SP Medieval [WB] Almoravid golden age

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matmohair1 说:
:mrgreen:

picture1mh.png
:lol:
 
Raptor fighter are planned as well as sumo tournaments and rap concerts in african villages :mrgreen:

also I think the new map will be finished next weekend, i can work on this only for the week ends now. i also want to apologize to Hurleur for not using the map he spent a lot of time doing. it was too little and i made a bigger one, sorry again Hurleur
 
:smile: speaking of lions, how about including hunting in the game
I can prepare a list of European & north African wildlife
 
matmohair1 说:
:smile: speaking of lions, how about including hunting in the game
I can prepare a list of European & north African wildlife

Its completely up to sayd. ill run it by him when he comes around this weekend
 
matmohair1 说:
:smile: speaking of lions, how about including hunting in the game
I can prepare a list of European & north African wildlife
It could be in but probably not in the initial release, by the way i'm preparing some new stuff for the sub-saharan guys, like a new haircut and new animals skins clothes/armors

PRAETORIANN 说:
interesting mod, good luck :smile:

Thank you for the support

Hurleur 说:
Hey no prob about the map, that's the way of modding, always upgrade things....

I'm glad you understand, i'm very sorry about that :oops:
 
And here is something i recently made, the skin part and the cloth part are separated :



What do you think about it ?

 
Good work Sayd. I would remove the leather belt and replace it with a sash or try and expand the belt area so it looks like there's no belt there (it's easier than it might seem. I did it on a similar armor and it basically involves deleting certain lines to remove the two 'narrow bending inward' segments of polygon, then taking the middle polygon and expanding it in scale uniform so that it bulges out enough to appear like there's no belt there).

Otherwise great work. I might be motivated to imitate that idea of using the vanilla model base of that tunic thingamabob.  :grin: Probably not, can't think of anything in SITD's period that uses that model, but it's a very creative idea of yours.
 
Thank you sahran, but i'm not exactly using the vanilla model, i removed the arms and dropped the upper part of the man_body there to be able to get that african tone, i also tought that belt doesn't fit too much, so your idea is to remove the belt and increase that area in the model ?
 
That, or replace the belt with a sash texture - check that updated nomad armor or khergit armor taleworlds added, it has a nice sash texture you can borrow.

The other option is to adjust the faces or edges of the belt area so that you can pull it out and the textures wont look all scrunched up.
 
Oh i see now :smile: but for some reason , i cannot open the psd file anymore yesterday my computer crashed so Hours and date got ****ed up and since then when i try to open the psd file they say that it was made using another version of photoshop.. :neutral:
 
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