MP Native [WB] Cloak&Dagger - Alpha Testing has Begun! (Updated 5-12-11)

Users who are viewing this thread

Well, I think either would work. Lol

Btw, I have a code for smoke bombs, but it is minorly laggy. (takes framerate from 80 down to 40, but you can change the number of particles and fix that). I'll send it soon. :wink:
 
Specialist said:
Well, I think either would work. Lol

Btw, I have a code for smoke bombs, but it is minorly laggy. (takes framerate from 80 down to 40, but you can change the number of particles and fix that). I'll send it soon. :wink:

Cool! Thanks man.
 
Screenies are up!

mb1wx.jpg

Low-end Hashashin.

mb3k.jpg

Working texture of a Master Assassin. Will have to give him a shader and a normal map.
 
Well, as you said need Shaders. Plus, details, too. Anyways, that is a good start.
 
Demonwolf said:
Phalanx300 said:
Maybe its better to make a total AC crossover (with the characters/maps/abilities). What you mention now is already being done in the shape of Assassins Hunt.

But mine will be different from his/hers. Assassin Hunt, as I have already said, relies on hiding in the crowd. In my mod, there will be no other bots except probably the target (if that game mode is played). Then, the assassins will have to kill him while the counter assassins will have to defend him.
Assassin hiding in the crowd, Counter Assassins Must defend the target. It little remind me to Officer Mode of Festung Breslau, but medieval is more interesting I think  :mrgreen:

Good Luck Friends!  :wink:
 
Thanks 13exa. Btw your map will come soon. Was away for a week.

Sorry for lack of progress throughout this week. Am now modeling Arcani masks and probably retexturing the Master Hashashin Robes. Anyone here can normal map?
 
Back
Top Bottom