Way's ideas & thoughts

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Waylander

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First of all, this is a great game which is both fun and intense. The mounted combat is great but i also like the groundcombat with its superb blockingsystem. Here's some ideas & thoughts on how this game could be even greater.

Some of these ideas have been discussed before but some haven't. :smile:

First of all: Combat

* Divide the current tournament into more specialised tournaments. One of them could be a formal 1vs1 jousting tournament with a joustinglance as primary weapon and a sword as a secondary weapon. Another tournament could be a 4vs4 melee with joustinglance as primary weapon and a sword as secondary weapon. A third could be a archer only tournament. A fourth could be like it is today with a mix of classes and weapons. Special tournamentarenas could be created for this purpose.

* Decrease the knockback effect some to make it more balanced.

* Increase the hitpoints of the shields 50-100% to better reflect the real things. Shields can take alot more punishment then people think.

* Make it possible to choose what you want to train in the trainingarena.

Secondly: Overhead map & Cities

* In the overhead map alot of new stuff could be added, for example: Roads where caravans usually travel, cityprovinceborders and banners on top of cities showing their allegiance. This would greatly improve the immersionfactor of the game.

* Skip the idea of making every city in 3d. It would be better to use citymenus instead (like today but better designed and with pictures, townhistory, backgroundsound, music etc). This would make it more easy to implement more features into the game. It also cuts down on the hard task of making each city unique in 3d. Time that could be spent on improving the rest of the game instead.

* Maybe add a compass also to the overhead map.

Thirdly: Trade & Property

* Give the player the opportunity to buy land as an investment from the administration of each city. This land would be farmland rented out (automatically) to farmers for a certain fee per week/month and would only be slightly profitable when the initial investment had been returned. To give players a reason to buy (or sell) land it would be nice if the relationship improved with the faction you bought the land from. Also, if the relationship between a player and a faction became critical, that would lead to confiscation of mentioned landproperty. This way loyalty and disloyalty would be awarded properly.

* Make it possible to invest in trade and merchants as a silent partner with only a economical interest.

Ok, thats it for now. Back to work.. :cool:
 
I agree that there is no need to make all cities 3d. Pirates! has menu based "cities" and they work fine. Seems like the time is better spent elsewhere.

Also agree on the land ownership. Like Pirates! land awards could be an award for service. It serves little game purpose (might give some income) but is a nice measuring stick of success.

Id also like to see the players age tracked and have reduced abilities past a certain point. This too is from...tada.. Pirates! It just lends a nice simulation of life feeling. In Pirates! though you advance time in six month intervals from time to time when you divide the treasure. There really isnt a mechanism for this in Mount and Blade but you could have the player captured and imprisoned on occasion when he loses a fight. This could chew up several months and give added incentive not to lose.

Prison escape is also a part of the new pirates! if you want to avoid serving your full sentence but it isnt very fun and involves no combat. A combat version of an escape using Mount and Blades great engine could be fun.
 
Prison escape is also a part of the new pirates! if you want to avoid serving your full sentence but it isnt very fun and involves no combat. A combat version of an escape using Mount and Blades great engine could be fun.

Sure could be a nice match :
On my left, the guards [Booh, Hiss], 150+lbs of mindles brutality coated in mail shirt with mean swords.
On right, the Player [applause], fresh out of jail in his pure wool looincloth and armed with a patiently sharpened spoon.

You won't mind if I prefer selling tickets than participating :smile:
 
I second the idea of province borders and banners. And of course generally make the map look more "populated". Unless the whole idea is to give the impression of Ukranian steppes or something(then it wouldn't be too far off).

I want to see farmland, smaller rivers, lakes etc. A bit like the Age of Wonders maps, a good template imho.

I mean not now but later when they have the basic engine fully working. Nothing says they have to do everything asap but in the long term.

BM
 
I strongly concur with the city menu idea. It worked great in Darklands, Pirates, etc. It would make adding new features into the citymenu a snap. Each city could have different services and opportunities to flesh them out and give them character.. a whole host of ideas immediately spring to mind. Something for another thread, perhaps.

In my opinion, the core of the game is the battle engine; players aren't going to want to waste time physically walking around town. Using a townmap as a battleground, on the other hand, could be very fun.
 
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