[WB][B] Renaissance Mod - Beta Released

Bayard-X

Sergeant Knight at Arms
WB
Best answers
0
CURRENT DOWNLOADS





NEWS

(For more information on the mod, scroll down a little.)



7/1/2012


Check this important post.







21/12/2011

First fix: Weaponsmiths can sell guns (click).







20/12/2011

We proudly announce the release of  V.0.8 - Beta, and wish you a merry Christmas and a happy and prosperous New Year. Enjoy!







16/12/2011

Welcome the new team members: Cerealis and Northcott and MC_RIBS.







16/11/2011

Now, there's a feature list in the General Information Posting. Find some new screenshots on page 7.







5/11/2011

There's a new progress table and actualised credits.







2/11/2011

Recently, there are more and more people who contribute, speeding the project up a little. Namely the Mod has to thank Zimke and HUtH a lot.






2/10/2011

The old thread is closed now. The new thread has taken off. The adventure will continue.






28/9/2011

We investigate if there is any infringement towards With-Fire-And-Sword.
Update: Seems resolved now, thanks to ShinyKnight.






27/9/2011

Finally it's "done" - The new thread.

 

Bayard-X

Sergeant Knight at Arms
WB
Best answers
0
GENERAL INFORMATION




Calradia in the year 1521: A new era has started...








FEATURES (16/11/2011)

Current Features
  • Calradia shifted into the first half of the 16th century.
  • Legendary matchlock guns compiled into a shot and pike mod.
  • The most beautiful epoch items by some of the best modders unified.
  • A couple of new items first appearing in this mod.
  • ... plumes.
  • A general graphics overhaul.
  • More Heraldic Heraldry. 
  • Improved social effects for tournaments.
  • Special guest stars.
  • Most troops fit for Renaissance Warfare.
  • And some more...

Planned Features
  • Better Renaissance feeling.
  • Renaissance architecture.
  • More social effects.
  • More civil clothing.
  • More Renaissance items.
  • Special items.
  • And many more!




PROGRESS TABLE (10/12/2011)


          Working itemProgress      CommentPrio
          Missing Items found:  100 %        Finished
          New graphic flavour:  85 %                                            2
          New banners done:  92 %                                            1
          New items done:  67 %  frozen until beta release     
          Multiplayer done:  67 %  frozen until beta release     
          Weapon tuning:  90 %  frozen until beta release     
          Balance tuning:  60 %  frozen until beta release           
          Names, characters etc.:  33 %        3
          Checking proposals/coding:  50 %  frozen until beta release      





CREDITS (11/12/2011)
From the old thread:

kuriherbaarius said:
[...]

  Credits:
"Mount and Blade: Ogniem i Mieczem" developers team
Narf for excellent plate armor pack
Dejawolf for medieval helmets pack


Team:
(ordered by joining chronology)

    Kuriherbaarius, who initiated this mod.
    Bayard-X, who took it up and got into making a new version.
    S. Blakkarson, who learnt to model and to texture for this Mod.
                                                      He also got appointed first tester of the new version.
    Shiny Knight, who’s swift at research and always has valuable advice.
    MC_RIBS, architect in spe.
    Northcott.
    Evil Cereal a.k.a. Cerealis, volunteer in our "street team" - Grand Master of Bumping and Marketing, Grand Herald of Calradia.



Special Kudos to:

    Zimke Zlovoljni, who helped a lot on one of the core items of the mod - Grand Master Armourer of Wercheg.
                                                      He also made an awesome contribution.
    HUtH, occasional retexturer - Master of the brushes.
    Druzhina and Matmohair1, our military history consultants.
    Xenoargh, Narf of Picklestink, Barf, who helped with a precious advice and comments.
    Queen Pinky, who contributed a brigand armour’s texture.


The Renaissance Mod proudly contains the awesome work of…

    Barf
    Bayard-X
    Broken_One
    Dejawolf
    Handgunner
    HUtH
    Idibil
    Iggorbb
    Luigi ( ? )
    Narf of Picklestink
    S. Blakkarson
    Shredzorz
    Talak
    Team of Mount and Blade: Ogniem i Mieczem
    Windyplains
    Yamabusi
    Yellowmosquito
    Zimke Zlovoljni
 

Bayard-X

Sergeant Knight at Arms
WB
Best answers
0
SUPPORTERS' BANNERS


No. 1

Looks like:


Code:
Code:
[url=http://forums.taleworlds.com/index.php/topic,196616.0.html][IMG]
http://img90.imageshack.us/img90/8062/renaissancesupportersba.jpg
[/IMG][/url]
Uploaded with ImageShack.us




No. 2

Looks like:


Code:
Code:
[url=http://forums.taleworlds.com/index.php/topic,196616.0.html]
[IMG]
http://img854.imageshack.us/img854/4196/bannerudx.jpg
[/IMG][/url]
Uploaded with ImageShack.us




No. 3

Looks like:


Code:
Code:
[url=http://forums.taleworlds.com/index.php/topic,196616.0.html]
[IMG]
http://img714.imageshack.us/img714/8062/renaissancesupportersba.jpg
[/IMG][/url]
Uploaded with ImageShack.us




No. 4

Looks like:


Code:
Code:
[url=http://forums.taleworlds.com/index.php/topic,196616.0.html]
[IMG]
http://img651.imageshack.us/img651/8062/renaissancesupportersba.jpg
[/IMG][/url]
Uploaded with ImageShack.us




No. 5

Looks like:


Code:
Code:
[url=http://forums.taleworlds.com/index.php/topic,196616.0.html]
[IMG]
http://img827.imageshack.us/img827/8062/renaissancesupportersba.jpg
[/IMG][/url]
Uploaded with ImageShack.us

 

Bayard-X

Sergeant Knight at Arms
WB
Best answers
0
ARMOURY AND ARCHITECTURE



In this section you will find a selection of things that you can do for the module ranging from models for weapons, armoury, architecture, codes and maybe more.

 

Bayard-X

Sergeant Knight at Arms
WB
Best answers
0
LINKS AND REFERENCES



Partner Mods

        [ A ]  Age of Change II - Thanks, Zimke!
        [ B ]  Battle of Alcácer Quibir - Thanks, Sayd!
        [ C ]  The Twilight of the Sun King - Thanks, Auldman! Thanks, CR!
           


Usefull Links

        [ a ]  Old thread 
        [ b ]  Florence Reference Photos (TW-Forums' thread) 
       


References

        [ 1 ]  G. Gush: "Renaissance Armies 1480 - 1650", Patrick Stephens Ltd., Cambridge, 1975.
        [ 2 ]  N. M. Saxtorph and S. Bramsen: "Warriors and Weapons 3000 BC to 1700 AD in Colour", Blandford Press, London, 1975.
        [ 3 ]  V. Vuksic and Z. Grbasic: "Cavalry - The History of a Fighting Elite - 650 BC - AD 1914 ", Cassel, London, 1993.
           





 

Sayd Ûthman

Section Moderator
WB
Best answers
0
Finally an updated thread, the previous one was kinda messy :razz:

By the way, i don't think it's allowed to use wfas stuff at least it wasn't last time i checked, sadly
 

Bayard-X

Sergeant Knight at Arms
WB
Best answers
0
Sayd Ûthman said:
Finally an updated thread, the previous one was kinda messy :razz:

By the way, i don't think it's allowed to use wfas stuff at least it wasn't last time i checked, sadly
Then I have to check with Kuriherbaarius how the rule was at her time.
 

ShinyKnight

Knight
Best answers
0
Sayd Ûthman said:
By the way, i don't think it's allowed to use wfas stuff at least it wasn't last time i checked, sadly
kuriherbaarius said:
Dain Ironfoot said:
Am I to gather they're from with Fire and Sword? And did you ask the developers if you could have their models?
  Of course, otherwise I wouldn't  implement their models. They gave permission for non-commercial use.
It won't be allowed only if Bayard decides to sell the mod
 

Bayard-X

Sergeant Knight at Arms
WB
Best answers
0
Thank you so much, ShinyKnight!

Once again you help us with swift and precise research. You are having a big talent for it, it seems.




Cerealis: So get the supporters' banner :wink: ... meanwhile I am working on ideas for new ones, and I already got one idea, that might make a considerable difference. 


Reip, I am currently staying in a country where everything is neat and fancy. So I got plenty of occasion to get inspired :grin:
 

ShinyKnight

Knight
Best answers
0
Bayard-X said:
Thank you so much, ShinyKnight!

Once again you help us with swift and precise research. You are having a big talent for it, it seems.
I wish I was as good in research as making 3d models/texturing and making banners.

Here's what I "managed" to do today. I dont know if it fits, it's my first ever banner  :wink:




And here's the code

Code:
[url=http://forums.taleworlds.com/index.php/topic,196616.0.html]
[IMG]
http://img854.imageshack.us/img854/4196/bannerudx.jpg
[/IMG][/url]
 

Bayard-X

Sergeant Knight at Arms
WB
Best answers
0
ShinyKnight said:
Bayard-X said:
Thank you so much, ShinyKnight!

Once again you help us with swift and precise research. You are having a big talent for it, it seems.
I wish I was as good in research as making 3d models/texturing and making banners.

Here's what I "managed" to do today. I dont know if it fits, it's my first ever banner  :wink:




And here's the code

Code:
[url=http://forums.taleworlds.com/index.php/topic,196616.0.html]
[IMG]
http://img854.imageshack.us/img854/4196/bannerudx.jpg
[/IMG][/url]
It's nice. Maybe I can give you the font I used for the Logo? (It's called Medici - maybe you find it before I get to find you the link... :wink:  )

Also, you can tile the copper print easily in Gimp if you make the edge a little transparent with a low pressure rubber. I can disclose the technique a little later to you in detail. Right now I am to hurry to get breakfast.

(Added it nonetheless to the collection :grin: before going to have food.)