GreenLight
Banned
I read about some bugs here,about male heir with title que.... .So can you ask me this mod is close to finishing,if you can?And also,will this mod go to Bannerlord?
If the player faction culture is custom, all recruited lords will have the custom culture.secretstamos said:Understood, I'll convert the red hospitaller outfits to black ones.
What type of lords are recruited if the player faction has a custom culture? Would it default to another culture? Or would the player culture determine some factors? (like lord gear pulled from their CTT?)
Mind if i ask: Do you know why your textures don't load properly in OpenBRF? They show as the checkered texture that indicates that there's no texture.secretstamos said:Here's the edited hospitallers as requested
https://megaupload.nz/y1L92dkcb6/Hospitaller_zip
Yes they appear normally in game so forget about that.secretstamos said:I wouldn't know anything about that. I've been using Paint.net to save them with the R8 compression style with supersampling enabled. 1. Do they appear in game alright?
2. I love that the generated Lords can be from our player culture. Would it be possible for us to define their prefix title (such as Lord, Emir) as well
In the moment i'm doing some major rework on the .brf files (removing unused assets and merging others) but as soon as i finish i send you a PM with the required files for you to edit some troop trees for me (especially the muslims. Their armors are ugly as hell )secretstamos said:I can help with the troop balancing if need be now that the texture work is complete. I have some good experience with it. That's not to imply I'm the best out there, but I'm certainly sufficient.
All of the features listed are new things i added.BNS Marko said:Question, the features and minor features you listed in the OP are entirely what you added on top of the last 1257AD version released or are some of those mixed and were in the original 1257 releases? I haven't played the mod for many years so I'd want to give this this a shot.
secretstamos said:Paint.net can't generate normal maps or specular maps. A program like Gimp (with plugins) or Photoshop would be needed.
Sounds fantastic
Thank you. I used Photoshop to create both.Dazzer said:Normalmaps can be done using paint.net but you will need a special plugin. Speculars are supposed to be done manually
KratosMKII said:Would you guys be interested in civil war and faction resurrection mechanics?
Civil War: if a certain amount of lords dislike the current ruler they can split the faction and start a civil war, taking their fiefs with them.
Faction resurrection: Every once in a while there's a chance that a dead faction will "invade" the map and try to take a town that was from them. A random amount of lords will be created for this occasion. If they take the town they start behaving like a normal faction.
secretstamos said:Paint.net can't generate normal maps or specular maps. A program like Gimp (with plugins) or Photoshop would be needed.
Sounds fantastic
Thank you. I used Photoshop to create both.Dazzer said:Normalmaps can be done using paint.net but you will need a special plugin. Speculars are supposed to be done manually
KratosMKII said:Would you guys be interested in civil war and faction resurrection mechanics?
Civil War: if a certain amount of lords dislike the current ruler they can split the faction and start a civil war, taking their fiefs with them.
Faction resurrection: Every once in a while there's a chance that a dead faction will "invade" the map and try to take a town that was from them. A random amount of lords will be created for this occasion. If they take the town they start behaving like a normal faction.
JynJao said:Definitely would be nice features to have especially the faction resurrection. One grudge I have about 1257 AD is that nothing is happening on the map - it just feels empty. Maybe you could add some unique spawns and/or increase bandit spawns or just have something similar to PoP with unique minor factions with their "bandit" armies around the map.
JynJao said:KratosMKII said:Would you guys be interested in civil war and faction resurrection mechanics?
Civil War: if a certain amount of lords dislike the current ruler they can split the faction and start a civil war, taking their fiefs with them.
Faction resurrection: Every once in a while there's a chance that a dead faction will "invade" the map and try to take a town that was from them. A random amount of lords will be created for this occasion. If they take the town they start behaving like a normal faction.
secretstamos said:Paint.net can't generate normal maps or specular maps. A program like Gimp (with plugins) or Photoshop would be needed.
Sounds fantastic
Thank you. I used Photoshop to create both.Dazzer said:Normalmaps can be done using paint.net but you will need a special plugin. Speculars are supposed to be done manually
Definitely would be nice features to have especially the faction resurrection. One grudge I have about 1257 AD is that nothing is happening on the map - it just feels empty. Maybe you could add some unique spawns and/or increase bandit spawns or just have something similar to PoP with unique minor factions with their "bandit" armies around the map.
Gregor Eisenhorn said:KratosMKII said:Would you guys be interested in civil war and faction resurrection mechanics?
Civil War: if a certain amount of lords dislike the current ruler they can split the faction and start a civil war, taking their fiefs with them.
Faction resurrection: Every once in a while there's a chance that a dead faction will "invade" the map and try to take a town that was from them. A random amount of lords will be created for this occasion. If they take the town they start behaving like a normal faction.
I would be definitely interested in that too.
JynJao said:Definitely would be nice features to have especially the faction resurrection. One grudge I have about 1257 AD is that nothing is happening on the map - it just feels empty. Maybe you could add some unique spawns and/or increase bandit spawns or just have something similar to PoP with unique minor factions with their "bandit" armies around the map.
I could be wrong, but wasn't the reason original 1257AD felt empty because there were no roaming villagers/farmers like in original Warband? (which where apparently removed because of performance)
Perhaps adding them back would rectify some of that "empty" feeling?
soomuk said:Hello! Loving the mod, but having some trouble with my custom troops. I made them to be 2 branch, but somehow game still thinks I have 3 branches and also, at adding name, the plural does not work. It always goes back to A3 Troops or what ever is the name for the tier. Also, after going to enhanced options, and changed my tree to 2 branch, I cant see my troops anymore.
Added 2 pictures also.
https:// ibb.co/mWSKLA
https:// ibb.co/n09YfA
(cant post real links just yet)
secretstamos said:I'm a big fan of CTT despite some of the weird bugs around it. I'm not sure how Perisno does custom troops, so I'm not really sure how it stacks up.
Perisno has troops with fixed stats and you can change their equipment only by talking with them. I believe this makes things more balanced and not OP. If i had to change one thing with CTT it would be making the troops have fixed stats.naikjoy2 said:Please don't drop the Custom Troop Tree mod by MitchellD.
KratosMKII said:I need some ideas for kingdom names for the civil war factions. If i just set them to be "{original faction name} rebels" things would get boring quickly.
I need names for:
French
Germans
Danish
Swedish
Norwegians
Welsh
Gaelic
Spanish
Portuguese
Serbians
English
Balts
Scottish
Arabs
Turks
Poles
Hungarians
Bohemians
Bulgarians
Byzantine
Italians
Rus
Mongols
Finns
Armenians