MP Modern [WB] 2142 - ALPHA 0.35 RELEASED - Need sceners & modelers/texturers

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Multiplayer modification for Warband


Here is the download link:

http://mountandblade.nexusmods.com/mods/3794


Mirrors:

http://www.gamefront.com/files/22330537/2142_0.35.rar
https://dl.dropbox.com/u/62569198/2142_0.35.rar

Official server is "2142_Official"

Welcome there!

Version 0.35 Released!


0.35

-Autofire for rifleman!
-Factions renamed according to lore
-Marksman/Sniper class added for both factions
    -New item "Sniper Rifle"
-New sound for shot & improved projectile
-Many changes to troops stats
-Polished Landscapes added
-Other small stuff I don't remember

0.02
-New map "Base Alpha"
-Some new scene props
-New item; Visor helmet
-Renamed factions to "Blue Republic" and "Red Confederacy"
-Divided troops to Officer (pistol) and Soldier (rifle)
-Other small stuff and balancing


No patch for current version

If you have previous version installed you can update it with this patch:
https://dl.dropbox.com/u/62569198/Patch.rar

Just rename the old folder to 2142_0.2 and overwrite with files from patch





Lore by QuailLover;


"
  It all started when the Ramosian Confederacy started to fragment. As the largest human government in the galaxy it had repercussions. Many of the factions inside the Confederacy started fighting each other. Many deviant groups found an opportunity to loot and riot. Fighting has broken out all over the slums and the innocent people are encouraged to stay indoors. The military combined with the loyalist aligned political leaders are striving to maintain control. They vigorously enforce martial law throughout their domain.

  The Republic of Masemamar decided to capitalize on a priceless opportunity. As a small, mostly stable republic they sought to extend their power and flex their military muscles. The populations of the planets they conquer usually welcome them with open arms though the loyalists always are a thorn in their side. They have to keep a substantial force to police the populace. Which slows their eager war machine every time they conquer a planet…
"
Features:

-Unique futuristic atmosphere

-Completely new weapons and items (soon)

-New units

-New maps

-New scene props

-And more!

Screenshots:







Now back to business.

I have made two crappy maps and I would like to have more. So if you want help and know the in game editor, contact me.

Also, knowing my armor texturing skills, I would be more than happy if someone would help me out in this aspect. Futuristic clothes etc...




Credits:

Scening:
[Fabio]
Slawtering



Other:
QuailLover

Special Thanks to:

Slawtering for testing, ideas and some items
[Fabio] for ideas

OSPs:

ithilienranger for Auto weapons

Xenoargh for  Crouch fix

Goosemaner for Rock And Mountain Pack



Some info for sceners:


I should mention that buildings are built with modular pieces, there is no prebuilt ones. I've included small and big wall/roof pieces. Experiment with scale feature in edit mode to get desired results easier, roofs and floors can be easily made bigger for example.

Modularity also means it may take more time to scene as you need to adjust props.

For now there is only 4 different pieces with some variation (corners, windows,doors). I will make more next week for following versions, as I will be away rest of this week.

As for scening, please feel free edit any other scene except "Small Laboratory", "Base Alpha" and "Outpost".



Thanks for reading  :smile:
 
dont know if such thing is welcome, but can you change the theme into some sort of BRINK theme ? i love that game!  :mrgreen:

the premise of BRINK is.. the world has grown and all the continests drowned because of floods, so people built an ARC, where there were futuristic cities and such, but soon, people had to build around it because people were increasing, so they built rabble houses of old containers and metals to make their houses, and then a revolution started between the SECURITY and REBELS. The combat is fun, theres gun bashing, which can be done in M&B, also some classic weapons with new looks like revolvers and miniguns. and after all the guns are a bit inaccurate and hitpoints are high, to allow for melee to happen

Some pictures:
brink-10.jpg

a rebel



im27.jpg

rebel variant




Brink_Security-Character-01_full-e1288637878831.jpg

a security




brink1.jpg

securities assaulting a rebel fort





brink-2l.jpg

rebels defending their land



Brink-Feature.jpg

a rebel is looking at the fascinating security towers



brink-scr15.jpg

rebels fending the security off



brink_large2.jpg

rebel defeated a security but he will die soon
 
New version released!

https://dl.dropbox.com/u/62569198/2142_0.2.rar

0.02

-New map "Base Alpha"
-Some new scene props
-New item; Visor helmet
-Renamed factions to "Blue Republic" and "Red Confederacy"
-Divided troops to Officer (pistol) and Soldier (rifle)
-Other small stuff and balancing



I will upload patch file shortly if you don't want to redownload whole thing again.


Here is the patch

If you have previous version installed you can update it with this patch:
https://dl.dropbox.com/u/62569198/Patch.rar

Just rename the old folder to 2142_0.2 and overwrite with files from patch
 
Alright, I got to fight against another player, so here's my two cents:
Perhaps a sword-type weapon for the officer.

For the soldier, maybe a little more athletics, to make the combat feel a little faster.

A sniper/marksman class: more accurate, less shots per reload, 5 or less depending on how strong the shots are. Lower rate of fire.

A Machine-Gunner class: Same accuracy as Rifleman/Soldier(maybe a little less), more shots, less damage, higher rate of fire.

In general though, gameplay mechanics such as moving while crouched, new reload animations, and more scene objects. New skyboxes maybe?
Also:
http://forums.taleworlds.com/index.php/topic,121815.0.html
http://forums.taleworlds.com/index.php/topic,43874.0.html
http://forums.taleworlds.com/index.php/topic,218883.0.html
http://forums.taleworlds.com/index.php/topic,226165.0.html
http://forums.taleworlds.com/index.php/topic,74220.0.html
http://forums.taleworlds.com/index.php/topic,57784.0.html
 
Thanks for feedback.


I will see about adding those scripts you linked when I'm back home next week.


-Adding melee for officer is something I'm gonna do, current dagger is just placeholder.


-Adding athletics, yes.


-Marksman class is already planned to be in next release  :smile:


-Machine gunner is also in plans.


I need to ask around forge to add low walking. Animations are bigger thing, but I'll do what I can.
New scene objects are ofc made and I will be also adding new skyboxes and distant terrain.




And yes the mod should work with 1.153
 
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