We are all waiting, at least for some fancy new videos ^^
No, I appreciate every question, and will more than happily answer something again.I apologize in advance for asking questions that may have already been answered or for asking slightly "innocent" questions regarding the development that would come with it.
It depends on the mode. So in the initial release it will have Calradia Grail War mode in which the six opponent masters (or seven if you abstain) will be Masters from other Grail Wars, chosen completely at random spawned into the world via hand-wavy mumbo jumbo.Regarding the appearance of the servants, I read that the possibility of putting the existing Servants would ruin the experience of guessing what kind of Servant it is, but still plan to implement the existing Servants? that is, Artoria, Gilgamesh, etc ...
Now as a mere curiosity, will the characters of the universe be present (Shirou, Rin, etc.)?
I want to have various modes representing different Grail Wars, some without stories, and some with. However, most are parallel universes.Relating to the previous one in case this is true or as an independent question in case the previous question has a negative answer, will the mod have a story? Will it be linked to the history of the universe as a "parallel" or as a continuation of it?
Once again, no worries, I appreciate the enthusiasm. My conversations with people in this thread has made for some of my best ideas, so I'm more than willing to keep it up.I reiterate my initial apologies, I do not seek to suffocate the developer (which in itself must be suffocated to convert M&B into, we could say, a new game).
I look forward to the arrival of this mod !!
("pistol_smoke", psf_billboard_3d, "prtcl_dust_a",
90, 2.5, 0.6, -0.2, 60.0, 1.5, #num_particles, life, damping, gravity_strength, turbulance_size, turbulance_strength
(0.0, 0.75), (1, 0), #alpha keys
(0.0, 0.7), (1, 0.4), #red keys
(0.0, 0.7),(1, 0.4), #green keys
(0.0, 0.7), (1, 0.4), #blue keys
(0, 1.5), (0.5, 11.0), #scale keys
(0.1, 0.1, 0.1), #emit box size
(2, 2, 0), #emit velocity
0.1 #emit dir randomness
),