Kingfisher1990 said:
Kingfisher1990 said:
I am experiencing a new bug however. I don't capture lords. When I defeat one in battle the "lord x escaped" does not show, it goes directly to prisoner screen, then loot, then map.
I've seen this too. Currently about a dozen fights with 8+ prisoner management and zero captures. I've probably never captured a lord with this version, while kills are 10+ and some rescues from prisons. So the AI still captures them fine unless you are involved.
Exactly. I looked in the script and the number designating the capture chance seems to be gone. I tried editing it, but it did not like that. Lol
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before i couldn't continue my save because of the no faction bug i also had to fight a bunch of Vassals and noticed this aswell, had 4 prisioner management but NEVER managed to capture a single lord myself, killed a few tho, the AI still seems capable of capturing lords and kings but the player cannot it seems
i also noticed a big problem when defending newly conquered fiefs, whatever army the player may have doesn't seem to actually defend the fief automatically from besiegers when the battle starts, by this i mean that if you are resting with your army inside a newly conquered fief (by default with a 0 garrison before being assigned) and some lords come and siege, right when the siege defense starts, you WON'T join automatically and instead you and your army will be completely ignored and the fief lost and you have to capture it again, this is very problematic when trying to capture anything as it makes you unable to defend properly and you have no option but to engage the vassals on the field if you want to stop them instead of waiting for them to attack and then defend from the fief walls
i noticed some minor stuff aswell like new kings not getting banners, a few bandit hideouts spawning on the ocean (mostly the rogue senior knights ones) and some script errors when entering a village defense from bandits that didn't seem to affect it in any way
also when i was trying to go around the no faction bug, i was able to rebel and make my own kingdom from there, but my lords would have names like Lord I, Lord V, etc, pretty funny, my castle guards where also apparently me and i could even talk to me and vassalize myself
wich made my faction be defeated and revert to the No Faction state again, i just couldn't continue after that point, it seemed to volatile to even bother with tbh
the mod is definetly an improvement over the last 1257AD version, specially when it comes to balance, but it needs a LOT of bugfixing, mainly getting rid of the gamebreaking bugs like the no faction bug or the freezing on the main map must be a priority, its extremely frustrating losing games because of these bugs when you have already put dozens of hours into them