LAST_ACTION_HERO said:I read the Topic you posted but could not get the modmerger to work properly, I guess its of my Win8 on my Notebook-Pc since some other tolls I used to mod other games won't properly work either, so i edit all in notepad++ so far did not post in the other topic since I thought it be more like a guide to read through for modding. I really liked the Diplomacy part and the Female Companion/Wife part, but had not yet time to look through all of it.
You should take this to Rigale forum topic PhoII.
Because you asked here, Nameless Warrior wrote me concerned I've been giving away his source code, which absolutely is not the case. To be clear, PhoII is a generic diplomacy which on Tuesday had 6 races (and thus 12 "genders") to drive testing of dialogs in the diplomacy source provided. I've already found the dialogs as provided still need about 1500 lines of 5500 lines total in the file "module_strings.py" to support multi-race, yet another reminder that nothing worth doing comes easy or free.
I'll put a how to enable modmerger post over on Rigale in the PhoII topic, underneath the pinned stuff.
Rigale is taking a long break, as I think the entire economy system it uses needs rebuilding, but since I have the topic (on loan from Cernunos), I may as well put it to use. It isn't Warsword Conquest -- not one model or line of code is lifted from WC. Everything is generic and without claim by GW (which owns Warhammer).
The only relation to this forum was that the source driving Diplomacy - as - modded - for - multiracial happens to pertain to Warsword Conquest as well. That doesn't mean all of it replaces WC; it needs a nuanced merge.
I won't get around to naval issues this month -- the second half of my calendar is closed and the first half I'm about to take another dratted computer skills certification from Microsoft. I did want to get some access to magic, by trading my time (worth nothing) for another person's time (worth plenty), and it looks like that had some success this week.
Ultimately WC will have magic or not from Nameless Warrior, not from anything I brokered, but I did come up with a cleaner abstracted magic system than before on Tuesday night (without having to make a spellbook presentation or blue mana bars) for companions and heroes other than the player -- before looking at another mod's code. I feel it was God's way of resolving a personal moral issue -- I really wanted Magic code, but didn't want to ask another modder for it. I didn't want to "steal" it; but also I didn't really need anything more than I already had if I wanted to make something for companions and nonplayer heroes. I already had a grenade, a shotgun, and a single projectile; add buff and debuff and you've got most of the magic every mod wants. Damage over time needs better slot management and thus a cleaned up data model, and that's exactly what was done in the last 10 days or so of my time.
But the next morning (Wednesday morning) I was allowed to see another mod's code, in return for a few days of my time.
I don't share WC code to other mods nor other mods code to WC. I do share code I developed myself anywhere I wish, but so far that hasn't been something successful for me -- I still make zero dollars per year coding and about $3 per hour solving computer problems by telephone. It's my great ambition to double that before I die. I used to be worth something in USA, but that was another life. I at least plan to die with some mod I've worked on being considered good work, but that also means I can't just abandon cleaning up my own mistakes. There is plenty to clean up from last year's WC release, and Nameless Warrior has reserved a place for me to do so. I'll be reporting for duty sometime "soon", but August is pretty much dead time for my calendar.
- GS