. I'll spread the word!

P.S. I volunteer as a closed tester in the event that you need one
 

Duke_Tritus

Sergeant
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Idoneus said:
This looks very promising, I could do with a good Roleplaying experience. I'll spread the word!

P.S. I volunteer as a closed tester in the event that you need one
I might need some closed testers soon. If anyone is interested in closed testing, add Duke Tritus or tritus47 to steam.

Most of all, I'll need someone to host for EU. Hopefully someone will come up.
 

dukelunar

Sergeant
M&BWBWF&SNW
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YES! this will be awesome, me and my friend will be playing this mod alot, this mod needs many players on launch.
 

CCooke123

Recruit
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This is purely an amazing looking mod. I defiantly want to play this as soon as possible if you need help with tester I'll gladly do the job.
 

momcilo94

Sergeant Knight at Arms
WBNWVCWF&S
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Looks good, how do we apply to be closed beta testers?

Anyway, the only thing I can recommend for you to add without first testing the mod itself is the more metal sounds mod which would go well with the setting, and expanded horizons which would get rid of those horrible native horizons.

Good luck!
 

Duke_Tritus

Sergeant
Best answers
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momcilo94 said:
Looks good, how do we apply to be closed beta testers?

Anyway, the only thing I can recommend for you to add without first testing the mod itself is the more metal sounds mod which would go well with the setting, and expanded horizons which would get rid of those horrible native horizons.

Good luck!
Both of these mods seem very worthy to implement! But do you know if the expanded horizons mod has any significant performance effects?
 

momcilo94

Sergeant Knight at Arms
WBNWVCWF&S
Best answers
0
Duke_Tritus said:
momcilo94 said:
Looks good, how do we apply to be closed beta testers?

Anyway, the only thing I can recommend for you to add without first testing the mod itself is the more metal sounds mod which would go well with the setting, and expanded horizons which would get rid of those horrible native horizons.

Good luck!
Both of these mods seem very worthy to implement! But do you know if the expanded horizons mod has any significant performance effects?
Hm, I don't believe that there would be any performance impact, but I'm not sure. I'm going to send a message to the mod creator and let you know when I get a response.