SP Medieval [WB] 1257 AD - Enhanced Edition

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The audience cheering of arena and tournaments are a Warband bug, not this particular mod. So there's no fixing that I guess.
 
I'm using the morghs editor to try and diversify the English, French, and Holy Roman rosters but I'm still getting Euro recruits. If anyone knows where I'm going wrong some help would be very appreciated.
 
popap56 说:
I'm using the morghs editor to try and diversify the English, French, and Holy Roman rosters but I'm still getting Euro recruits. If anyone knows where I'm going wrong some help would be very appreciated.

I can't get Morghs to work when editing troops in this mod.
 
popap56 说:
I'm using the morghs editor to try and diversify the English, French, and Holy Roman rosters but I'm still getting Euro recruits. If anyone knows where I'm going wrong some help would be very appreciated.
This is because faction reinforcements are assigned at game start through a script. So to change that you need the source code.

stevehoos 说:
popap56 说:
I'm using the morghs editor to try and diversify the English, French, and Holy Roman rosters but I'm still getting Euro recruits. If anyone knows where I'm going wrong some help would be very appreciated.

I can't get Morghs to work when editing troops in this mod.
This mod has items with modifiers (thick, heavy, lordly) assigned to troops. Morghs will not work because this feature was first added by Viking Conquest and Morghs ceased development long before that so it was never added to it.
 
Great mod! i would like to ask if there is any way to rename your random generated lords, i have like 4 Lord Random and it's very hard when it comes to give fiefs or make him follow you, also i always get the texture error "unable to find material grass_no_shadow" :dead:

Also i would like to report a bug when you found your own kingdom in a few days everyone starts a war on you, but they doesn't show in red as enemies and you can't talk peace with them but they still invade your castle and raid villages(??)
 
Brum Eldar 说:
1. Great mod! i would like to ask if there is any way to rename your random generated lords, i have like 4 Lord Random and it's very hard when it comes to give fiefs or make him follow you, 2. also i always get the texture error "unable to find material grass_no_shadow" :dead:

3. Also i would like to report a bug when you found your own kingdom in a few days everyone starts a war on you, but they doesn't show in red as enemies and you can't talk peace with them but they still invade your castle and raid villages(??)
1 & 2: Bugs. You could try using Warbender to edit the lord's names. I'm working on fixing it.
3. It's probably because you don't have enough right to rule. If you don't other kingdoms will see you as a threat and gang up on you.
 
KratosMKII 说:
Brum Eldar 说:
1. Great mod! i would like to ask if there is any way to rename your random generated lords, i have like 4 Lord Random and it's very hard when it comes to give fiefs or make him follow you, 2. also i always get the texture error "unable to find material grass_no_shadow" :dead:

3. Also i would like to report a bug when you found your own kingdom in a few days everyone starts a war on you, but they doesn't show in red as enemies and you can't talk peace with them but they still invade your castle and raid villages(??)
1 & 2: Bugs. You could try using Warbender to edit the lord's names. I'm working on fixing it.
3. It's probably because you don't have enough right to rule. If you don't other kingdoms will see you as a threat and gang up on you.

i just tested it and for example i had like more than 700 right to rule and still the same happens, and the kingdoms that declared war on you appears like if they were still neutral, when you try to attack them it appears the message Kingdom X declared war on Kingdom of Hungary
 
Has anyone here managed to get the wages working at least?

Troops paying you makes the whole experience trivially easy.  At least with the bug of being party size thinking your marshal and king you can just turn those modifiers to 0 yourself until they should be properly applied.  And you don't need to have the generated lords/execution feature on so that's an avoidable issue for now as well.

Pathing for siege scenes need to be fixed as well though it's not completely broken bad but bad enough.  In general single ladder sieges are utterly unacceptable anyway also.
 
The custom troop tree doesn't appear to be working, at least not if you start as a Monarch. No matter what I try, the troops always stay naked with the same generic names.

This could very well be my favorite Warband mod, but severe bugs like this keep me from playing right now.
 
Brum Eldar 说:
KratosMKII 说:
Brum Eldar 说:
1. Great mod! i would like to ask if there is any way to rename your random generated lords, i have like 4 Lord Random and it's very hard when it comes to give fiefs or make him follow you, 2. also i always get the texture error "unable to find material grass_no_shadow" :dead:

3. Also i would like to report a bug when you found your own kingdom in a few days everyone starts a war on you, but they doesn't show in red as enemies and you can't talk peace with them but they still invade your castle and raid villages(??)
1 & 2: Bugs. You could try using Warbender to edit the lord's names. I'm working on fixing it.
3. It's probably because you don't have enough right to rule. If you don't other kingdoms will see you as a threat and gang up on you.

i just tested it and for example i had like more than 700 right to rule and still the same happens, and the kingdoms that declared war on you appears like if they were still neutral, when you try to attack them it appears the message Kingdom X declared war on Kingdom of Hungary
What was the relation you had with them before they declared war on you? And after?


MickDick 说:
1. Has anyone here managed to get the wages working at least?

Troops paying you makes the whole experience trivially easy.  At least with the bug of being party size thinking your marshal and king you can just turn those modifiers to 0 yourself until they should be properly applied.  And you don't need to have the generated lords/execution feature on so that's an avoidable issue for now as well.

2. Pathing for siege scenes need to be fixed as well though it's not completely broken bad but bad enough.  In general single ladder sieges are utterly unacceptable anyway also.
1. Fixed in 2dot3.
2. The only person who knows scening is Caractacus. He stated he will do scenes for France so i don't know if he's interested in fixing this type of thing.

Captain_Octavius 说:
The custom troop tree doesn't appear to be working, at least not if you start as a Monarch. No matter what I try, the troops always stay naked with the same generic names.

This could very well be my favorite Warband mod, but severe bugs like this keep me from playing right now.
Don't use CTT for now. It's broken. Since i'm in the Perisno dev team maybe they could allow me to use their version of custom troops. That is much better.
 
I think something went wrong with battlefield AI. I'm a freelancer in an army, and whenever we get into a battle, the message "forming ranks" pops up, but everyone just charges forward as fast as they can. It happens against enemy lord parties as well as against "un-led" parties.

Edit: The problem seems to have disappeared after a restart.  :grin:
 
KratosMKII 说:
Don't use CTT for now. It's broken. Since i'm in the Perisno dev team maybe they could allow me to use their version of custom troops. That is much better.

Great, I'll wait for that! It's the main feature that has got me re-interested in 1257.
 
Hello, I downloaded your remastering, I really liked it.
If you need help creating models of the environment, I can help you.
 
I've realized that a big issue with the pathfinding in sieges is a universal thing.

I'm not sure who did it but the pathfinding for individual bots has some maneuver it executes semi-randomly.  it seems to happen when the AI thinks it hit a wall/can't move forward anymore.  But 99% of the time this is because it's in a big blog of other troops and is stuck due to chokepoints (which is why it's really noticeable during sieges).

Wouldnt be a big problem really except the AI INSISTS on completing the movement 100% before it resumes it's attempt towards it's destination.  So when it tries to run back, while on a ladder, it just ends up blocking all the other units trying to move forward.  FOREVER.  Defending against enemies in sieges basically is broken because they become permanently stuck.  Not to mention ranged units mostly ignore the ladder and just end up camping at the base of the wall under the ladders.

The odd thing is the AI getting blocked by this bot don't think to use the same maneuver themselves.  At least in a large enough amount to unjam.

I don't believe I've ever witnessed this action before in other modules.  So it seems to be an addition to bot AI changes, such as with the horse archer AI.

p.s. expansion of weapon commands is necessary.  Troops using spears when they have sidearms in situations like CQC sieges is problem.

Knights with perfectly good swords trying to use their lances.  Doing effectively nothing.
 
v2.3
[list type=decimal]
[*]It seems that there's a problem with banners in party icons. Testing v2.3 with Crusader States,  both Mamluke & Khanate lords shows the same banner (a yellowish cross in white background IIRC). Banners in fiefs (towns, castles) appears to be OK. I'm not sure if this happens with other factions.
I have the "Apply historical flags..." setting turned on.

[*]Some lances don't allow couched attacks

[*]Looking at the troop trees, the texture for the rus mail shirt is missing. Also, mongol troop tree shows templar troops

[*]The bank report don't show all towns

[*]Companions returning to your party call you by strange names (like Jean the Frenchman)

[*]Mayor of your villages refers to the male player character as "my lady". (when player gives money to the fief)

[*]Companions returning to your party call you by strange names (like Jean the Frenchman)

[*]Script error after dealing with belligerant drunk:
Script warning on opcode -2147481945: Invalid agent ID 2555; line No 7
At mission template mst_town_default triggerno:8 consequences


[*]Script error after battles:
Script error on opcode 1698: Invalid party ID: -1; line No 180
At game menu menu_total_victory

[/list]
 
Trying 2.3


-starting with 10 renown is allowing a party size of 300+. 

-Minster change culture screen, if you don't have 15,000 dinars you cannot exit this screen.

-player granting a fief to himself bug still present. After you assign yourself a fief it remains it the list of unassigned fiefs.

-age information for NPC in notes not present.

-As far as the NPCs not following player in town scenes and taverns, this happens randomly. In Town scenes like Antioch, it seems to be about 50/50. Sometimes the NPC follows other times he runs in an unknown direction. 
 
KratosMKII 说:
Brum Eldar 说:
KratosMKII 说:
Brum Eldar 说:
1. Great mod! i would like to ask if there is any way to rename your random generated lords, i have like 4 Lord Random and it's very hard when it comes to give fiefs or make him follow you, 2. also i always get the texture error "unable to find material grass_no_shadow" :dead:

3. Also i would like to report a bug when you found your own kingdom in a few days everyone starts a war on you, but they doesn't show in red as enemies and you can't talk peace with them but they still invade your castle and raid villages(??)
1 & 2: Bugs. You could try using Warbender to edit the lord's names. I'm working on fixing it.
3. It's probably because you don't have enough right to rule. If you don't other kingdoms will see you as a threat and gang up on you.

i just tested it and for example i had like more than 700 right to rule and still the same happens, and the kingdoms that declared war on you appears like if they were still neutral, when you try to attack them it appears the message Kingdom X declared war on Kingdom of Hungary
What was the relation you had with them before they declared war on you? And after?


MickDick 说:
1. Has anyone here managed to get the wages working at least?

Troops paying you makes the whole experience trivially easy.  At least with the bug of being party size thinking your marshal and king you can just turn those modifiers to 0 yourself until they should be properly applied.  And you don't need to have the generated lords/execution feature on so that's an avoidable issue for now as well.

2. Pathing for siege scenes need to be fixed as well though it's not completely broken bad but bad enough.  In general single ladder sieges are utterly unacceptable anyway also.
1. Fixed in 2dot3.
2. The only person who knows scening is Caractacus. He stated he will do scenes for France so i don't know if he's interested in fixing this type of thing.

Captain_Octavius 说:
The custom troop tree doesn't appear to be working, at least not if you start as a Monarch. No matter what I try, the troops always stay naked with the same generic names.

This could very well be my favorite Warband mod, but severe bugs like this keep me from playing right now.
Don't use CTT for now. It's broken. Since i'm in the Perisno dev team maybe they could allow me to use their version of custom troops. That is much better.

Hello,
Sorry for the long answer back, with them i had relation, 0 neutral. i didn't attack them or anything for example me beign on Hungary, suddenly all factions comes at me (included for example kingdom of england and even scottish kingdom)
 
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