Kaiser Grimnir said:
My english is to weak to say in detail what i think, but i try it.
Ok .. this army is to strong ... this is to weak ... but what ist weak/strong and why?
Is there a bigger meta concept of strenghts and weaknesses of the Factions?
Which Factions should be strong, but less in number and which Factions should be weaker, but much more numberous.
Can the warband engine allow weaker Factions to get more troops than stronger Factions?
Maybe a Dwarf should be a strong opponent that kills some mid gobbos before he is knocked down, but when there are six gobbos for each Dwarf, is there nearly a chance for the gobbos to kill this dwarf?
Can the warband engine allow weaker Factions to get more lords than stronger Factions?
What is/was your (Del, Horla, Nameless Warrior) bigger Concept?
No it can't, that why factions have to be balanced counting they have the same number of soldiers and/or the means to counter the other army. In the balance also comes the consideration of sieges and defenses. Some races like the bretonnians are supposed to have a superb field engage. While other more infantry and ranged based have an amazing defense and sieging ability. That's not to say that you will never win against their strenghts, but that it been possible should be harder to do. Winning vs a bretonnians infantry+ranged is easy, vs their cavalry it's not. Similarly Dwarves and Skaven have good infantry, and ranged that if played right in the right maps are devastating.
But there are units that by themselves and few in number, around 25% of the field army, can take on the other entire army. It was mentioned before how Jezzails were too precise on their shots, also how the dark elf ranged were massively OP. Similarly the Dwarves been tough and having good ranged was just a question of time before their infantry went into range to finish off everything the rangers didn't kill.
The Skaven right now are alright, they got good infantry, a big monster, great range. Dwarves are possibly OP. A high elf player was complaining of how the dark elves were killing his army when he had more troops. The rest of the factions are good. Orcs are the ones to give me a lot of injuries, same with tomb Kings.
I haven't fought against Lizards, Goblins,Empire, Chaos or Dark Elves to give a honest opinion. But I'm also using the Empire, and they seem to be very versatile, strong cavalry, strong infantry and mildly good ranged. Just like in the game they seem to be able to do most of the things alright, balanced with a big tree with more specialized troops that are expensive and hard to get to. Yes their cavalry is very, very strong, but they are the hardest units to get, while everything else is on foot.
And Pirates, they seem like a good facton for the player but the AI is just so dumb with them that every single thing I do vs them turn into a massacre. They are the one race I don't see how to lose against unless I fight 40 vs 1000. I can field an army of Lord Hunstman and they will be dead before getting into range, I can field knights and they will be dead before they walk out of their spawn. I can charge alone and take out 100 of them. I can shoot them and take out 40 of them(I ran out of bullets) But since I have yet to play with them I can't honestly talk against them because their army composition seems to be the most heavy ranged one and maybe a player will use their full potential better. After I feel comfortable with my Bretonnian army(I had 4 towns, but the Goblins,Skaven and Dwarves decided they were too many) I will focus on a pirate one(Talking about "my army" feels so Warhammer-like).
Tho one thing I could add is that having more scout, raid, war parties going around that are affiliated to a nation would help them out massively, and in return would fill the map more. We could start with changing the places the Beastmen warband spawn. They are all in the sea, unable to move. There's one thing a mod did, called Perisno, were they would spawn "events" of big raiding parties into the world, like slaves, mercenaries, etc. You guys could take that into account for the future. Like one chaos lord warparty suddenly went into the empire, Bretonnian Crusades in Araby. Vampire Kings and Invading raids near the Lizardmen. Things like that in the future. I know you guys have a long way to go, and a lot of work. Whatever you guys will add, I will enjoy it just as much as I'm ejoying myself now.
Also I found a 400 man Undead Pirates army. The privateers lost the sea it seems. I could try to take it out, but I'm too scared. and the naval battles are too buggy to even try.
Edit: I only keep creating Males, would that help me find the secret start? Or I must pick another race? Just tell us the race. Is it orks? I started with a very strong orc in comparition. Please...