A World of War & Blood (AWOWB) is a multiplayer RTS (real time strategy) Mount & Blade Warband modification.
The modification is split into two parts: Strategy (in your web browser) & Fight (in your actual game).
At the start, you will choose a culture and then you will spawn on a map with one little castle - bad defences - low upgrade rates - low soldier capacity but peace time.
In the peace time, you can upgrade and recruit in real time. E.G: one-hour in-game action will take one hour in real life.
You can upgrade your castle's defences, recruit soldiers, capture castles & raid villages.
The important thing is: Some castles/villages are AI owned and some are actually player owned.
The modification is based on the idea of Stronghold Kingdoms - just with fights in Warband.
As soon as a fight starts - you and your opponent have 30 minutes time to join the fight (a server with a special name & password). If one of both failures, the joined player will fight the enemy army as under AI control. Otherwise, both people fight against each other and control their big armies. The armies will use a new wave-respawn system to balance performance. If both players fail to join the AI will auto-resolve the result. The result of the fight will be passed to the web based game part and will apply there for you & everyone else.
The game keeps going on even when you are online, and you can trade, raid, form alliances and much more whilst sleeping or being offline. The bots are set up on hard, blocking is forced on manual, damage to the player is the same as to bots and damage from the player to the bots is the same as well. We want to make it real & challenging.
The modification is split into two parts: Strategy (in your web browser) & Fight (in your actual game).
At the start, you will choose a culture and then you will spawn on a map with one little castle - bad defences - low upgrade rates - low soldier capacity but peace time.
In the peace time, you can upgrade and recruit in real time. E.G: one-hour in-game action will take one hour in real life.
You can upgrade your castle's defences, recruit soldiers, capture castles & raid villages.
The important thing is: Some castles/villages are AI owned and some are actually player owned.
The modification is based on the idea of Stronghold Kingdoms - just with fights in Warband.
As soon as a fight starts - you and your opponent have 30 minutes time to join the fight (a server with a special name & password). If one of both failures, the joined player will fight the enemy army as under AI control. Otherwise, both people fight against each other and control their big armies. The armies will use a new wave-respawn system to balance performance. If both players fail to join the AI will auto-resolve the result. The result of the fight will be passed to the web based game part and will apply there for you & everyone else.
The game keeps going on even when you are online, and you can trade, raid, form alliances and much more whilst sleeping or being offline. The bots are set up on hard, blocking is forced on manual, damage to the player is the same as to bots and damage from the player to the bots is the same as well. We want to make it real & challenging.
- Multiplayer real time strategy
- Based on a web browser like game & on Warband itself
- Massive battles with real players or AI
- Trade
- Build & upgrade villages/castles
- Upgrade your troops or recruit them
- EXP leveling system for your lord (as higher level as more castles can be owned etc.)
- Based on a web browser like game & on Warband itself
- Massive battles with real players or AI
- Trade
- Build & upgrade villages/castles
- Upgrade your troops or recruit them
- EXP leveling system for your lord (as higher level as more castles can be owned etc.)
Current Stage: 2/3
Stage 1
Create the web browser game
Stage 2
Create the game based side of the mod
Stage 3
Link both & finish additions of the module
Stage 1
Create the web browser game
Stage 2
Create the game based side of the mod
Stage 3
Link both & finish additions of the module
Illuminati - Founder & Main Developer
If you want to help us, then there are many ways of how to do.
You could do artwork, model, texture, scripting, write blog entries/lore parts and so on.
Even when you gather friends and form a big group of interests it would help a lot.
You could do artwork, model, texture, scripting, write blog entries/lore parts and so on.
Even when you gather friends and form a big group of interests it would help a lot.
Media
Credits
TBD. Thread is really WIP. I will post on it as soon as it's done.