[WB][B] Forodren Auth - Animator wanted

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Beobart

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"The main attack was diverted southwards, it is true; and yet even so with his farstretched right hand Sauron could have done terrible harm in the North, while he defended Gondor, if King Brand and King Dáin had not stood in his path. When you think of the great Battle of Pelennor, do not forget the Battle of Dale.[...]"

Gandalf the White
J.R.R. Tolkien




Hi Community,

Today i want to show you a project called "Forodren Auth" what means translated "North Wars". It´s a LotR mod and will realesd as multiplayer mod, pehaps an single player mod will follow. In the mod you will play in the north of middleearth round about Dale, Esgaroth and the Erebor.





Factions

Dale
Eaterlings
Erebor
Nandor
Dol Guldur
Beornings


Area

Rhovanion



Features:

Trolls
Great Eagles
Siege Weapons
Horn
new Anis
new Weapons
new Armors
new Maps
new Sounds
Magic
new Hairstyle
new Races

and much other Features





The Mod Team

Lumos - Lead Scripter

Beobart - Team Leader

Special Thanks

Bohemund

Blobmania

NoVa

Meanor

Bloc

Gotha

Ritter Dummbatz

Noste

SvÄn

Thandrius

Gotha

Ruffythemonkey

Lich King

SergeantOG

Halladan

Credits

Source

bpopa27

Merlkir

gutekfiutek

Brego

Ke

hayalpeREST

Swyter

Moriak

Belendor Torheal Artendor

Albertus Magnus

Joker

Alex Dragon

Xenoargh

Specialist

pitrs

bigmek

rgcotl

Slawomir of Aarrgh

Darwin

Wellenbrecher

Beaver

lord olafson

Lord Benrir

Ibanez

del

The Ak ela Team

The Warsword Team

Papa Lazarou

Phaiak

Ginthus

werdan

faradon

wanderer949

Patcher

Utrehd

ThaneWulfgharn

GetAssista

Havoc

Kartoffel

Bismarck

Highlander

killkhergit

Morgh

Llew2

Jounk33

BrustwarzenLenny

|BalamiR|

Yoshiboy

jpog_tr

Millenium80


Release Date

2014​





Screenshots:






Signature




Code:
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Code:
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Code:
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Code:
[center][URL=http://forums.taleworlds.com/index.php/topic,210024.0.html][IMG]http://imageshack.us/a/img17/3353/rt23.png[/IMG][/URL][/center]

 

Beobart

Baron
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2D Concept Art
Made by Meanor​


www.developmentscreen.blogspot.com

www.meanor.deviantart.com​

 

Beobart

Baron
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On the screen are they only scene props but give me a week and they fly. Have all what I need, there is only a bit scripting missing.
 

dunde

Count
WB
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Beobart said:
You are mistaken. On the screen are they only scene props but give me a week and they fly. Have all what I need, there is only a bit scripting missing.
Scene props? How did you give them shadows?
 

dunde

Count
WB
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I use (spawn_scene_prop, <scene_prop_id>), operation from mission template, and the scene props spawned have no shadow. Did you add the bird from scene editor or spawning the bird from ti_before_mission_start trigger?
 

Beobart

Baron
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I edit the module_scene_props and write something like ("E_Ereborgatesmall_left" ,0,"Ereborgatesmall_left" ,"bo_Ereborgatesmall_left" , []), than i go in the edit mode in Warband and place that on a map. Pretty easy.
 

Beobart

Baron
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These races work fine. We have only to add the new anis and  don´t want to work on chrismas, so let us a week.
 

Merlkir

The orange bits are a bit strong. Is that supposed to be bronze/brass?
 
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