
♦ REBORN ♦ REDONE ♦ REMASTERED ♦
What is Dawn of Man?
Dawn of Man is a Mount and Blade: Warband total conversion modification which aims to set the medieval game play a few thousand years back from the medieval period and into the rough, raw and unforgiving world of the stone age. Although our exact time-scale is not yet precisely set, we are roughly based on the late Mesolithic period where technologies such as farming and herding of cattle were becoming much more prominent while the homo species narrowed day by day. This is the official continuation of the original Dawn of Man mod however it is being remade from scratch, old features are being remastered and new features are added. We hope you follow our mod and enjoy the content we post!
Features
This mod is a total conversion modification which means most of the native content will either be removed or replaced. To be updated with a complete list.
Factions/Clans
This is some rough ideas of the clans that are going to be in the game. We both have similar ideas and we are going to merge them to create awesome and unique factions.
From Zarthas:
-- Hynn Clan --
-- Equipment -- Wear a lot of leather clothing, particularly goat-skin, from the semi-domesticated goats native to their area. Are somewhat adept at knapping and polishing flint blades, and are some of the best slingers. Woven grass cloaks are primitive raincoats.
-- Clan Items -- Staff Sling, War Dog (Not done yet
)
-- Settlements -- Permanent. Wood, Clay, and Straw huts.
-- Major Food Supply --Rudimentary agriculture, purposely piling seeds into certain areas so they know these plants will grow next year etc.
-- Eaters-of-the-Dead --
--Equipment -- Are unable to flint or knap stone. Use mostly bone and wood implements, only rudimentary clothing. High-tier troops have stolen stone-headed axes and hammers. 'Worship' fire, and are incapable of making it themselves.
--Clan Items -- Bear-Jaw Club (Not Done
) Skull Masks
--Settlements -- Permanent. Live in the caves in the side of mountains of their homeland.
-- Food Supply -- Captured enemies. Hunted game.
-- Clan of the Cave Bear --
--Equipment -- Can produce knapped stone tools. Are fond of large spears that are too heavy for most humans to use. Wear mostly fur garments to keep out the cold.
-- Clan Items -- Pikes
-- Settlements -- Semi-Nomadic. Move as game becomes less plentiful. Caves.
-- Food Supply -- Mostly hunts large game, forage for plants.
Children of the Sun --
-- Equipment -- Area they live in is quite warm. Wear little clothing, and have a special hatred for footwear, as their culture learns to run barefoot. Are capable of knapping stone, but there is little quality flint in their land. Use mostly wooden weapons, especially throwing sticks and clubs.
-- Clan Items -- Handspear, Boomerang
-- Settlements -- Semi-Nomadic. Mud and Straw huts.
-- Food Supply -- Foraging, Hunts small game, Hunts Large Game.
Islanders -- (Not in Game currently)
--Equipment -- There is no knappable stone on their islands, so they never learned to use it. There are native hardwoods that can create effective clubs, and they use bone-tips in place of stone.
-- Clan Items -- Flat Clubs, Bark Cloth
-- Settlements -- Permanent
-- Food Supply -- Fish, large game, foraging.
-- Equipment -- Wear a lot of leather clothing, particularly goat-skin, from the semi-domesticated goats native to their area. Are somewhat adept at knapping and polishing flint blades, and are some of the best slingers. Woven grass cloaks are primitive raincoats.
-- Clan Items -- Staff Sling, War Dog (Not done yet
-- Settlements -- Permanent. Wood, Clay, and Straw huts.
-- Major Food Supply --Rudimentary agriculture, purposely piling seeds into certain areas so they know these plants will grow next year etc.
-- Eaters-of-the-Dead --
--Equipment -- Are unable to flint or knap stone. Use mostly bone and wood implements, only rudimentary clothing. High-tier troops have stolen stone-headed axes and hammers. 'Worship' fire, and are incapable of making it themselves.
--Clan Items -- Bear-Jaw Club (Not Done
--Settlements -- Permanent. Live in the caves in the side of mountains of their homeland.
-- Food Supply -- Captured enemies. Hunted game.
-- Clan of the Cave Bear --
--Equipment -- Can produce knapped stone tools. Are fond of large spears that are too heavy for most humans to use. Wear mostly fur garments to keep out the cold.
-- Clan Items -- Pikes
-- Settlements -- Semi-Nomadic. Move as game becomes less plentiful. Caves.
-- Food Supply -- Mostly hunts large game, forage for plants.
Children of the Sun --
-- Equipment -- Area they live in is quite warm. Wear little clothing, and have a special hatred for footwear, as their culture learns to run barefoot. Are capable of knapping stone, but there is little quality flint in their land. Use mostly wooden weapons, especially throwing sticks and clubs.
-- Clan Items -- Handspear, Boomerang
-- Settlements -- Semi-Nomadic. Mud and Straw huts.
-- Food Supply -- Foraging, Hunts small game, Hunts Large Game.
Islanders -- (Not in Game currently)
--Equipment -- There is no knappable stone on their islands, so they never learned to use it. There are native hardwoods that can create effective clubs, and they use bone-tips in place of stone.
-- Clan Items -- Flat Clubs, Bark Cloth
-- Settlements -- Permanent
-- Food Supply -- Fish, large game, foraging.
From Tyden:
Mountains:
Bear Clan - Neanderthal
Wolf Clan - Cro Magnon - Northern
Devourers of Men - Homo Erectus
Desert:
Sons of Sol - Cro Magnon - Eastern
Akaza Clan - Cro Magnon - African
Plains/River Lands:
Beast Clan - Cro Magnon - (Undecided)
Men of the Plains - Cro Magnon - European
(Undecided name) - Cro Magnon - Native North American
Isolated Islands:
(Unecided Name) - Cro Magnon - Aboriginal
(Undecided Name) - Cro Magnon - Asian
(Undecided Name) - Cro Magnon - Native South American
Bear Clan - Neanderthal
Wolf Clan - Cro Magnon - Northern
Devourers of Men - Homo Erectus
Desert:
Sons of Sol - Cro Magnon - Eastern
Akaza Clan - Cro Magnon - African
Plains/River Lands:
Beast Clan - Cro Magnon - (Undecided)
Men of the Plains - Cro Magnon - European
(Undecided name) - Cro Magnon - Native North American
Isolated Islands:
(Unecided Name) - Cro Magnon - Aboriginal
(Undecided Name) - Cro Magnon - Asian
(Undecided Name) - Cro Magnon - Native South American
Development Screenshots







Poll Results


Credits
Current Development Team
Zarthas & Tyden (Bit of everything)
Cap.Nikollas (Scripting, Modelling)
PrinceOfJudah (Historical Research)
Cap.Nikollas (Scripting, Modelling)
PrinceOfJudah (Historical Research)
Contributors & Honourable Mentions
Original Dawn of Man contributors! -
Verbeek - All of the great splash and menu artwork!
-I-Y-I-O-R-T- - Ridiculous number of textures and meshes. All the people, and several items.
SirNight33 - Cool spear and hide shield models
Dain Ironfoot - Capes and cloaks OSP.
Highlander - A bunch of animals, and the weapons from the original Paleolithic mod.
Voutare - Stuff from paleolithic mod
HokieBT - Helping out with the script for the Beast Rider system.
Sibylla - Hair meshes
J6oe - A spiked club model
Hairfree - Music Set
Brytenwalda Team, especially Brust - Boarskin model, being cool dudes generally
Verbeek - All of the great splash and menu artwork!
-I-Y-I-O-R-T- - Ridiculous number of textures and meshes. All the people, and several items.
SirNight33 - Cool spear and hide shield models
Dain Ironfoot - Capes and cloaks OSP.
Highlander - A bunch of animals, and the weapons from the original Paleolithic mod.
Voutare - Stuff from paleolithic mod
HokieBT - Helping out with the script for the Beast Rider system.
Sibylla - Hair meshes
J6oe - A spiked club model
Hairfree - Music Set
Brytenwalda Team, especially Brust - Boarskin model, being cool dudes generally
Dawn of Man Mod Curse:
Dawn Of Man:
August, 2009 - Zarthas' computer is damaged during a storm, destroying my monitor. Computer works for a few days, then the HD makes a croaking noise and dies.
October 2009 - Begin Mod work on a second PC. It crashes. Move to a laptop. My dog knocks it off a table and destroys the screen.
November 2009 - Move to a third machine, Begin work. Windows has to be reinstalled twice.
January 2010 - SirNight's HD crashes while working on models for Neolithic Mod.
End of January 2010 - SirNight's entire PC crashes while working on models for NM, and my PC won't boot due to a virus.
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Dawn of Man Reborn, Redone, Remastered:
End of September 2014 - I (9jakub9) break my leg resulting in halting work for a few weeks, as soon as i go back to work i realise that i am working with the wrong version of M&B which forced me to restart.
Numerous other undocumented things have happened to me in continued development of this mod, including my laptop literally melting to the point beyond repair. However as of April 2016, the mod
is still under development and the curse is broken... or is it?
August, 2009 - Zarthas' computer is damaged during a storm, destroying my monitor. Computer works for a few days, then the HD makes a croaking noise and dies.
October 2009 - Begin Mod work on a second PC. It crashes. Move to a laptop. My dog knocks it off a table and destroys the screen.
November 2009 - Move to a third machine, Begin work. Windows has to be reinstalled twice.
January 2010 - SirNight's HD crashes while working on models for Neolithic Mod.
End of January 2010 - SirNight's entire PC crashes while working on models for NM, and my PC won't boot due to a virus.
-----------------------------------------------------------------------------------------------------------------------------------------
Dawn of Man Reborn, Redone, Remastered:
End of September 2014 - I (9jakub9) break my leg resulting in halting work for a few weeks, as soon as i go back to work i realise that i am working with the wrong version of M&B which forced me to restart.
Numerous other undocumented things have happened to me in continued development of this mod, including my laptop literally melting to the point beyond repair. However as of April 2016, the mod
is still under development and the curse is broken... or is it?
Old Dawn of Man page with all credits: http://forums.taleworlds.com/index.php/topic,67009.0.html
This page is still not done and i will continue it later once i have more resources to add here.