Hello!
The bot is to be enjoyed using manual blocking, and working with fast paced mechanics. Difficulty will be ignored to what extent there possible is (apart from the damage lowering), to make it truly a challenge The current bot will beat the best competitive players in melee unless they play with full focus.
Once it's done, I'll release source so it can be added to mods.
Here's a few testplays at the different stages of developement I'm in, or have done.
Download link
Please do not forget to give feedback on glitches or problems you may have while testing it; suggestions are also very welcome and I'll make sure to at the very least read every post and make decisions based on whatever feedback and suggestions I get.
Note: If you play with this in edit mode, because of the loops running in the code, it will slow it down extremely. For some, it might be unplayable. To have the game run fluently and at your usual framerate, please turn editmode off.
Credits to Krex and Gotha for putting up with my irritating questions regarding the ModSys at times
And credits to Belendor for helping me start doing the AI Wouldn't have known where to begin, otherwise.
I'm a long-time competitive player, who's always really enjoyed all aspects of singleplayer - but as I increased in skill, the AI got dull very quickly, as I grew with the competitive scene's skill. As the game has reached a relatively stagnant point in terms of figuring out mechanics, break down playstyles and ways to play as a team; I figured I could use the knowledge to make an AI that can play more player-like, that can be functional in both singleplayer and mutiplayer (though ofc not at a competitive level )
Block&Attack safelyFeintingFootwork, not get outranged or kickedAI kickingArchers aim for all parts of the bodyAvoid clumping between teammates- Spearmen targetting cavalry
Archer spread out aim over targets
The bot is to be enjoyed using manual blocking, and working with fast paced mechanics. Difficulty will be ignored to what extent there possible is (apart from the damage lowering), to make it truly a challenge The current bot will beat the best competitive players in melee unless they play with full focus.
Once it's done, I'll release source so it can be added to mods.
Here's a few testplays at the different stages of developement I'm in, or have done.
https://www.youtube.com/watch?v=X9XICIGK5yY
https://www.youtube.com/watch?v=7O9hFlkLSNA&feature=youtu.be
https://www.youtube.com/watch?v=tgyhKRcFVL8&feature=youtu.be
https://www.youtube.com/watch?v=ppcOawQ7z1Q&feature=youtu.be
https://www.youtube.com/watch?v=VJyeI1iHoRk&feature=youtu.be
Download link
Code:
To use this AI, you must use the Warband Script Enhancer - Lua Edition (WSE Lua) included in the download of this file.
It uses a library not included in the one currently uploaded on the forum. Therefor, you must use the included version instead.
Put this into the MAIN folder of your Warband directory, i.e. /Program Files (x86)/Mount&Blade - Warband/
Then run the game via /Program Files (x86)/Mount&Blade - Warband/WSE Lua/WSELoader.exe
Running the module included without WSE Lua will cause errors, crashes and glitches.
Please do not forget to give feedback on glitches or problems you may have while testing it; suggestions are also very welcome and I'll make sure to at the very least read every post and make decisions based on whatever feedback and suggestions I get.
Note: If you play with this in edit mode, because of the loops running in the code, it will slow it down extremely. For some, it might be unplayable. To have the game run fluently and at your usual framerate, please turn editmode off.
Credits to Krex and Gotha for putting up with my irritating questions regarding the ModSys at times
And credits to Belendor for helping me start doing the AI Wouldn't have known where to begin, otherwise.