- Best answers
I have to ask, why did you guys decide to make your own persistent mod instead of joining the cRPG devteam?
You heard right: Hungergames will come back in Calestria! Along side with two old-time favorite maps from the Native server, we'll also be providing a new map, fixed up by Krex pretty soon - and be warned: It's not the last map that will be added in Hungergames.The goal is, well, to survive. Everyone spawns at the starting position, after the countdown, you can either try to get some weapons right at the beginning, or go and find yourself better equipment somewhere in the arena - there are lots of hideouts in which you can find rare weapons. You can explore dungeons, buildings, ruins or even old temples. But beware of traps, as they can mean your sudden death. You can even build teams together with your friends and form your own little "districts". If you die, you are no longer in the games and need to wait for the next match, but you can watch the others playing through many viewpoints placed all over the map.
Think I saw you on the server yesterday, so I guess that problem has been resolved?Hickery123 said:The download seems bugged for me, I can't open the folder, says it's invalid.
We've had quite a few problems with our server yesterday, so that's probably why that happened.DanyEle said:Hi, I've just downloaded the mod and tried to join the official Hunger Games server, but I get the following error:
This is the server I try to join:
I must say, i completely agree with the points Hickery123 has made.Considering the mods that later on became modules usually die within a week of their release, it was an obvious foresight.Hickery123 said:Honestly you should just strip this module down to the hunger games mode and run it on a Native server like how it was done before. Even if this was re-released I'm 99% certain it would die within a week because multiplayer modules always do, people only play Native/NW and I doubt most people are bothered to download a mod and register just to try one mode, even if that mode is really good.
Fair enough for trying to turn it into it's own thing with persistent leveling, crafting etc, but realistically if I want to do that I'll just play cRPG or Mercenaries - the real appeal here is the hunger games mode because it was seriously great, and if you can run it on Native you definitely should because that's the only way to get a consistent player base, even if it means surrendering some features which could be implemented in a standalone module. I had loads of fun when the server was around and it's a shame because there's nothing else like it, and it's a real ****in waste to let it die just for the sake of some persistent features which nobody asked for.
Anyway gl, here's hoping it comes back.