Cernunos
Banned
Hi there,
The idea is for the player to build his custom settlement.
The settlement would be a bunch of cave age people, with no knowledge, barely able to create fire.
So the player will have to do some research, learn new techs, improve the settlement.
Unless I find a dedicated scene maker, it will be text only. However, effects on the game and the player will be very real.
There wont be tech tiers, all tech will have the same global value.
Once a tech will be researched, another one will randomly be set aside.
techs will allow the player to recruit special troops, build special buildings, craft stuff...
So, what civilisation will you build ?
If everythings work fine, I might add it to Rigale.
So in the end, your civilisation will be renown, because of it's spear throwing knowledge, its bee tending and farming techniques.
Of course, there will be many more discoveries.
FEATURES:
- research technologies
- some technologies are randomly discarded as you research them, leading to some very very different final civilisations. No civilisation will ever be the same.
- Develop your settlement.
- recruit various troops.
- respond to increasing random events, as your knowledge increase.
ADDED TROOPS (subject to change):
ADDED TECHNOLOGIES (subject to change)
The idea is for the player to build his custom settlement.
The settlement would be a bunch of cave age people, with no knowledge, barely able to create fire.
So the player will have to do some research, learn new techs, improve the settlement.
Unless I find a dedicated scene maker, it will be text only. However, effects on the game and the player will be very real.
There wont be tech tiers, all tech will have the same global value.
Once a tech will be researched, another one will randomly be set aside.
techs will allow the player to recruit special troops, build special buildings, craft stuff...
So, what civilisation will you build ?
If everythings work fine, I might add it to Rigale.
So in the end, your civilisation will be renown, because of it's spear throwing knowledge, its bee tending and farming techniques.
Of course, there will be many more discoveries.
FEATURES:
- research technologies
- some technologies are randomly discarded as you research them, leading to some very very different final civilisations. No civilisation will ever be the same.
- Develop your settlement.
- recruit various troops.
- respond to increasing random events, as your knowledge increase.
ADDED TROOPS (subject to change):
name of troop: required tech 1; required tech 2; required tech 3...
Peasant: nothing. armed with clubs, quaterstaff and stones
Peltast: throwing weapons
Marius legionaries: heavy armor;shield;throwing weapon
Hoplites: heavy armor; shield (hoplon...); polearm
Samourai: medium armor; mettalurgy; duel/honor
Longbowman: archery; woodcrafting
bow horsemen: horse riding, archery
light horsemen: horse riding; light armor
knights: horse riding; duel/honor; heavy armor; mettalurgy
middle horseman: horse riding; medium armor
heavy horseman: horse riding; heavy armor
bowman: archery; light armor
Crossbowman:Archery; engineering
Paviser: Archery; engineering; shield
Warrior: medium armor
Berzerker: two handed weapon: war religion
Barbarian: light armor
Varègue: two handed weapon; heavy armor
Zulu: polearm; shield; thrown weapon
Cataphract: polearm; heavy armor; horse riding
Huscarl: two handed weapon; medium armor; shield
Poacher: archery
Great game/monster hunter: archery, pole arm,thrownweapons,medium armor
NOT YET ADDED
"Numid" light cavalrymen: horse riding - thrown weapons
"Azteque" warrior: light armor - faith. No metal weapons (great for capturing ennemies...)
Peasant: nothing. armed with clubs, quaterstaff and stones
Peltast: throwing weapons
Marius legionaries: heavy armor;shield;throwing weapon
Hoplites: heavy armor; shield (hoplon...); polearm
Samourai: medium armor; mettalurgy; duel/honor
Longbowman: archery; woodcrafting
bow horsemen: horse riding, archery
light horsemen: horse riding; light armor
knights: horse riding; duel/honor; heavy armor; mettalurgy
middle horseman: horse riding; medium armor
heavy horseman: horse riding; heavy armor
bowman: archery; light armor
Crossbowman:Archery; engineering
Paviser: Archery; engineering; shield
Warrior: medium armor
Berzerker: two handed weapon: war religion
Barbarian: light armor
Varègue: two handed weapon; heavy armor
Zulu: polearm; shield; thrown weapon
Cataphract: polearm; heavy armor; horse riding
Huscarl: two handed weapon; medium armor; shield
Poacher: archery
Great game/monster hunter: archery, pole arm,thrownweapons,medium armor
NOT YET ADDED
"Numid" light cavalrymen: horse riding - thrown weapons
"Azteque" warrior: light armor - faith. No metal weapons (great for capturing ennemies...)
ADDED TECHNOLOGIES (subject to change)
Thrown weapons
Light armor crafting
Medium armor crafting
Heavy armor crafting
Improved recruitment
Curiosity (slightly increase research points)
Shield
Pole arms
Metallurgy
Honor
Wood crafting
Horse riding
Two handed weapons
Engineering
Faith
Economy 1
Economy 2
Economy 3
Light armor crafting
Medium armor crafting
Heavy armor crafting
Improved recruitment
Curiosity (slightly increase research points)
Shield
Pole arms
Metallurgy
Honor
Wood crafting
Horse riding
Two handed weapons
Engineering
Faith
Economy 1
Economy 2
Economy 3