Ok, first of all, damage types were replaced with armor piercing coeff., again (just like in my 40k). So, Cuts represent lowest AP rate, Pierces - Medium AP rate and Blunts - highest AP rate. They differ heavily, so bear that in mind.
Secondly, I planned this mod to be played with 800-1000 starting gold and mediocre income, so that not every weapon\armor was available at the beginning of a match and there always was a hard choice between a new shiny helmet and a sharp sword.
Weapon speed - yes, it should be heavily adjusted, though specifications are welcomed. Remember about AP coeffs, too, as a rule the higher it is, the slower a weapon is.
I thought, all Imperial units were faster than CWs\Cs\Champs, the slowest one is Pistolier, but it has horse for a reason.
Empire: unfortunately, I'm not Furok
Otherwise I would have added more stuff already.
Spearman: it's concept suggests "remote" combat with heavily armored units, just get in close - and a spearman becomes useless due to lack of swing attacks and slow weapon speed. In terms of weaponry - can't really understand, did I screw it by making the most powerful spear free, or?.. I think they gradually get spears with superior damage and inferior speed.
Swordsman: yep, I also thought of giving higher AP coeff to some of their swords.
Halberdier: it's concept is better represented with "Hold the line, damn it!" sentence, although some tweaks are surely needed. This class also has, if I'm not mistaken, 40b halberd wich is furious.
Archers\crossbowmen: though it's not obvious and not anyhow defined in the mod, but all ranged weapons use "missiles'" damage type (AP rate). For example, blunt arrows+longbow combination allows an archer to crush a crusher (he-he). Same with crossbows. I'll also tweak accuracy a lil' bit and add some more standart ammo in packs, though heavy bolts and blunt arrows alongside with other expensive types of ammo will still be limited. Daggers weren't much worked out, so disregard them for now
Anyway, I don't really know what to do with them, they aren't meant to be good at all, I guess.
Handgunner: yep.
Chaos: yep