B Fantasy [WB] GRIM AGE - Skirmish MOD is CLOSED

正在查看此主题的用户

Furok 说:
You can't play as witch hunter and can't make army from them. But you can hire Witch Huhter-companion.
Troop slots... It will be different. Depends from period of game/level/skills/reputation.

But at middle of game something about 300
That's good, it's nice to have more troops since Warband can now support larger battles.

On a completely unrelated note: Tzeentch > Khoune > Nurgle > Slaanesh.
 
Ambalon 说:
That's good, it's nice to have more troops since Warband can now support larger battles.

They'll only be larger if you like take a army filled with low levels, but for a army of chaos horsemen it would be like 15 people, I think.
 
The mod looks beastly epic, can not wait to grind the Empire into the dust. Blood for the Blood God!!
 
"But you'd need many low-levels in order to have those fifteen horsemen, right?"

To have - No. To grow from novice to elite - Yes.
Standart army will be have proportions like this - 5-20% Elite, 20-60% Veterans, 20-60% Novices.

You can have only elite, no problem. But you may have some problems against numerous army. M&B system place on battlefield only part of your army, if enemy have numerical superiority.

Basically you can do that you want. You can make HUGE army only from peasants)))

But consequences of it... :twisted:
 
Are Lizardmen too much to ask for? I might be able to give you already made models if and only if the Warsword team leader approves.
I'm also working on making Lizardmen styled buildings and battlements which are my own and I could give you freely if I finish them.
 
Brutun 说:
Are Lizardmen too much to ask for? I might be able to give you already made models if and only if the Warsword team leader approves.
I'm also working on making Lizardmen styled buildings and battlements which are my own and I could give you freely if I finish them.

Brutun - Are you fan of lizardmens?
If yes... So, bad news for you. Lizardmens is last in faction-making sequence.

About models. We have level of graphic quality. It needs to be observed.
Anyway, I wish look at your works. Meet in any messenger. My contacts at first page.

p.s.

Sequence is...
Beta:
Chaos
Empire
Kislev

Final:
Step 1 -  Bretonnia/Greenskins
Step 2 - Dwarfs/High Elves/Dark Elves
Step 3 - Skaven/Undead/Lizardmen

 
Ambalon 说:
Furok 说:
You can't play as witch hunter and can't make army from them. But you can hire Witch Huhter-companion.
Troop slots... It will be different. Depends from period of game/level/skills/reputation.

But at middle of game something about 300
That's good, it's nice to have more troops since Warband can now support larger battles.

On a completely unrelated note: Tzeentch > Khoune > Nurgle > Slaanesh.

Who the **** is that?
 
Furok 说:
"But you'd need many low-levels in order to have those fifteen horsemen, right?"

To have - No. To grow from novice to elite - Yes.
Standart army will be have proportions like this - 5-20% Elite, 20-60% Veterans, 20-60% Novices.

Ah, thanks for clearing that up. I got a bit confused by the new systems that you explained earlier.
 
Reason - my bad english.  :cry:
Sometimes I can't write, what exactly I want to say)

If something isn't clear - ask. I will specify.
 
I think your english is fairly understandable, It's just that a few things were unclear.

No Tomb Kings?  :razz:
 
Tomb Kings - planning as neutrals. At this moment at least.

About health. Please ask more concrete.
 
How will you guys code health to have exact amounts as 300 and etc.? Because what I know is that you can't set the health to be a certain number just like that, you have to change the skills and strength to roughly manipulate it. I'm asking because I need agents with less than 40 health in my mod and I don't know what to do.
 
I don't know, how exactly do it.
But I know - it can be made.
This not my work. This work for scripter :wink:
My work - main conception, project lead and all graphic stuff.
 
后退
顶部 底部