B Medieval [WB] Crusader - Way to expiation

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Leon473

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mark7 said:
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Development is closed.
Crusaders way to expiation - OSP Pack
Discussion: http://forums.taleworlds.com/index.php/topic,337121.0.html





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Introduction:


19 years has past since 1187, when 'Allah warriors' lead by the Salāh ad-Dīn Yūsuf ibn Ayyūbi took control of the sacred city - Jerusalem and the Empty tomb! The Holy See in Rome reacted immediately. But, followed one by one Third and Fourth Crusades didn't end up as they were planned and Jerusalem still remained in hands of the 'infidels'. But this Crusades created a nice bridgehead on the Holy Land and Balkans.
The year 1206 has began and crusaders still desire to conquer Jerusalem and the Empty tomb! Meanwhile devout muslims want to drive away remaining rcusaders from their lands and that is where they have to 'win and get everything' or 'be defeated and lose' this sacred for both sides lands.
Many of those considered Crusades and the Holy war as a redemption for their God and Allah. After vowing to commit the crusade they enter the Holy Land and clash with the 'infidels'


This mod occupies time periods between Fourth (1202-1204) and Fifth (1217-1221) Crusades. It starts at 1206 and lasts till 1217.
Like warriors of that war, you must choose who will you fight with and who will evantually take control over the Holy lands during the Crusades!


Relese date: unknown


Factions:
The Sultanate of Rûm
Union of Antioch and Tripoli
The Kingdom of Jerusalem
The Ayyubids Sultanate


Also there will be:

The Order of Hospitallers
The Order of the Temple
The Teutonic Order
Assassins



Planned features:
  • A large variety of troops - troop trees of kingdoms and orders (tampliers, hospitallers and teutons).
  • New bandits
  • New cloth, weapons, armour and horses.
  • Camels.
  • Historically accurate map, that includes new icons.
  • New locations on the global map.
  • New weather.
  • New animation.
  • Town become alive (you'll see 'how').
  • New unique scenes for some towns. Some towns will be really big. Castles and villages will have their scenes changed (final full version will have absolutely all scens changed).
  • New architecture, including unique and, most of all, historical buildings.
  • New scenes for the custom battles, which wll also have historical battles.
  • Almost no Native items, all of them will be replaced with new one's. New horizons.
  • Hiden and quest locations.
  • Reworked sieges, using new siege towers, ledders, battling ram and defensive constructions.
  • Improved siege AI.
  • New recruitment statistic.
  • Reworked economy.
  • New cosntructiable buildings (in towns and castles) that are desplayed on the scenes. They will also give some unique bonuses.
  • Tons of new quests. Complete the path from an unknown and poor adventurer to a glorious knight. Explore hidden places, seek for the religious items, prevent the assassination or commit them yourself, and etc.
  • Scripted battles.
  • The relationship system of your companions is changed.
  • Reworked management of your fiefs .
  • New sounds.
  • New music. Several tracks were written exlusively for this mod.
  • New type of NPC.
  • New heroes that will appeal during your adventures.
  • Sea travel and sea battles.
  • Improved trading abilities.
  • Water as a very important resource (like food).
  • And tonns of other gameplay changes (some of them are unique and can change the whole style of your game)

Development team:

ficus - team leader, 2D art, 3D art (models)
Romainoir - outer terrains, scene props
atolest - ship models
Leon473 - coding
Chel - coding
shturmfogel - coding
Mark7 - coding, 2D art, music, sounds
Fahnenträger - scenes
back - scenes
von Afton - scenes
Flanir - scenes
Саурон - scenes
JoG - historian-consultant, item balancing

Additional help in animation and MS: MAXHARDMAN
Helped with 3D modelling: Narf of Picklestink, cмертник
Helped with textures: Andre de Bur
Helped with music and sounds: Rejenorst

And people who helped a lot, but, unfortunately, cannot participate in the development: Akill 11, Martin, tek0, VKVania (Nordwolf), Redlightriotvan, begemot, Kinderril, Max_marksman, GreyB, UFO, Gargul, Vallis, Peter Guewan, Antalius

Screenshots:

Scenes:
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Some armors:
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Few screenshots of architectures:
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In-game screenshots:
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Some other screenshots:
http://forums.taleworlds.com/index.php/topic,161039.msg4222118.html#msg4222118
http://forums.taleworlds.com/index.php/topic,161039.msg4246892.html#msg4246892
http://forums.taleworlds.com/index.php/topic,161039.msg4266688.html#msg4266688
http://forums.taleworlds.com/index.php/topic,161039.msg4304100.html#msg4304100
http://forums.taleworlds.com/index.php/topic,161039.msg4307006.html#msg4307006

This are WIPs, final version will have lot more quality.

Video:

http://www.youtube.com/watch?v=ZDdkul26PMg


This is our attempt to create a high-quality mod and there's a lot of things left to do. Our team is relatively small and we are allways looking for talented people who are ready to help the development. Particulary:
- modellers and texturers for architecture, ships, armours, civil clothes and flora;
- scene makers;
- animation makers;
- 2D artists, painters.

We are glad to have any help so if you want to join the team just PM [url=http://forums.taleworlds.com/index.php?action=profile;u=129035]Fahnenträger
, or post in this thread.

The mod is developed on a russian fan-site - http://rusmnb.ru/index.php?board=39.0

This post will be updated pretty often, so may be some day you'll see a certain release date :wink:

Old topic - http://forums.taleworlds.com/index.php/topic,67375.0.html

With kindest regards the Crusaders - Way to expiation mod development team.

Our banner:
Code:
[url=http://forums.taleworlds.com/index.php/topic,161039.0.html][IMG]http://img256.imageshack.us/img256/2450/47235373.jpg[/IMG][/url]
 
Erhm? A third thread?  :neutral: Your mod is lookin' great and all but three threads is a little too much.
 
Turanien said:
Erhm? A third thread?  :neutral: Your mod is lookin' great and all but three threads is a little too much.
Nope, a second one. The first one was pretty much outdated and the topicstarter has gone for a long time already.
 
Turanien said:
Erhm? A third thread?  :neutral: Your mod is lookin' great and all but three threads is a little too much.
Just, we want to combine a new topic with the old to have we can still edit the first post, but the first attempt was unsuccessful, and therefore had to create a new topic.

Ps This is agreed with the moderator.
 
AAAAAAAAAAAAAAAAAAAAAAAAWEEEEEEEEEEEEEEESOMEEEEEEEEEEEEEEE!!!!! :shock:
My Russian brothers,you show your HUGE talent...i couldn't resist to see all pictures you have posted yesterday and all are ******** great.
But i have a question:I saw on 11th screenshot and on various other screens while the siege that units have formations,and formations look really,really cool.
Oh and on 11th picture,i saw Crusader knights with their lances down and they are serried together and attacking Muslims while in that formation.Is that a new feature(formation of knights on 11th screenshot)? :smile:

Cheers,GOOD LUCK and always have in mind that you guys,makers of Crusader-Way to Expiation,will have enormous support by me!

This is going to be one of best,historical mods of all times for Warband! :grin:



-a post by Serbian brother-
 
JankoMega said:
AAAAAAAAAAAAAAAAAAAAAAAAWEEEEEEEEEEEEEEESOMEEEEEEEEEEEEEEE!!!!! :shock:
My Russian brothers,you show your HUGE talent...i couldn't resist to see all pictures you have posted yesterday and all are ******** great.
But i have a question:I saw on 11th screenshot and on various other screens while the siege that units have formations,and formations look really,really cool.
Oh and on 11th picture,i saw Crusader knights with their lances down and they are serried together and attacking Muslims while in that formation.Is that a new feature(formation of knights on 11th screenshot)? :smile:

Cheers,GOOD LUCK and always have in mind that you guys,makers of Crusader-Way to Expiation,will have enormous support by me!

This is going to be one of best,historical mods of all times for Warband! :grin:



-a post by Serbian brother-
Thanks  :smile:
On 11th picture knights use the new lance with a modified functional. Lance are of two types:
1) long - they can be applied only to ram blow (sorry, but I do not know how it is properly called in English)
2) short - they can chop, but you can not put ram stroke.
On the screenshot, knights used a long lance, and therefore they behave with him on another.

So far, only reworked the AI during the siege. As can be seen in the screenshots, the soldiers are using formations, as they spawn in certain places, depending on the class. Also bowmans using the arrow slits, and the attacking bowmans hide behind mantlet (which must first be built before the fight).
 
Leon473 said:
JankoMega said:
AAAAAAAAAAAAAAAAAAAAAAAAWEEEEEEEEEEEEEEESOMEEEEEEEEEEEEEEE!!!!! :shock:
My Russian brothers,you show your HUGE talent...i couldn't resist to see all pictures you have posted yesterday and all are ******** great.
But i have a question:I saw on 11th screenshot and on various other screens while the siege that units have formations,and formations look really,really cool.
Oh and on 11th picture,i saw Crusader knights with their lances down and they are serried together and attacking Muslims while in that formation.Is that a new feature(formation of knights on 11th screenshot)? :smile:

Cheers,GOOD LUCK and always have in mind that you guys,makers of Crusader-Way to Expiation,will have enormous support by me!

This is going to be one of best,historical mods of all times for Warband! :grin:



-a post by Serbian brother-
Thanks  :smile:
On 11th picture knights use the new lance with a modified functional. Lance are of two types:
1) long - they can be applied only to ram blow (sorry, but I do not know how it is properly called in English)
2) short - they can chop, but you can not put ram stroke.
On the screenshot, knights used a long lance, and therefore they behave with him on another.

So far, only reworked the AI during the siege. As can be seen in the screenshots, the soldiers are using formations, as they spawn in certain places, depending on the class. Also bowmans using the arrow slits, and the attacking bowmans hide behind mantlet (which must first be built before the fight).

Oh,i see that this mod is going to be great and one of the best all right  :grin:...thanks for reply and for information by the way.  :wink:
Can't wait to try out those new lances and stuff.  :mrgreen:
Anyways,good luck on the further parts of the mod. 

Русских, живущих братьев!!! If i typed correctly...  :lol:
 
Awesome work and all but I want to ask some questions:
Can you join the guilds(templars,hospitallers,assassins etc)?
If yes, will they give you special quests with item awards?
Every single scene in the game will be redone right?
 
Leon473 said:
On 11th picture knights use the new lance with a modified functional. Lance are of two types:
1) long - they can be applied only to ram blow (sorry, but I do not know how it is properly called in English)
2) short - they can chop, but you can not put ram stroke.
On the screenshot, knights used a long lance, and therefore they behave with him on another.

So far, only reworked the AI during the siege. As can be seen in the screenshots, the soldiers are using formations, as they spawn in certain places, depending on the class. Also bowmans using the arrow slits, and the attacking bowmans hide behind mantlet (which must first be built before the fight).

1. Is probably 'couched lance' when they 'couch' the lance beneath their armpit. Like the Norman knight on the right in this picture is doing: 
Norman_knight.jpg
 
Hmm, I'm not sure what the two differences between the two lances are.
What do you mean by chop? Thrust?
 
FrisianDude said:
1. Is probably 'couched lance' when they 'couch' the lance beneath their armpit. Like the Norman knight on the right in this picture is doing: 
Norman_knight.jpg
You're right. Thanks.
Outlawed said:
Hmm, I'm not sure what the two differences between the two lances are.
What do you mean by chop? Thrust?
Yes, I mean Thrust.
theAthenian said:
Awesome work and all but I want to ask some questions:
Can you join the guilds(templars,hospitallers,assassins etc)?
If yes, will they give you special quests with item awards?
Every single scene in the game will be redone right?
To the Templars and Hospitallers can join. To the Assassins will likely not.
Each of the fraction will open access to their quests.
In the final version we planned to redone all of scenes. But now the scene will be changed only for some cities and castles, because we do not have enough people who can do this.
 
Leon473 said:
FrisianDude said:
1. Is probably 'couched lance' when they 'couch' the lance beneath their armpit. Like the Norman knight on the right in this picture is doing: 
Norman_knight.jpg
You're right. Thanks.
Outlawed said:
Hmm, I'm not sure what the two differences between the two lances are.
What do you mean by chop? Thrust?
Yes, I mean Thrust.
theAthenian said:
Awesome work and all but I want to ask some questions:
Can you join the guilds(templars,hospitallers,assassins etc)?
If yes, will they give you special quests with item awards?
Every single scene in the game will be redone right?
To the Templars and Hospitallers can join. To the Assassins will likely not.
Each of the fraction will open access to their quests.
In the final version we planned to redone all of scenes. But now the scene will be changed only for some cities and castles, because we do not have enough people who can do this.

So my brother you mean with saying " before the final version"there will be a version before it(beta)?  :smile:
Can't wait for this miracle!

And how's the process?(if i can ask you that though  :mrgreen: )
And i know this shouldn't be said but,are we quite close to it?  :oops:

Thanks and GOOD LUCK.  :wink:
 
JankoMega said:
So my brother you mean with saying " before the final version"there will be a version before it(beta)?  :smile:
Can't wait for this miracle!

And how's the process?(if i can ask you that though  :mrgreen: )
And i know this shouldn't be said but,are we quite close to it?  :oops:

Thanks and GOOD LUCK.  :wink:
Yes first will be beta.
Work is going on without stopping. But still a lot of work. If we can find people on this forum, who can do their work quality and may help us, or better yet - join the ranks of our team, I think in the autumn we will be able to release a beta. And if not, then most likely mod will be released not until next year, because we're going to rework every aspect of the game.
 
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