SP Other [WB][Anim]Combat Animation Compilation: 9-13: Mod in "sleep". PM me if needed.

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Combat Animation Compilation OSP
By Sir_Arvondor, with permissions from and credit to: Papa Lazarou, Jarbarkis, Dreamterror, Fuwa, and Ulrich von Liechtenstein.


9-10-2013: I am locking this topic for now. If anything relevant to the mod comes up, I will consider reopening the thread and posting it. Note that this mod is not completely dead, as I will reopen this thread and release the mod if I ever get the permissions I need. If I keep the thread open however, all that will happen will be that I'll risk having to deal with more trolls and "are we there yet" people. "Are we there yet" people don't contribute anything to the thread, and if you read the thread, you'll see that I've already had more trolls than I've needed. If anyone has anything usefull to say to me in regards to the mod, just PM me.


The Native combat animations,while acceptable in some cases, I'm afraid are sorely lacking in others, namely melee animations, which are squarish and bear little resemblance to what I believe was realistic medieval combat. Many mods have tried to remedy this, and have done quite well, but the problem is that these mods are separate, and not compatible with one-and-other without a good deal of work, work that a non-modder may not be able to do, but these mods, if combined, would offer a great deal more variety in animations, so,

I have successfully combined most of the animations from the following mods:

Combat Animation Enhancement 5.0, (Papa Lazarou, Jabarkis), included, permission granted.
New Animations Mod (Warband), (Dreamterror), included, permission granted.
Knights of the Last Battle(Animations), (Fuwa, Ulrich von Liechtenstein), included, permission granted.
Kengeki Gaiden 2.0(Animations), (Toasticuss, Yuias, Dain Ironfoot), included, awaiting permission. (NOTE: I have been unable to find any contact information on Yuias, as he appears to no longer have an account here, so if anyone knows anything that might help me contact him, please say so.)

With these animations, I hope to vastly improve the visuals of melee combat, be it a four-hundred man infantry battle, a one-on-one duel with a hostile lord, an all around Rhodok tournament, a fist fight with a bothersome drunk, or, I hope one day, single combat on a multiplayer dueling server.

Trailers and Gameplay Videos

Screenshots













Installation Instructions:
*I hope to include instructions for installation here when, and if, I can release the mod, until then, I have very little to say.*

Download Link:As I hope some of you will like the sound of this enough to say "When will it be released? Gimme the friggin download link!" :lol:, I will answer your question right here and now: If I had permission, I would release it today, but seeing as I don't yet, I can't, so please stay calm and I'll see what I can do.

I made this a year or so ago for myself, slowly adding on to it, possibly with little thought of releasing it, but over the last couple months I've been working to get the permissions necessary to release it.

If you know a Warband mod,that has new or modded animations, that you feel would be a good addition to this compilation, please tell me. Thank you.

Volunteers needed:
Volunteer(s) needed to make a proper trailer, and possibly do some closed testing on the mod itself. Please post here or send me a PM or email if you wish to help.
Also: Calling all artists! If you like the idea behind this mod and want to help, I need people with artistic skill to make some proper banners/sigs for this mod. Please post here or send me a PM or email if you wish to help. Thank you!

Banners collected so far:

插入代码块:
[URL=http://forums.taleworlds.com/index.php/topic,241543.0.html][IMG]http://imageshack.us/a/img823/5148/modsigvm1.png[/IMG][/URL]

插入代码块:
[URL=http://forums.taleworlds.com/index.php/topic,241543.0.html][IMG]http://imageshack.us/a/img202/74/modsigvm2.png[/IMG][/URL]

Bugs and incompatibilities:
1.)Not multiplayer compatible. Might be compatible if everyone on the server used these animations, otherwise not compatible.
2.)Regarding WFAS: Not totally incompatible, however very buggy at times. For more info, see this post.

Notes:
1.) Note that when and if released this will be OSP, meaning you can use it in your mod, but please ask permission first by posting here or sending me a PM with your request. 98% of the time I'll allow you to use this in your mod with no trouble, I'm more interested in just finding out who'll be using this, and in what mod. What with people like Alex Dragon or that Icelan fellow trying to get their hands on other forumite's mods for hell knows what purposes, I think it's understandable for me to take precautions.
2.) Also, please give credit to everyone on my credit list (plus me of course :smile:) if you are going to use this compilation in your mod. Also note: If I have been inactive for more than, say, a couple months at the time you wish to use this compilation in your mod, you do not need to ask permission, but just credit me and everyone on my credit list. Thank you.
3.) And note that I'm a compiler, not an animator, so if you have a problem with the animations, it's probably not my problem, as I did not edit or make any of the animations.
4.) Also if any animator wishes to improve/edit these animations, I may not be able to allow it (don't be afraid to ask though :smile: ), as the animations are not mine, but if you have any ideas on how to improve the mod, do say!



Credits:
Papa Lazarou
Jarbarkis
Dreamterror
Fuwa
Ulrich von Liechtenstein
Volunteers:
Gambino
Densetsu
Rigadoon

And Special Thanks To:
Toasticuss
Highelf
Darwin
Janus

Thank you all!
 
First of all, sweet, second of all, I would just forget about trying to reach Yuias and removing his work from the mod, thirdly, Im pretty sure Max isnt active these days. Havent seen him in ages anyway.

Also, would you be so kind as to post a video or something to demonstrate how the animations match together?
 
1.)Thanks!
2.)I can't,Yuias's animations are about half the mod.
3.)Max was active in late June,right before I attempted to contact him,although I don't think he has been active since,as I haven't heard back from him.
4.)I hope to,just as soon as I get the right program,and just as soon as I learn to use it. :grin:
 
definitely looking nice but why do they spin in the middle of fight? :razz:
 
And note that I'm a compiler,not an animator,so if you have a problem with the animations,it's probably not my problem,as I did not edit or make any of the animations.

P.S. If you're looking for a funny fluke in the video,check out the Swadian Knight and the three Vaegirs at 6:39. :smile:
 
sir_arvondor 说:
2.)I can't,Yuias's animations are about half the mod.
3.)Max was active in late June,right before I attempted to contact him,although I don't think he has been active since,as I haven't heard back from him.
I don't think you are allowed to include people's work without permission. It doesn't matter if they are not accessible, as pointed out by the admins several times.
 
Okay,oooops,once again i have shown the world the i don't know everything :wink:
Thank you,truly,for your advice.I made this a year or so ago for myself,slowly adding on to it,possibly with little thought of releasing it,but over the last couple months I've been working to get the permissions necessary to release the it.Too late to change the mod now,I'm afraid,sorry.

P.S.I've yet to add Max's animations,because he has not responded to my suggestion to give me a copy of his animations so that i could help him finish his Animation Compilation 2.0,combining my mod with his.
 
It was only a matter of time before someone asked me that.It's my own "home brew",I won't be releasing it,I don't think. :mrgreen:
 
:!: :shock: :!:
First: Awesome Idea, warband really needs that  :grin:

Second: Please don't upload it without permissions, it will be better for you and your mod :wink: (because running at 6:38 is just so ugly and I think that running is a part of the kengeki mod... even if you get permissions from Kengeki mod, please remove this running animations :smile: )

But all in all, good job!
And release it without Kengeki :wink:
 
Alrik der Goblin 说:
:!: :shock: :!:
First: Awesome Idea, warband really needs that  :grin:
But all in all, good job!
Thanks!
Alrik der Goblin 说:
Second: Please don't upload it without permissions, it will be better for you and your mod :wink:
I'm not planning on doing so...
Alrik der Goblin 说:
because running at 6:38 is just so ugly and I think that running is a part of the kengeki mod... even if you get permissions from Kengeki mod, please remove this running animations :smile:
In my opinion,the running animations are good for troops like archers,bent over to avoid enemy fire,as they run from place to place....
Alrik der Goblin 说:
And release it without Kengeki :wink:
That would be a huge pain,i'd have to start back from scratch,and besides,as i've said before,the Kengeki animations are half the mod,more or less.
 
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