Forum thread for the author @Barf , mirroring a tutorial of him which he posted at the old MBRepository files (the author can have the thread reattributed to him on request should he become active again). I think the classification as 3D OSP resource fits the best here.
A module with disser waterfall in it and thats it....
this only adds
The other thing, to move the "center" of the object below the ground I had to add a single polygon and drop it way through the ground, this is
to prevent the "water fog" level from flooding whatever scene its placed on...you'll still get the same effect if you raise the waterfall way up but theres no
reason to do that...
for warband only right now, I gotta do some testing with regular m&b and figure it out there.
You can find the mentioned files here:
I haven't tested yet if/how it works, @Tocan might already have taken a look at it ^^
This gif gets referenced to it:
A module with disser waterfall in it and thats it....
this only adds
- textures "waterfall_x" 0-19
- scene prop "water_fall"
- mesh "water_fall"
- material "water_fall"
The other thing, to move the "center" of the object below the ground I had to add a single polygon and drop it way through the ground, this is
to prevent the "water fog" level from flooding whatever scene its placed on...you'll still get the same effect if you raise the waterfall way up but theres no
reason to do that...
for warband only right now, I gotta do some testing with regular m&b and figure it out there.
You can find the mentioned files here:
M&B Repository - Shutdown
www.mbrepository.com
I haven't tested yet if/how it works, @Tocan might already have taken a look at it ^^
This gif gets referenced to it:
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