duck83
Veteran

This is the topic on mod named Borderlands. It is for Warband, currently for singleplayer only.
The aim of this mod is to bring up the early millennium medieval universe feeling, by granting player a chance of playing a feudal land owner.
It doesn't sound anyway special so far, as most of historic mods aim at the same spot, yet the mod discussed here is going to be different towards the rest, in terms of the way player will get his chance on controlling the game. This mod will not use world map. It's main goal is to reconstruct the basis of daily life activities of knights and serfs social classes. While playing this mod, player will be limited to the one (currently), gigantic scene only.
As for the start, player will begin with his own estate - that is his wooden keep, holding inside it's wooden wall few production and storage buildings. To show up the picture of how this keep is going to work, I will describe it below.
After starting the game, player will be able to look around seeing a vast areas of woods. Player will start on the hill being set a bit higher than surrounding it woodlands. On the same hill player will start few other things are going to be placed. First one is towering high above (about 3 storeys) wooden keep - accessible by moving inside straight from outside. It's function is going to be a representative spot for player's wealth and (most important) crucial role in providing advanced defense system to player's fraction. Speaking about fractions, there are going to be only two of them. First one - the defenders, are going to be led by player and second one - the attackers, are going to be led by AI. Going further in the talk about defences, the wooden keep, except for being tall for about 20 meters and having the spot on it's top for archers, is also going to be surrounded by a round wooden palisade, having few archer towers placed in and a wooden gate, also with a platform for archers. Inside the circle of wooden logs, player will be also able to get inside production and storage buildings like smithy, storage spot, stables and serfs' house. Speaking about serf, player will begin with a low base of his peasants being stationed in his wooden keep and moderate base of peasant being stationed in his owned village, placed somewhere else in the scene. Player will also begin with a group of armed men-at-arms and a few specialized peasants like smith and stable master. Having that things set as they are, at the very beginning of the game, player will be able to talk with every single person he will meet and order them to do a specified action. The aim of this mod is to make every single npc being individual. Player will not be able to command hundreds of serfs, but instead a rough hundred, being known by their name and look. The orders are going to be given personally, so if player will decide he wants to gather a few dozens of wooden logs from the forest for the planned building spot, he or she will be able to talk with one serf and order him to start chopping trees. That way the serf will move out of the keep and make his steps towards the forest for chopping action. He would be able to get instructed to get few other serfs for help with him. Having those few serfs set for their task, palyer will be able either to move after them and watch the forest clearing or see the same thing from the top of his keep.
Here I'm reaching the final description of how this mod is going to work. Reading this might bring up some thoughts concerning the mod, about it being a typical city-builder simulation and so it's going to be! Names for games being alike, such as Stronghold or Lords of the Realms 2 are very accurate here. If you know those titles, you surely are able to connect each other by the way those were complicated in their production zone of many items and military units. Borderlands mod is going to aim at the same thing as those titles, by granting player a chance to build up it's owning from the very base ground of their production to the point those are finished and usable items or buildings. It is also going to be a tower defence mod as player is meant to build up his keep and expand his met-at-arms retinue in order to prepare for incoming enemy raiders waves. That is the short meaning of it. I assure you though reader, that this is going to be something lot more different than a typical way a city builder game works. Having a chance of ordering the construction of castle defence improvements and mustering larger forces by equipping them the way you want with earlier produced needed weapons, and seeing it all in FPP or TPP is a totally new thing! You as a player will be also able to expand your owned village, recruit men-at-arms from it's population. site some more defences in form of watchtowers and outer terrain keeps, grow in strength as you will gather more food for upcoming sieges, weapons for equipping your troops better, and resources for making your lands prosper. It's all the aim of this mod. It's meant to be singleplayer for I don't know if I'm ever going to be able to code multiplayer game that way.
As for achieving the described result I need some help in form of skillful coders. Anyone willing to help will surely be attached to the mod team that is currently being only me. If you by any chance like that above description and would be able to find time for coding for that mod I'd be most grateful to you. Any other help in form of pieces of codes or suggestions is also very appreciated.
The aim of this mod is to bring up the early millennium medieval universe feeling, by granting player a chance of playing a feudal land owner.
It doesn't sound anyway special so far, as most of historic mods aim at the same spot, yet the mod discussed here is going to be different towards the rest, in terms of the way player will get his chance on controlling the game. This mod will not use world map. It's main goal is to reconstruct the basis of daily life activities of knights and serfs social classes. While playing this mod, player will be limited to the one (currently), gigantic scene only.
As for the start, player will begin with his own estate - that is his wooden keep, holding inside it's wooden wall few production and storage buildings. To show up the picture of how this keep is going to work, I will describe it below.
After starting the game, player will be able to look around seeing a vast areas of woods. Player will start on the hill being set a bit higher than surrounding it woodlands. On the same hill player will start few other things are going to be placed. First one is towering high above (about 3 storeys) wooden keep - accessible by moving inside straight from outside. It's function is going to be a representative spot for player's wealth and (most important) crucial role in providing advanced defense system to player's fraction. Speaking about fractions, there are going to be only two of them. First one - the defenders, are going to be led by player and second one - the attackers, are going to be led by AI. Going further in the talk about defences, the wooden keep, except for being tall for about 20 meters and having the spot on it's top for archers, is also going to be surrounded by a round wooden palisade, having few archer towers placed in and a wooden gate, also with a platform for archers. Inside the circle of wooden logs, player will be also able to get inside production and storage buildings like smithy, storage spot, stables and serfs' house. Speaking about serf, player will begin with a low base of his peasants being stationed in his wooden keep and moderate base of peasant being stationed in his owned village, placed somewhere else in the scene. Player will also begin with a group of armed men-at-arms and a few specialized peasants like smith and stable master. Having that things set as they are, at the very beginning of the game, player will be able to talk with every single person he will meet and order them to do a specified action. The aim of this mod is to make every single npc being individual. Player will not be able to command hundreds of serfs, but instead a rough hundred, being known by their name and look. The orders are going to be given personally, so if player will decide he wants to gather a few dozens of wooden logs from the forest for the planned building spot, he or she will be able to talk with one serf and order him to start chopping trees. That way the serf will move out of the keep and make his steps towards the forest for chopping action. He would be able to get instructed to get few other serfs for help with him. Having those few serfs set for their task, palyer will be able either to move after them and watch the forest clearing or see the same thing from the top of his keep.
Here I'm reaching the final description of how this mod is going to work. Reading this might bring up some thoughts concerning the mod, about it being a typical city-builder simulation and so it's going to be! Names for games being alike, such as Stronghold or Lords of the Realms 2 are very accurate here. If you know those titles, you surely are able to connect each other by the way those were complicated in their production zone of many items and military units. Borderlands mod is going to aim at the same thing as those titles, by granting player a chance to build up it's owning from the very base ground of their production to the point those are finished and usable items or buildings. It is also going to be a tower defence mod as player is meant to build up his keep and expand his met-at-arms retinue in order to prepare for incoming enemy raiders waves. That is the short meaning of it. I assure you though reader, that this is going to be something lot more different than a typical way a city builder game works. Having a chance of ordering the construction of castle defence improvements and mustering larger forces by equipping them the way you want with earlier produced needed weapons, and seeing it all in FPP or TPP is a totally new thing! You as a player will be also able to expand your owned village, recruit men-at-arms from it's population. site some more defences in form of watchtowers and outer terrain keeps, grow in strength as you will gather more food for upcoming sieges, weapons for equipping your troops better, and resources for making your lands prosper. It's all the aim of this mod. It's meant to be singleplayer for I don't know if I'm ever going to be able to code multiplayer game that way.
As for achieving the described result I need some help in form of skillful coders. Anyone willing to help will surely be attached to the mod team that is currently being only me. If you by any chance like that above description and would be able to find time for coding for that mod I'd be most grateful to you. Any other help in form of pieces of codes or suggestions is also very appreciated.