SP Native [WB] Extended Native - Calradia's Borderlands

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Douw

Recruit
Greetings to all ;

I am currently working on a mod which intend to expand the Native Calradia and add 5 more full factions. The mod also extend the worldmap in order to give enough space to each new faction (towns, castles, settlements), and each new faction has its specific units which can add some gameplay mechanics.

Here is the new worldmap :
https://drive.google.com/file/d/1x_tlCUBYn2SpVnngoEqT2E1_2_6i1iCP/view?usp=sharing

New factions descriptions :
Xothay Empire (Asian inspired ; will attack Khergit, Vaegir, Phoessanids) :
Samurai = Heavy mounted unit
Hatamoto = Elite Infantry with Pistol
Chukonu = Repeating Crossbow

Braetynia Kingdom (Brittany / Britain, will attack Rhodok, Nords and Swadians ) :
Knight = mounted unit with throwing axes "francisques"
Berserker = Elite Infantry
Saboteur = light Infantry with blunderbuss (you can see that as a medieval shotgun)

Sudestria Kingdom (Byzantine Empire, will attack Sarranids, Rhodoks, Phoessanids) :
Musketeer = mounted unit with pistol
Arquebuser = medieval sniper (long reloading time = can be overwhelmed by good archers or cavalry)
Corporal = Elite Infantry
Cataphract = Heavy Mounted Unit with high defense

Jumnian Realm - provisional name (Northern Barbaric, will attack Vaegirs and Xothayi) :
Wolf Warrior = quickest horse cavalry , but also quite light
Drengr = Elite Infantry which can also potentially mount horse (steal horses on the battlefield)
Ranger = Foot Archer which can also potentially mount horse
(for the two last, fonctionality to be tested on the battlefield)

Phoessanid Empire (Indian / Persian, will attack Xothayi, Sarranids, Sudestria)
Cornac : Mounted Spearman on Elephant
Archer Cornac : Lighter Elephant, with Archer
Trooper : Arquebuser

Very few specific gameplay mechanics added to native :
Gunpowder, which are divided into three categories : Arquebuser, Blunderbuss, Pistol. (you can understand : Sniper, Shotgun, Gun ; each with the medieval one-shot limitation, except for one legendary weapon)
Chukonu : repeating crossbows
In order to give the player more choice in his kingdom's troops, more custom troops have been added (Cornac, Arquebuser etc).

Resources :
The mod is based on Tocan's Calradia, and I have also included some OSP meshes for the weapons, armors and new banners.
The only ressource whose I need permission (and i don't have yet, not yet asked) are the elephants from Survanabhumi Mahayuth, complete credits incoming.

Development progress :
A first version of the mod with the 3 first factions (asian / brittany / byzantine) is fully tested and operational. I am working on adding the two next factions and is nearly finished.
The new factions should use for now town and castles scenes from the base game : I would like to give them specific scenes, and I found some OSP resources; mostly castles.If anyone can send me scenes (or indicate me where to found the materials) it would be a great help, especially for the towns.
By default, if I don't manage to put enough scenes, the new factions will have existing scenes of the base game factions (OK for gameplay but can do better for immersion).


To do (CONTRIBUTORS WELCOME) :
- Indian weapons settings and testings (great pike for cornacs especially + kepesh). I will use the Indo-Persan Item pack III , but I do not have informations about the weapons size in-game. This piece of information needs to be set in the module file. So if anyone has the answer of which size put to each weapon, or has a, direct module_system settings... That would help :smile:
- Town and Castle Scenes, with ideally a matching cultural inspiration for each faction. Need : Viking/Barbaric ; Asian (Japan/China) ; Indo-Persan ; Celtic/Britain ; Byzantine / Roman. If not a perfect match, it can be new scenes from Nord / Khergit / Sarranid into forest / Swadian / Rhodok
- add musics for the factions (new music, not original overhaul) = I have not found yet how to program this in the module system. If anybody can help..
- Troops & Lords Equipment and balancing for the two last factions (work in progress)


For information, i do this mod on my own, and I do not have a consistent modder experience besides some translations.
The objective of the mod is, of course, expanding the native game but also making it less grindy and more fun, with some additional tweaks. That's partially why I have chosen Tocan Calradia as base, but also in order to keep the Dark Knight Invasion.

Credits - Mod base and resources (work in progress) :
Tocan
all tocan contributors (to be added)
Drakharios for Indo-Persian Armor pack III
Narf for his Transitional Armor Pack and Rus Armor Pack
Broken_One for the new female faces (slightly modified)
New woman dresses (Colored Khergit and some other models) from Floris Extended
Rigadoon, Barabas, Deras for the Elephant OSP model
Xenoargh for SSH Samurai Armor
Ettenrocal for GOT Retexture Project (Armors)
 
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Douw

Recruit
Thank you ; and well noted for the elephants from TLD. :smile:

I managed to resolve, more precisely avoid, the bug mentioned before and I'm working on troops equipments/balancing. i should test an alpha version in the next weeks and probably publish a first version soon.
 

Cokjan

Squire
WBNW
You can ask permission for suvarnabhumi mahayuth's 3d asset. They gave it to me so you could try as well. Might be nice to see a southeast asian faction :smile:
 

Douw

Recruit
Yes I asked them on Moddb. I also asked about Gekokujo's scenes on this forum but not yet answers.
The mod is at a "minimal product" state : everything is OK besides some scenes and ressources meshes like elephants.

I have put OSP scenes for the new towns but not yet the castles. By default, the new factions will have natives scenes but I would like to avoid that.

Remaining to-do list :
- Elephants configuration (OK from S.M. mod and it will be OK too)
- Scenes configuration : About 33 new castles to integrate. I would like to use Gekokujo's scenes for the asian ones (also cities) but I have not yet got their permission. Other castles will be OSP ressources I have collected here.
 

Douw

Recruit
Quick update : operational mod ; with Gekokujo scenes ; Elephants from SM (but sadly with their native collision bugs) ; English language + full French translation. I would like to release it on Nexusmod and Steam but I did not receive formal permission from the Gekokujo and SM team :/ if anybody can help about that or know someone who know someone... That would be great. Full specs and credits incoming (it's a sort of compilation of skins mods)
 

Tocan

Sergeant Knight at Arms
Thanks for the eMail Douw, appreciated. Good look with your mod! hope you don't give up.
 
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